Software:Jetpac

From HandWiki
Short description: 1983 arcade-style shooter video game
Jetpac
Developer(s)Ultimate Play the Game
Publisher(s)Ultimate Play the Game
Programmer(s)Chris Stamper
Artist(s)Tim Stamper
Platform(s)ZX Spectrum, BBC Micro, VIC-20
Release
Genre(s)Shooter
Mode(s)Single-player

Jetpac is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later became Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founder Chris Stamper with graphics designed by his brother, Tim Stamper. Reviewers praised Jetpac's presentation and gameplay, and it won "Game of the Year" at the Golden Joystick Awards in 1983.

Jetpac has since been included in as an unlockable minigame in 1999's Donkey Kong 64 and part of the 2015 compilation Rare Replay. It was later included in a game compilation on the ZX Spectrum Vega. It spawned two direct sequels and a 2007 remake, Jetpac Refuelled, which was released for the Xbox Live Arcade service.

Gameplay

Three rocket sections need to be assembled before Jetman can leave this planet.

The game world is presented in a horizontal wraparound and consists of three platforms which Jetman can manoeuvre onto. Jetman must assemble his rocket (which spawns in pieces scattered around the map), and then fill it with fuel before taking off to the next planet, where the procedure is broadly repeated with alternate procedures.[4] In addition, the player has to defend themselves from the planet's aliens, and for bonus points collect valuable resources which occasionally fall from above.[5]

After the first level, the rocket stays assembled and just requires refuelling. However, every four levels, the rocket resets (giving the player an extra life) and the replacement has to be built before it can be refuelled for takeoff.[4] Each new model has a new design with a higher number written on it, although the core gameplay remains unchanged.[5] The enemies change forms each level (cycling back to the first after eight levels) and each alien has a different pattern of movement which means they can be dealt with in a different manner.[6]

Development

Jet Pac ROM inserted to ZX Interface 2

Ultimate Play the Game was founded by brothers Tim and Chris Stamper, along with Tim's wife, Carol, from their headquarters in Ashby-de-la-Zouch in 1982. They began producing multiple video games for the ZX Spectrum throughout the early 1980s.[7] The company were known for their reluctance to reveal details about their operations and then-upcoming projects. Little was known about their development process except that they used to work in "separate teams"; one team would work on development whilst the other would concentrate on other aspects such as sound or graphics.[7] While developing Jetpac, the Stamper brothers closely studied the burgeoning Japanese gaming market and had started to practice developing games for their then-upcoming console, the Famicom, later predicting that the ZX Spectrum had a limited lifespan.[8]

Jetpac was one of the few Spectrum games also available in a ROM format for use with the Interface 2, allowing "instantaneous" loading of the game when the normal method of cassette loading took minutes.[4] The game was also able to run on the 16K version of the Spectrum.[7]

Reception

Reception
Review scores
PublicationScore
CrashHighly recommended[5]
CVGZX: 9/10[6]
BBC: 9/10[3]
Eurogamer9/10[9]
Home Computing WeeklyStarStarStarStar[10]
Award
PublicationAward
Golden Joystick Awards"Game of the Year" (1983)[11]

The game sold 300,000 copies for the ZX Spectrum and generated £1 million in revenue for Ultimate Play the Game, which enabled the Stamper brothers to gain a foothold in the early video gaming market.[12]

The game was critically acclaimed. Crash praised the graphics and presentation, citing that they were of "the highest standard" and added that it was "difficult to find any real faults" with the game.[5] CVG similarly praised the graphics, stating that the presentation was "superb" and the gameplay was considered addictive.[6] In a retrospective review, Chris Wilkins of Eurogamer noted that the colourful graphics and sound effects were advanced for the time, but what truly made for a "faultless" experience was its simple gameplay.[9]

ZX Computing praised the game's playability and replay value, stating that Jetpac was "a very well put together piece of software".[13] The game was number one in the first Spectrum sales chart published by CVG.[14] The ZX Spectrum version was voted number 73 in the Your Sinclair Readers' Top 100 Games of All Time in 1993[15] and was voted the 14th best game of all time by the readers of Retro Gamer for an article that was scheduled to be in a special Your Sinclair tribute issue.[16] The game won the title "Game of the Year" at the 1983 Golden Joystick Awards.[11]

Legacy

After the game's release, Jetpac was parodied in a long-running Crash comic strip named Lunar Jetman. The strip, designed by John Richardson, lasted from July 1984 to October 1991 and gained popular reception from readers. To develop the comic, photographs had to be processed manually on a photomechanical tone and then transferred to paper, being fully colorized in the late 1980s.[12]

Jetpac was followed by two sequels: Lunar Jetman (1983) and Solar Jetman (1990). The latter was not released for the ZX Spectrum, and a version for the Commodore 64 was finished but never released following disappointing sales of the original NES version.[17]

Since its release, Jetpac has been included in a number of other games developed by Rare. The game is playable in Donkey Kong 64, where it could be unlocked to play in Cranky Kong's laboratory after obtaining 15 Banana Medals. Beating Cranky Kong's high score rewards the player with the Rareware Coin, which is necessary to beat the game. The game was retained in the April 2015 Virtual Console re-release of Donkey Kong 64 on the Wii U, despite the property being technically owned by Microsoft.[18] An enhanced remake of Jetpac, entitled Jetpac Refuelled, was released on the Xbox Live Arcade in March 2007.[19] Microsoft's E3 2015 press conference unveiled the compilation title Rare Replay, which has a selection of thirty games from Rare's lifetime game library, including the original Jetpac and its two sequels and remake, making the Jetman series the most represented in the collection.[20]

References

  1. "PSST is this the Ultimate?", Personal Computer Games (1): 5, June 1983, https://archive.org/stream/personalcomputergames-magazine-01/PersonalComputerGames_01#page/n6/mode/1up 
  2. "Coming Soon...". Personal Computer Games (2): 7. November 1983. https://archive.org/stream/personalcomputergames-magazine-02/PersonalComputerGames_02#page/n8/mode/1up. 
  3. 3.0 3.1 "Jetpac review, BBC Micro version". Computer and Video Games (38): 36. December 1984. https://archive.org/stream/computer-video-games-magazine-038/CVG038_Dec_1984#page/n35/mode/1up. 
  4. 4.0 4.1 4.2 "Interface Games are Fast but not Furious", Sinclair User (EMAP) (24): 54–55, March 1984, https://archive.org/stream/sinclair-user-magazine-024/SinclairUser_024_Mar_1984#page/n53/mode/2up 
  5. 5.0 5.1 5.2 5.3 "Jetpac review". Crash Magazine (4): 65. April 1984. https://archive.org/stream/Crash_No._03_1984-04_Newsfield_GB#page/n63/mode/2up/search/jetpac. Retrieved 3 August 2015. 
  6. 6.0 6.1 6.2 "Jetpac - Review", Computer and Video Games (Future Publishing) (21): 136, January 1983, https://archive.org/stream/computer-video-games-magazine-021/CVG021_Jul_1983#page/n135/mode/1up 
  7. 7.0 7.1 7.2 "The Best of British - Ultimate". Crash. http://www.crashonline.org.uk/51/ultimate.htm. 
  8. "The Ultimate Hero: The Complete History of Sabreman". Retro Gamer (Imagine) (73): 27. February 2010. http://scans.bytemaniacos.com/en/retro_gamer/Retro_Gamer_Issue_073.pdf. Retrieved 23 August 2015. 
  9. 9.0 9.1 Wilkins, Chris (25 October 2007). "Jetpac review". http://www.eurogamer.net/articles/jetpac-review. 
  10. "Reaction games across the Spectrum - Jet Pac", Home Computing Weekly (16): 15, June 1983, http://www.worldofspectrum.org/showmag.cgi?mag=HomeComputingWeekly/Issue016/Pages/HomeComputingWeekly01600015.jpg 
  11. 11.0 11.1 "C&VG's Golden Joystick Awards 1983". Computer and Video Games (Future Publishing) (29): 15. June 1985. https://archive.org/stream/Computer_Video_Games_Issue_029_1984-03_EMAP_Publishing_GB/Computer__Video_Games_Issue_029_1984-03_EMAP_Publishing_GB#page/n14/mode/1up. Retrieved 13 January 2012. 
  12. 12.0 12.1 "1983: A Spaceman's Odyssey - The History of Jetman". Retro Gamer (Imagine) (96): 50. November 2011. http://scans.bytemaniacos.com/en/retro_gamer/Retro_Gamer_Issue_096.pdf. Retrieved 22 August 2015. 
  13. "The soft touch - Jet Pac", ZX Computing (8): 106–107, August 1983, http://www.worldofspectrum.org/showmag.cgi?mag=ZXComputing/Issue8308/Pages/ZXComputing830800106.jpg 
  14. "Chart Toppers", C+VG (Future Publishing) (23): 37, September 1983, http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue023/Pages/CVG02300037.jpg 
  15. "Readers' Top 100 Games of All Time", Your Sinclair (Future plc) (93): 11, September 1993, https://archive.org/stream/your-sinclair-93/YourSinclair_93_Sep_1993#page/n57/mode/1up 
  16. "The 50 Best Speccy Games Ever!". ysrnry.co.uk. November 2004. http://www.ysrnry.co.uk/articles/50bestspeccygames94.htm. 
  17. "Solar Jetman - 1991 storm". Games That Weren't. 1991. http://www.gamesthatwerent.com/gtw64/solar-jetman/. 
  18. "Donkey Kong 64". GameSpot. CNET. http://uk.gamespot.com/n64/action/donkeykong64/hints.html. 
  19. "Jetpac Refuelled". Xbox.com. Microsoft. http://www.xbox.com/en-US/games/j/jetpacrefuelledxboxlivearcade/default.htm. 
  20. "Rare Celebrates Its 30th Anniversary with a Massive 30-Game Collection". Xbox News. 15 June 2015. http://news.xbox.com/2015/06/xbox-rare-celebrates-its-30th-anniversary-with-a-massive-30-game-collection. 
  • Jetpac at SpectrumComputing.co.uk
  • Short description: Video game database
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.