Software:Spider-Man: Toxic City

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Short description: 2009 video game
Spider-Man: Toxic City
Developer(s)Gameloft
Publisher(s)Gameloft
Producer(s)Jerome Levy
Eric Chort
Designer(s)Stephane Varrault
Mei Dong Sheng
Programmer(s)Brice Ramard
Artist(s)Arthur Hugot
Mikael Robert
Composer(s)Nicola Archambault
Platform(s)BlackBerry, Windows Phone, Java ME
ReleaseBlackBerry
  • WW: June 2009[1]
Windows Phone
  • WW: November 27, 2009
Genre(s)Action
Mode(s)Single-player

Spider-Man: Toxic City is a 2009 action game developed and published by Gameloft, and is based on the Ultimate Spider-Man comics set within the Ultimate universe. It was designed and released for BlackBerry, Windows Phone and Java ME phones.

Gameplay

There are a total of 13 missions in which there are 4 bonus stages. In the game there are many collectibles, such as golden spiders (to increase power, health, endurance meter) and golden heart (to fill health). In addition there are comic collections during the gameplay. There is also a suit selection for Spider-Man, in which he can play with his original as well as his Black Suit.

Plot

At Oscorp, the Green Goblin is holding hostages going through a genetic procedure inside a lab, and claims they "should be proud to go through the next level of evolution" as the group mutates into creatures called Goblonites. Spider-Man then sees a squad of police cars heading towards a commotion nearby and starts to fight his way through gangsters and complains about how late he is for his date with Mary Jane Watson until he encounters Shocker, who is angry that in all the chaos Spider-Man had to run into him. After Shocker is defeated, Spider-Man asks him what's all the commotion about and Shocker responds saying that he took advantage of someone else's chaos. After fighting some more gangsters, he runs into Rhino, and defeats him. When Peter gets out the school, he talks to MJ, who is angry at him and walks away with Peter wondering what will he do. He suddenly sees Goblonites and starts fighting his way through until he sees the Green Goblin. Peter asks him what is he doing out of prison, and the Green Goblin answers he should be asking who broke out with him and refers to the Goblonites as "the newest members of the family". Peter teases him about their appearance and the Green Goblin throws Peter through the school wall in which he follows and tells Peter this is his last chance to join him and he jumps away and Peter starts chasing him fighting his way through the goblonites. When Peter runs into the Goblin again, he throws him back into the school through the ceiling. Peter continues fighting his way through the Goblonites until he reaches the Green Goblin and starts fighting him. The Green Goblin confirms that the Goblonites are the first of his creations of super humans. Peter classifies them as sub-human rather than super human and continues to fight the Green Goblin. Before Peter can finish off the Green Goblin, he runs away but not before telling Peter that he can't run away from his destiny.

Reception

Reception
Review scores
PublicationScore
Slide to Play7/10 (Windows Phone)[2]
Pocket Gamer4/10 (Java ME)[3]

Spider-Man: Toxic City received mixed reviews from critics. Pocket Gamer gave the Java ME version of Toxic City an overall score of 4 out of 10, calling it a "rather repetitive button-masher", further stating that its combat is "basic" and the gameplay is "shallow and uninvolving". Pocket Gamer praised the game's graphics, calling them "impressive" due to the "highly detailed" stages and "fluid" animation, but noted that they don't make up for the game's gameplay issues.[3]

Slide to Play gave the Windows Phone version of the game an overall score of 7 out of 10, calling it a "very good" sidescroller with varied level design and visuals, but criticized the game's "clunky" controls that impede gameplay, noting that they make some platforming segments "a lot less fun" as a result.[2]

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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