Software:Splatterhouse: Wanpaku Graffiti

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Splatterhouse: Wanpaku Graffiti
Japanese box art
Developer(s)Now Production
Publisher(s)Namco
Designer(s)Taiji Nagayama
Bishibashi Haro
Programmer(s)Nobuyuki Shinohara
Myt Juso
Artist(s)Taiji Nagayaam
Juncha
Baguchan
Hidebou
Composer(s)Anna Puruna
Masakatsu Maekawa
SeriesSplatterhouse
Platform(s)Family Computer
Release
  • JP: July 31, 1989
Genre(s)Beat 'em up, platform
Mode(s)Single player

Script error: The function "nihongo_foot" does not exist. is an action platform video game developed by Now Production and published by Namco for the Family Computer in 1989. Wanpaku Graffiti was originally released only in Japan, although it saw a localized Western release in 2020 as part of the Namco Museum Archives Vol. 1 compilation. It is the second game to be released in the Splatterhouse video game series. It is also the first Splatterhouse game to be released for a home console.

The game is a parody of the arcade game Splatterhouse. It takes a comical approach to its presentation, having "super deformed” characters, parodying horror movies and by incorporating other pop-culture references related with the genre into itself.[1]

Gameplay

Rick faces the boss of the first level, a Michael Jackson inspired vampire.[1]

Unlike the other Splatterhouse games, Wanpaku Graffiti focuses more on platforming elements than beat 'em up gameplay.[1] Instead of using punches and kicks, Rick wields an axe and can pick up a shotgun with limited ammo during certain levels. This game also features an experience point system. By defeating a certain number of enemies, Rick's health bar grows. The number of enemies needed is seen at the top of the screen. New to the series is the password system, which allows players to enter stages through four digit numbers.

If both of the crystal orbs are collected during the game, a shot at the end with Rick and Jennifer approaching the West Mansion like in the original Splatterhouse will be revealed. The ending would suggest that Rick was possibly dreaming all the events of this game when he is seen on the hill with Jennifer. The dream may have been a warning about what was going to happen in the West Mansion in the next game.

Plot

Wanpaku Graffiti opens as Jennifer weeps over Rick's grave. Lightning strikes, hitting the grave and reviving Rick, who has been wearing a mask. Lightning strikes again, hitting the grave next to Rick's and revives the Pumpkin King, the game's main antagonist. The Pumpkin King kidnaps Jennifer and Rick must go save her.

After fighting through several levels of super deformed monster parodies, Rick finds himself in the office of the Pumpkin King. Upon defeating him, it is revealed to the player that the whole game was merely a movie. A director congratulates Rick on his fine acting, Rick removes his mask, and they leave. Once everyone has left, the mask comes to life, revealing it is not what it seems. If the two crystal balls are collected, there is an extended epilogue. One crystal ball contains a picture of Rick lying on top a hill with Jennifer, stating that they live happily ever after. The second crystal ball has a glimpse of Rick looking uncertain as Jennifer excitedly approaches what appears to be West Mansion during a storm, ominously stating that they will face a crisis. This may imply that Wanpaku Graffiti was intended to be a prequel to the original game.[1]

Reception

JC Fletcher of Joystiq.com reviewed the game in the "Virtually Overlooked" column, devoted to games that should appear on the Wii's Virtual Console. Fletcher praised the game's graphics and parody elements, writing "Splatterhouse wasn't the most deadly serious game, but it was bloody enough to be shocking...How would you follow up a game like that?" Fletcher went on to say that "parody remakes" are missed in the video game industry.[2] Overall, critics of the game have deemed its graphics, control, and parody nature Wanpaku Graffiti's strongest aspects.[1][2]

Notes

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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