Software:Spider-Man 2: The Sinister Six
| Spider-Man 2: The Sinister Six | |
|---|---|
North American box art | |
| Developer(s) | Torus Games |
| Publisher(s) | Activision |
| Series | Spider-Man |
| Platform(s) | Game Boy Color |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Spider-Man 2: The Sinister Six (or Spider-Man 2: Enter the Sinister Six in Europe) is a 2001 platform video game based on the Marvel Comics character Spider-Man. It was developed by Torus Games and published by Activision for the Game Boy Color. It was released on May 18, 2001, and is a sequel to Spider-Man (2000).
A canonical sequel to the first game, Software:Spider-Man 2: Enter: Electro, was eventually released on October 19, 2001 as a PlayStation exclusive, followed by a standalone sequel, Software:Spider-Man: Mysterio's Menace, released on September 19, 2001 for the Game Boy Advance.
Gameplay

The player controls Spider-Man through six side-scrolling levels, battling minor thugs and minions until defeating the villains in a boss fight at the end of each level. During gameplay, Spider-Man is able to jump, punch, kick, climb walls, and use his web shooters to web-swing or temporarily stun enemies. Each level involves completing a secondary objective before letting the player access the stage's boss encounter, such as finding keys to unlock doors or seeking out specific enemies who impede the player's progress.[3]
Plot
The plot of the game revolves around the kidnapping of Aunt May and Spider-Man's efforts to save her from the group of villains who call themselves the Sinister Six: Mysterio, Sandman, Vulture, Scorpion, Kraven, and the mastermind of the group's plans, Doctor Octopus.
Dr. Otto Octavius holds a meeting of the Sinister Six during the opening credits sequence of the game. Explaining his plot, Octavius first instructs the members of the Six to hunt down Peter Parker, Spider-Man's photographer, to send a message to their shared enemy. Upon reaching the Parker household, Sandman and the Scorpion realize that Peter isn't home. In Peter's place, the pair kidnaps Peter's aunt, May Parker, and leave a message for Peter, instructing him to "tell Spidey to go to the Coney Island Pier".
Spider-Man fights through a variety of enemies who patrol the area's sewers and carnival attractions before encountering Mysterio and a number of his hologram duplicates. After his defeat, Mysterio disappears as he gleefully taunts Spider-Man about distracting him from his original task of heading to the pier. Spider-Man then makes his way to the pier, fighting several enemies and being forced to hunt for a key, which one of the nearby thugs possesses. After a brief battle with Sandman, the villain mumbles something about the Vulture being at the World Trade Center before passing out.
At the World Trade Center, Spider-Man must unlock a series of doors to access the roofs of the Twin Towers. Upon accessing the outside of the complex, Spider-Man is attacked by the Vulture, who drops a clue leading to Madison Square Garden.
Following the clue, Spider-Man battles Scorpion in the massive arena, who tells Peter to make his way to Central Park for his next challenge. Under the cover of a massive thunderstorm, Spider-Man pushes through zoo exhibits and more henchmen, eventually coming upon Kraven the Hunter. Never one to back away from a challenge, the sportsman engages in a fierce battle with Spider-Man, charging at him with his spear and throwing a variety of knives. Regretting the kidnapping because it lacks honor, Kraven recognizes his foe's fighting prowess and directs him to go to the Empire State University for his sixth and final challenge.
In the penultimate stage of the game, the player must progress through the ESU campus, sneaking through lecture halls and classrooms to reach Dr. Octopus. Amidst bubbling vats of green liquid and enormous pieces of machinery, Spider-Man defeats Doctor Octopus. With the entire complex shaking as a result of the battle, the leader of the Sinister Six falls to the ground, swearing that one day, he will be victorious. In the epilogue, Peter thinks about getting Aunt May an unlisted address after escorting her home safely.
Reception
| Reception | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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The game was met with mixed to positive reviews, as GameRankings gave it a score of 70.29%.[4]
References
- ↑ "Snoop! Marvellous!" (in English). Total Game Boy (Paragon Publishing) (18): 6-7. June 2001. https://archive.org/details/total-game-boy-18/page/n5/mode/2up. Retrieved February 20, 2025.
- ↑ "Release Dates". 2001-08-02. http://www.gbstation.com/releases.html.
- ↑ Activision (2001), Spider-Man 2: The Sinister Six EU Instruction Booklet
- ↑ 4.0 4.1 "Spider-Man 2: The Sinister Six for Game Boy Color". GameRankings. http://www.gamerankings.com/gbc/480716-spider-man-2-the-sinister-six/index.html.
- ↑ Miller, Skyler. "Spider-Man 2: The Sinister Six - Review". Allgame. http://www.allgame.com/game.php?id=33325&tab=review.
- ↑ Extreme Ahab (2001-05-21). "Spider-Man 2: The Sinister Six Review for Game Boy Color on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gameboy_color/games/reviews/14124.shtml. Retrieved 2014-01-13.
- ↑ Provo, Frank (2001-06-14). "Spider-Man 2: The Sinister Six Review". http://www.gamespot.com/reviews/spider-man-2-the-sinister-six-review/1900-2775578/.
- ↑ Carle, Chris (2001-06-08). "Spider-Man 2: The Sinister Six". http://www.ign.com/articles/2001/06/08/spider-man-2-the-sinister-six.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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