Software:Splatterhouse
| Splatterhouse | |
|---|---|
Japanese arcade flyer | |
| Developer(s) | Namco |
| Publisher(s) | |
| Director(s) | Shigeru Yokoyama |
| Producer(s) |
|
| Programmer(s) | PSQGL |
| Artist(s) | M. Ishida T. Oda |
| Composer(s) |
|
| Series | Splatterhouse |
| Platform(s) | Arcade, TurboGrafx-16, FM Towns Marty, mobile phone |
| Release | Arcade TurboGrafx-16 Mobile
|
| Genre(s) | Beat 'em up |
| Mode(s) | Single-player, multiplayer |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1988 beat 'em up video game developed and published by Namco for Japanese arcades. It was the first in a series of games released in home console and personal computer formats. This game would later spawn the parody Software:Splatterhouse: Wanpaku Graffiti, the sequels Splatterhouse 2, Splatterhouse 3, and the 2010 remake Splatterhouse, with the classic games being added to Namco Museum since 2017.
Marketing for the game heavily emphasized its violent nature; for example, the TurboGrafx-16 port of Splatterhouse had a faux parental advisory warning printed on the front of the box that read, "The horrifying theme of this game may be inappropriate for young children... and cowards."
Gameplay
Splatterhouse is an arcade-style sidescrolling beat 'em up with platform elements[3] in which the player controls Rick, a parapsychology college major who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate.[4] The game is influenced by western horror films, such as Friday the 13th, Evil Dead II, Poltergeist, Rejuvenatrix, and Parasite, as well as imagery inspired by the works of horror writer H. P. Lovecraft such as Herbert West–Reanimator.
Similar to many sidescrolling beat 'em up games, Rick can only move in a two-dimensional environment. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform a dropkick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels.
All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room.
Unlike traditional sidescrolling fighters, boss fights have varying objectives and styles. Unlike most arcade games in the genre, Splatterhouse sends players back to checkpoints after losing lives or receiving a game over, discouraging "credit feeding" as a method of overcoming the various challenges.
Plot

Two students at the local university, Rick Taylor and Jennifer Willis, take refuge from a storm in West Mansion, a local landmark known as "Splatterhouse", for the rumors of hideous experiments purportedly conducted there by Dr. West, a renowned and missing parapsychologist. As they enter the mansion and the door shuts behind them, Jennifer screams.[4]
Rick awakens in a dungeon under the mansion having been resurrected thanks to the influence of the "Hell Mask", a Mayan sacrificial artifact from West's house which is capable of sentient thought. The mask attaches itself to Rick, fusing with his body and transforming him into a monster with superhuman strength. With the mask's encouragement, Rick goes on a rampage through the dungeon and the mansion grounds, killing hordes of monsters.[4]
Inside the mansion, Rick finds Jennifer, prone on a couch and surrounded by a throng of creatures that retreat upon his arrival. After their departure, Jennifer transforms into a slightly taller, fanged monster that attempts to kill Rick while begging him for help. Rick is forced to kill Jennifer, who transforms back to normal and thanks him before she dies. Infuriated, Rick tracks the remaining monsters to a giant, bloody hole in the mansion's floor.[5]
Upon entering it, Rick discovers that the mansion itself is alive. He follows a bloody hallway to the house's "womb", which produces fetus-like monsters that attack him.[5] Rick destroys the womb, which causes the house to burst into flames as it "dies".
Escaping the burning mansion, Rick comes across a grave marker. The Terror Mask releases energy into the grave, reviving a giant monster named "Hell Chaos" that claws its way up from the earth and attempts to kill Rick. Rick destroys the creature, which unleashes a tormented ghost that dissipates into a series of bright lights. As the lights vanish, the mask shatters, turning Rick back to normal, and he flees as the house burns to the ground and the credits roll. However, after he leaves and the credits end, the Terror Mask reassembles itself and laughs evilly for several seconds as the word "END" appears in the bottom right corner of the screen.
Ports

Home versions of Splatterhouse were released on the TurboGrafx-16, FM Towns Marty and PC. In addition to loss of graphical detail and removal of some sounds (standard for a port to less powerful hardware), the following edits were made to both the Japanese PC Engine and North American TurboGrafx-16 versions of the game:
- The arcade version opens with an animation of Rick and Jennifer running through the storm and into the mansion, followed by an exterior shot of the mansion and the sound of Jennifer screaming. The console version opens simply with the exterior of the mansion, and no sound effects.
- The weapon in Stage 1 and Stage 2 is changed from a meat cleaver to a wooden board.
- The weapon for the Stage 4 boss is changed from an axe to a golden meat cleaver, the only cleaver in the game.
- The crawling hand in Stage 5 no longer flashes the middle finger.
- The death of the womb boss of Stage 6 is changed from a graphic spilling of embryonic fluids into a generic fiery explosion.
- The final boss has different attacks.
- The end cutscene is changed from the original arcade ending, where the mask breaks from Rick's face, followed by a shot of him walking away from the burning mansion and an additional cut scene showing the mask reform and laugh. The ending in the TurboGrafx-16 version only shows the mask explode, followed by a picture of West Mansion burning while the credits roll, and finally a large red and orange "End" is displayed.
The following edits are exclusive to the North American TurboGrafx-16 version:
- The Terror Mask is changed from white to red with black accents. This is to keep Rick from looking too much like Jason Voorhees. The mask became more skull-like in later games.[5]
- The cathedral arches are removed from the Stage 4 boss chamber background and the altar is removed from the following cut scene.
- The inverted cross boss of Stage 4 is replaced with a severed head.
- The final boss' grave is changed from a wooden cross to a tombstone.
The TG16 version was released on the Wii's Virtual Console in Europe on March 16, 2007; in North America on March 19, 2007; in Japan on July 3, 2007; and in Australia on July 20, 2007.[6] The arcade version was released on May 26, 2009, on the Japanese Virtual Console.[7]
The FM Towns Marty version was ported by Ving Co. and released only in Japan in 1992 and it is a pixel-perfect rendition of the original arcade, with no substantial changes apart from a new menu interface in the title screen.[5]
There was also an LCD handheld game released.[5]
In November 2010, the game was ported to J2ME/BREW mobile phones, Windows Mobile and iOS platforms to coincide with the release of the 2010 remake, which also included versions of all three original games.[8][9] The only change was in the Java-based mobile phone version, where Rick's mask is modeled after the skull-like one present in the remake. This change is not present in iOS version of the game, but it includes a "Splatter Rush" mode instead, where enemies continuously spawn from both ends of a wide screen. The remake also included the uncensored Japanese arcade version as an unlockable extra.[10]
In 2017, the game was included as a part of the Namco Museum compilation for the Nintendo Switch, through the Nintendo eShop.[11][12] The PC Engine/TurboGrafx-16 version was included on the TurboGrafx-16 Mini, which was released in 2020. On June 22, 2023, the original arcade version was ported to the PlayStation 4 and Nintendo Switch by Hamster Corporation as part of the Arcade Archives series.[13]
Reception
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In Japan, Game Machine listed Splatterhouse as the sixth most popular arcade game of December 1988.[20] Following its European release at the ATEI show in January 1989, Computer and Video Games gave the arcade version a positive review.[1]
Splatterhouse received positive reviews upon release, with praise for its graphics, music and general gameplay. It is also known for its graphic violence, which was inspired by classic '80s horror movies. The game did receive some criticism for its lack of variety and simplistic nature, but it was otherwise praised for being challenging.
The PC-Engine/Turbografx-16 versions also received praise for their faithful recreations of the arcade game but the North-American console version was criticised for its "toned-down gore" due to controversy while the Japanese PC-Engine version saw less changes, the most notable being Rick's mask being nearly identical to the arcade version, but still sharing the occasional censorship of the American version.
IGN's Lucas M. Thomas gave a mixed review of Splatterhouse. He stated that "Putting aside the aesthetic design and just looking at the game on the merits of its mechanics, Splatterhouse is lacking." He complained about the limited variety of attacks, one way scrolling, and censorship present in the North American console version. Thomas did, however, compliment the game's horror themes and music, noting that the console graphics, despite being "toned down", are a "good representation of the arcade original".[4]
Frank Provo of GameSpot had similar complaints: "Ultimately, the problem with Splatterhouse is that there's not much to it. There are only seven levels, and you'll finish each one in just a few minutes," he wrote, going on to explain that the enemies all follow easily memorized patterns, making the game very simple to play. In particular, Provo criticized the fact that the Virtual Console version was the censored console version, noting how he missed the meat cleavers and extra violence of the arcade game.[16]
Notes
References
- ↑ 1.0 1.1 1.2 "Splatterhouse arcade game review". http://www.solvalou.com/subpage/arcade_reviews/240/325/splatterhouse_review.html.
- ↑ "Next Wave #12". Electronic Gaming Monthly (Sendai Publishing) (12): 64. July 1990. https://archive.org/details/Electronic_Gaming_Monthly_12/page/n63.
- ↑ Hicks, Brad (November 18, 2010). "Splatterhouse (Arcade/TG16) Retro Review". http://swankworld.com/Games/retro/arcade/splatterhouse/review.htm.
- ↑ 4.0 4.1 4.2 4.3 4.4 Lucas M. Thomas (2007). "Splatterhouse (1990) IGN review". https://www.ign.com/articles/2007/03/21/splatterhouse-review-3.
- ↑ 5.0 5.1 5.2 5.3 5.4 Rob Strangman (2007). "Splatterhouse at Hardcore Gaming 101". https://hg101.kontek.net/splatterhouse/splatterhouse.htm.
- ↑ "Splatterhouse". Nintendo. https://www.nintendo.com/games/detail/BINOcJHKgIFhRL6gBmWv5DHBR60MpRkC.
- ↑ Namco Bandai (2009). "Namco Bandai Games: VC". http://www.bandainamcogames.co.jp/cs/download/virtual_consolearcade/.
- ↑ Raby, Mark (October 30, 2010). "Classic Splatterhouse coming to your mobile phone". GamesRadar+ (New York City: Future). https://www.gamesradar.com/classic-splatterhouse-coming-to-your-mobile-phone/.
- ↑ Crecente, Brian (November 12, 2010). "Phones Everywhere Getting 1988's Splatterhouse". Kotaku (New York City: Gizmodo Media Group). https://kotaku.com/phones-everywhere-getting-1988s-splatterhouse-5688301.
- ↑ McWhertor, Michael (April 8, 2010). "New Splatterhouse Also Throws In The Original 16-bit Trilogy". Kotaku (New York City: Gizmodo Media Group). https://kotaku.com/new-splatterhouse-also-throws-in-the-original-16-bit-tr-453108789.
- ↑ Conti-Groome, Leif (June 27, 2017). "Namco Museum is Coming to the Switch this Summer: Includes GameCube's Pac-Man Vs.". Dualshockers. http://www.dualshockers.com/namco-museum-coming-switch-summer-includes-gamecubes-pac-man-vs/.
- ↑ NAMCO MUSEUM - Announcement Trailer (Trailer). Menlo Park, California: Google. April 12, 2017. Event occurs at 0:19. Archived from the original on 2021-12-21. Retrieved April 21, 2017.
- ↑ McFerran, Damien (June 8, 2023). "Coin-Op Gore-Fest Splatterhouse Joins The Arcade Archives Range This Month". Time Extension. https://www.timeextension.com/news/2023/06/coin-op-gore-fest-splatterhouse-joins-the-arcade-archives-range-this-month.
- ↑ "Splatterhouse for iPhone/iPad Reviews". Metacritic. https://www.metacritic.com/game/splatterhouse/critic-reviews/?platform=ios-iphoneipad.
- ↑ "CVG Magazine Issue 107". October 1990. https://archive.org/stream/cvg-magazine-107/CVG_107_Oct_1990#page/n119/mode/2up.
- ↑ 16.0 16.1 Frank Provo (2007). "Splatterhouse Review". https://www.gamespot.com/reviews/splatterhouse-review/1900-6167749/.
- ↑ "Classic Review Archive - Splatterhouse". 2008-04-08. http://hg101.classicgaming.gamespy.com/tg16/splatter.htm.
- ↑ Levi Buchanan (November 18, 2010). "Splatterhouse iPhone Review". IGN. https://www.ign.com/articles/2010/11/19/splatterhouse-iphone-review.
- ↑ Calvert, Darren (2007-03-17). "Splatterhouse Review - TG-16". Nintendo Life. http://www.nintendolife.com/reviews/2007/03/splatterhouse_virtual_console.
- ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (346): 25. 15 December 1988.
External links
- Official Web Site of Splatterhouse – Namco
- Splatterhouse at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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