Software:The Legend of Spyro: A New Beginning
| The Legend of Spyro: A New Beginning | |
|---|---|
| Developer(s) | Krome Studios (console, GBA) Big Ant Studios (GBA) Amaze Entertainment (DS) The Mighty Troglodytes (Mobile) |
| Publisher(s) | Vivendi Universal Games[lower-alpha 1] |
| Director(s) | Steve Stamatiadis |
| Producer(s) | Chris A. Wilson John Welsh |
| Designer(s) | Cameron Davis (console) |
| Programmer(s) | Steve Williams (console) David Theodore (GBA) Michael Baird (DS) |
| Artist(s) | Bruno Rime (console) Andrew Gillard (GBA) Lance Myers (DS) |
| Writer(s) | Patrick Hegarty |
| Composer(s) | Rebecca Kneubuhl Gabriel Mann Noel Gabriel (DS) Mark Yeend (DS) |
| Series | Spyro The Legend of Spyro |
| Platform(s) | Game Boy Advance, GameCube, PlayStation 2, Xbox, Nintendo DS, Mobile |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
The Legend of Spyro: A New Beginning is a 2006 action-adventure video game in the Spyro series. It is the first installment in The Legend of Spyro trilogy. The game was released for the Game Boy Advance, Nintendo DS, GameCube, PlayStation 2, Xbox, and mobile.
It features the voice talents of Elijah Wood as Spyro, Gary Oldman as Ignitus, David Spade as Sparx, and Cree Summer as Cynder.
The game was followed by The Legend of Spyro in 2007.
Gameplay

A New Beginning uses a more action-based focus than previous Spyro games. Rather than the previous focus on platforming, the gameplay is now more combat based. Spyro has a variety of combat moves as well as four different breath attacks: fire, electricity, ice and earth, which he can use as both long range and short range attacks. Spyro can also use furies, huge blasts of elemental energy. The game has fewer levels than previous Spyro games, with six levels that progress from a starting point towards a final destination and boss encounter in a linear fashion, and two rail shooter style flying levels adjoining them. It takes about six hours to complete the game.
The DS version has additional attacks and challenges. As well as breath attacks and furies, Spyro can create an elemental shield around himself that protects him from enemies while hurting attacking enemies. Also, the DS version has extra side missions in the form of puzzles, and also supports the Rumble Pak for force feedback.
Plot
The game begins inside a temple, where an enormous red dragon named Ignitus is watching over an egg; it is the "Year of the Dragon", a time every twelve years when new dragon eggs are brought to the realm. A dragons' prophecy tells that a rare purple dragon will be born every ten generations, which will direct that era's fate; Ignitus is looking after such an egg.
The dragons are, however, at war with an enemy known as the "Dark Master," who also knows of the prophecy, and lays siege to the temple, intent on destroying the brood of eggs. Ignitus escapes with the purple dragon's egg, leaving it to drift downriver into a swamp, hoping for the best. A family of dragonflies discovers the egg, and upon hatching, they name the dragon Spyro, adopt him into the family, and raise him as one of their own alongside Sparx, a dragonfly born the same day.
One day, after coming under attack by strange foes and discovering that he can breathe fire, Spyro is told that he is not a dragonfly himself but a stranger from a distant land; Spyro decides to leave the swamp in search of his true home; Sparx, though reluctant at first, decides to follow along. Hostile forces pursue Spyro, but eventually come into contact with a distraught Ignitus, who, although pleased that Spyro is alive, fears that with the Dragon Temple under occupation by their enemy, led by a black female dragon named Cynder, their war is already lost.
Spyro convinces Ignitus to lead him to the Temple and is able to drive Cynder's forces out, after which Ignitus tells Spyro more about their war against the dark armies, offers Spyro some training in the art of the fire element, and then sends Spyro off to rescue three other dragons from Cynder's forces. One by one, Spyro clashes with Cynder's armies and saves the three other dragons, Volteer, Cyril, and Terrador, while gaining powers over electricity, ice, and earth, as well as acquiring new skills and training along the way. He also runs into new friends, such as Kane and the Atlawas on Tall Plains, and Mole-Yair, Exhumor, and The Manweersmalls on Munitious Forge, respectively. It is learned that Cynder has been draining the dragons' power into crystals.
Cynder, however, starts fighting Spyro after rescuing Terrador; Ignitus intervenes to fight Cynder but is captured. It is revealed that the four dragons originally sealed away the Dark Master and that Cynder is using the dragons' drained powers to open the seal. Ignitus's power is the final key in unsealing the Dark Master, so Spyro is sent on a final, direct assault against Cynder's fortress.
Spyro attempts to fight Cynder, but Cynder succeeds in draining Ignitus's power of fire into a crystal and escapes to the sealed realm of the Dark Master. During the fight, Spyro noticed something familiar in Cynder's eyes. Ignitus then tells Spyro the rest of the story of what happened the night of the attack on the temple. After sending Spyro's egg down the river, Ignitus had returned to see that the Dark Master's forces had destroyed the brood of eggs, except one - for only a dragon born in the Year of the Dragon can open the portal and release the Dark Master: Cynder, who had been stolen and was cursed by the Dark Master's sinister powers. Ignitus fears that it is too late to stop her. Still, Spyro pursues Cynder and forces a showdown, eventually using all of his power in a final attack that defeats her, purging her of the Dark Master's influence and returning her to her proper form, a young female dragon the same size and age as Spyro. The realm begins to collapse in on itself; Sparx insists on making a quick exit, but Spyro declares he will not leave Cynder behind with the Dark Master because he had cursed her and she was not acting on her own choice. Spyro is barely able to grab Cynder and escape safely.
Though victorious, the battle cost Spyro much of his strength and powers, and both Spyro and Cynder suspect that the Dark Master is still alive somewhere; the war is still far from over. The story continues in The Legend of Spyro.
Development
Krome Studios were asked by Vivendi Games to develop The Legend of Spyro. After Krome showed Vivendi their technology they were using to develop a Crash Bandicoot game, Sierra asked a prototype for what subsequently became The Legend of Spyro.
The game utilizes the voices of a few big name actors, those being Elijah Wood as the voice of Spyro, comedian David Spade as Sparx, Cree Summer as Cynder and Gary Oldman as Ignitus.
Reception
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The game received "mixed or average" reviews on all platforms except the Game Boy Advance version, which received "generally unfavorable" reviews, according to the review aggregation website Metacritic.[2][3][4][5][6]
IGN stated, "The franchise has gotten a serious lift in nearly every area. The overall gameplay was extremely solid for a children's title, the overall presentation was baffling complex – with everything from scripted story events and innovative enemy entrances – and the overall audio/graphical design is definitely stronger than we expected."[20] Eurogamer stated, "If you loved the original games then that might carry you through to completion but for those who are new, prepare for a long slog."[7]
Despite the mixed reception, the Academy of Interactive Arts & Sciences nominated The Legend of Spyro for "Children's Game of the Year" at the 10th Annual Interactive Achievement Awards.[29]
Sequel
Its success spawned two sequels, The Legend of Spyro and The Legend of Spyro: Dawn of the Dragon. A CGI movie adaptation was rumored to be in the works ahead of its release, which never came to fruition; the script was leaked in 2022.
Note
- ↑ Released under the Sierra Entertainment brand name
References
- ↑ Sinclair, Brendan (October 6, 2006). "Shippin' Out 10/8-10/13: Scarface, God Hand, MK: Armageddon". Red Ventures. https://www.gamespot.com/articles/shippin-out-10-8-10-13-scarface-god-hand-mk-armageddon/1100-6159516/.
- ↑ 2.0 2.1 "The Legend of Spyro: A New Beginning for DS Reviews". Red Ventures. https://www.metacritic.com/game/the-legend-of-spyro-a-new-beginning/critic-reviews/?platform=ds.
- ↑ 3.0 3.1 "The Legend of Spyro: A New Beginning for Game Boy Advance Reviews". Red Ventures. https://www.metacritic.com/game/the-legend-of-spyro-a-new-beginning/critic-reviews/?platform=game-boy-advance.
- ↑ 4.0 4.1 "The Legend of Spyro: A New Beginning for GameCube Reviews". Red Ventures. https://www.metacritic.com/game/the-legend-of-spyro-a-new-beginning/critic-reviews/?platform=gamecube.
- ↑ 5.0 5.1 "The Legend of Spyro: A New Beginning for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/the-legend-of-spyro-a-new-beginning/critic-reviews/?platform=playstation-2.
- ↑ 6.0 6.1 "The Legend of Spyro: A New Beginning for Xbox Reviews". Red Ventures. https://www.metacritic.com/game/the-legend-of-spyro-a-new-beginning/critic-reviews/?platform=xbox.
- ↑ 7.0 7.1 Smith, Lesley (November 5, 2006). "The Legend of Spyro: A New Beginning (PlayStation 2)". Gamer Network. https://www.eurogamer.net/r-spyronb-ps2.
- ↑ 8.0 8.1 8.2 Miller, Matt (November 2006). "The Legend of Spyro: A New Beginning (GC, PS2, Xbox)". Game Informer (GameStop) (163). http://www.gameinformer.com/NR/exeres/ED3BC45E-6405-41B8-BA6F-0F131B15FBFA.htm. Retrieved June 19, 2022.
- ↑ Provo, Frank (October 27, 2006). "The Legend of Spyro: A New Beginning Review (DS)". Red Ventures. https://www.gamespot.com/reviews/the-legend-of-spyro-a-new-beginning-review/1900-6160633/.
- ↑ Provo, Frank (October 27, 2006). "The Legend of Spyro: A New Beginning Review (GBA)". Red Ventures. https://www.gamespot.com/reviews/the-legend-of-spyro-a-new-beginning-review/1900-6160636/.
- ↑ 11.0 11.1 11.2 Thomas, Aaron (October 27, 2006). "The Legend of Spyro: A New Beginning Review (GC, PS2, Xbox)". Red Ventures. https://www.gamespot.com/reviews/the-legend-of-spyro-a-new-beginning/1900-6160630/.
- ↑ 12.0 12.1 12.2 Turner, Benjamin (October 17, 2006). "GameSpy: The Legend of Spyro: A New Beginning (GCN, PS2, Xbox)". IGN Entertainment. http://cube.gamespy.com/gamecube/spyro-6/739684p1.html.
- ↑ Oder, Chris (November 13, 2006). "The Legend of Spyro: A New Beginning - NDS - Review". https://www.gamezone.com/reviews/the_legend_of_spyro_a_new_beginning_nds_review/.
- ↑ Bedigian, Louis (October 30, 2006). "The Legend of Spyro: A New Beginning - GBA - Review". https://www.gamezone.com/reviews/the_legend_of_spyro_a_new_beginning_gba_review/.
- ↑ Hollingshead, Anise (November 2, 2006). "The Legend of Spyro: A New Beginning - GC - Review". https://www.gamezone.com/reviews/the_legend_of_spyro_a_new_beginning_gc_review/.
- ↑ Bedigian, Louis (October 31, 2006). "The Legend of Spyro: A New Beginning - PS2 - Review". https://www.gamezone.com/reviews/the_legend_of_spyro_a_new_beginning_ps2_review/.
- ↑ Grabowski, Dakota (November 21, 2006). "The Legend of Spyro: A New Beginning - XB - Review". https://www.gamezone.com/reviews/the_legend_of_spyro_a_new_beginning_xb_review/.
- ↑ Harris, Craig (October 17, 2006). "The Legend of Spyro: A New Beginning Review (NDS)". Ziff Davis. https://www.ign.com/articles/2006/10/17/the-legend-of-spyro-a-new-beginning-review-3.
- ↑ DeVries, Jack (January 19, 2007). "The Legend of Spyro: A New Beginning Review (GBA)". Ziff Davis. https://www.ign.com/articles/2007/01/19/the-legend-of-spyro-a-new-beginning-review-2.
- ↑ 20.0 20.1 20.2 20.3 Bozon, Mark (October 19, 2006). "The Legend of Spyro: A New Beginning (GCN, PS2, Xbox)". Ziff Davis. https://www.ign.com/articles/2006/10/19/the-legend-of-spyro-a-new-beginning.
- ↑ Buchanan, Levi (February 22, 2007). "The Legend of Spyro: A New Beginning Review (Cell)". Ziff Davis. https://www.ign.com/articles/2007/02/23/the-legend-of-spyro-a-new-beginning-review.
- ↑ 22.0 22.1 "Review: The Legend of Spyro: A New Beginning (DS, GC)". NGamer (Future plc): 39. December 2006.
- ↑ "The Legend of Spyro: A New Beginning (GC)". Nintendo Power (Nintendo of America) 209: 90. November 2006.
- ↑ "The Legend of Spyro: A New Beginning". Official U.S. PlayStation Magazine (Ziff Davis) (112): 89. January 2007.
- ↑ "The Legend of Spyro: A New Beginning". Official Xbox Magazine (Future US): 84. December 2006.
- ↑ Jordan, Jon (November 28, 2006). "The Legend of Spyro: A New Beginning (DS)". Steel Media LLC. https://www.pocketgamer.com/the-legend-of-spyro-a-new-beginning/the-legend-of-spyro-a-new-beginning/.
- ↑ Hearn, Rob (February 26, 2007). "The Legend of Spyro [A New Beginning (Mobile)"]. Steel Media LLC. https://www.pocketgamer.com/the-legend-of-spyro-a-new-beginning/the-legend-of-spyro/.
- ↑ 28.0 28.1 28.2 Hill, Jason (November 6, 2006). "The Legend of Spyro: A New Beginning (NGC, PS2, Xbox) [PS, PSP, Wii, and Xbox 360 versions don't exist despite being labeled otherwise"]. The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/technology/the-legend-of-spyro-a-new-beginning-20061106-gdorqt.html.
- ↑ "2007 Awards Category Details Children's Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2007&idGameAwardType=10.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
Warning: Default sort key "Legend Of Spyro, The: New Beginning, A" overrides earlier default sort key "Mobygames".
de:Spyro#The Legend of Spyro: A New Beginning es:La Leyenda De Spyro: Un Nuevo Comienzo nl:De Legende van Spyro
