Software:Spyro: Shadow Legacy
| Spyro: Shadow Legacy | |
|---|---|
![]() North American box art | |
| Developer(s) | Amaze Entertainment |
| Publisher(s) | Vivendi Universal Games[lower-alpha 1] |
| Director(s) | Scott Laing |
| Producer(s) |
|
| Designer(s) | Matthew Crump |
| Programmer(s) | Chad Goolbis |
| Artist(s) | Jason Gary |
| Writer(s) | Susan O'Connor |
| Composer(s) | Noel Gabriel |
| Series | Spyro |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Action role-playing, platform |
| Mode(s) | Single-player |
Spyro: Shadow Legacy is a 2005 action role-playing game released for the Nintendo DS. It is the first game in the Spyro franchise to be released on the platform, and the final game to take place in the original series' continuity.
Plot
Following the events of Software:Spyro: A Hero's Tail, at the end of their vacation at Dragon Shores, Spyro and his friends depart back to their homelands before wishing him the best of luck with some magic training at the Dragon Temple. Not long after he falls asleep on the beach prior to going there, a dark storm appears and traps everyone within the Dragon Realms, Avalar and the Forgotten Realms in a strange dimension known as the Shadow Realm. After initial guidance and being granted the Shadowstone from Elder Tomas, Spyro embarks on an adventure to master the martial art of dragon-kata and the use of magic, rescue everyone and unravel the mystery of the Shadow Realm.
During his journey, Red, the villain from Software:Spyro: A Hero's Tail returns and decided to fight Spyro once again. After losing in a very short battle, it was revealed that Red was a pawn to the Sorcerer the purple demonic dragon wizard, the one responsible for trapping everyone in the Shadow Realm. Red decides to change his ways and help Spyro defeat the Sorcerer. After Spyro makes his way to the Sorcerer's lair, the Sorcerer reveals himself to be a dragon with four wings who, like Spyro, is purple as well. The two engage in combat, and when Spyro wins, the Sorcerer makes his escape before he loses his power completely. Spyro returns to the Dragon Realms, and a parade is thrown in his honor. Red soon arrives in the middle of everything and makes good on his word by apologizing to all of the Elder dragons. They all accept it (aside from Titan) and welcome him back. Later on, Spyro and the other Elders are seen preparing for when the Sorcerer strikes again. In another scene, the Sorcerer is seen flying away and the text at the bottom screen says: ‘They knew he would return. But this time the dragons will be ready … and waiting.’
Gameplay
When players defeat an enemy or complete a quest they will gain experience points, when they gain enough experience points they will level up, allowing them to return to the Dragon Temple and learn two new skills. There are side quests which the player can complete to gain additional experience points. Spyro: Shadow Legacy utilizes many of the Nintendo DS functions, the player can draw symbols on the touchpad with the stylus to cast spells. The game has many hidden areas for the player to discover.
Reception
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Spyro: Shadow Legacy received "mixed" reviews according to the review aggregation website Metacritic.[1]
Notes
- ↑ Released under the Sierra Entertainment brand name
References
- ↑ 1.0 1.1 "Spyro: Shadow Legacy for DS Reviews". Red Ventures. https://www.metacritic.com/game/spyro-shadow-legacy/critic-reviews/?platform=ds.
- ↑ Kautz, Paul (November 16, 2005). "Test: Spyro Shadow Legacy" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/NDS/Test/7555/4081/0/Spyro_Shadow_Legacy.html.
- ↑ Walker, John (November 13, 2005). "Spyro: Shadow Legacy". Gamer Network. https://www.eurogamer.net/r-syproshadow-ds.
- ↑ Mueller, Greg (January 5, 2006). "Spyro: Shadow Legacy Review [date mislabeled as "January 24, 2006""]. Red Ventures. https://www.gamespot.com/reviews/spyro-shadow-legacy-review/1900-6141906/.
- ↑ Hollingshead, Anise (November 23, 2005). "Spyro Shadow Legacy - NDS - Review". https://www.gamezone.com/reviews/spyro_shadow_legacy_nds_review/.
- ↑ Harris, Craig (October 27, 2005). "Spyro: Shadow Legacy". Ziff Davis. https://www.ign.com/articles/2005/10/27/spyro-shadow-legacy.
- ↑ la redaction (December 6, 2005). "Test: Spyro Shadow Legacy" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00006059_test.htm.
- ↑ Kitts, Martin (Christmas 2005). "Spyro Shadow Legacy". NGC Magazine (Future plc) (114): 39. https://retrocdn.net/images/2/29/NGCMagazine_UK_114.pdf. Retrieved June 19, 2022.
- ↑ "Spyro: Shadow Legacy". Nintendo Power (Nintendo of America) 198: 112. December 2005.
- ↑ Trammell, David (November 14, 2005). "Spyro: Shadow Legacy". NINWR, LLC. https://www.nintendoworldreport.com/review/4445/spyro-shadow-legacy-nintendo-ds.
- ↑ Van Leuveren, Luke (December 12, 2005). "Spyro: Shadow Legacy Review". PAL Gaming Network. http://palgn.com.au/article.php?id=3488&sid=cbb1403d6cbd1dafc5f954b48aa3c2c5.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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