Software:Street Fighter Anniversary Collection

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Street Fighter Anniversary Collection
North American PS2 cover art
Developer(s)Capcom
Publisher(s)Capcom
Platform(s)PlayStation 2, Xbox
ReleasePlayStation 2
  • NA: August 31, 2004
Xbox
  • JP: October 28, 2004
  • EU: October 29, 2004
  • AU: November 12, 2004[1]
  • NA: February 22, 2005
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Street Fighter Anniversary Collection is a bundle of two Street Fighter games: Hyper Street Fighter II and Software:Street Fighter III: 3rd Strike. It was released in 2004 for the PlayStation 2 and Xbox. Both versions are nearly identical, but the latter version offers online competitive play. The PlayStation 2 version of the bundle was only released in North America, since the PS2 versions of Hyper Street Fighter II and 3rd Strike were released as separate stand-alone games in Japan, with the PAL region only receiving a separate release of Hyper Street Fighter II on the PS2. The Xbox bundle was released for Xbox in all three regions, and the Xbox 360 is backwards compatible with the title.

Games

Hyper Street Fighter II – The Anniversary Edition (2003)

Hyper Street Fighter II is an arranged version of Super Street Fighter II Turbo that allows players to select from all playable incarnations of the characters that were featured in the five arcade instalments of Street Fighter II. An earlier form of this concept was featured in the compilation Street Fighter Collection 2 (for the PlayStation), which included a "Deluxe Versus Mode" allowing two players to fight each other using characters from the first three versions of the game. Initially released as a PlayStation 2 game in Japan, it had a limited arcade release in Japan and Asia.

Hyper allows players to select from up to five different incarnations of the character roster: the original.

  • NORMAL
    • It features the eight characters from the original Street Fighter II (1991). If both players choose this version of the game, mirror matches will not be allowed, as the original game did not support them, even lacking different character color palettes.
  • CHAMP (DASH in the Japanese version)
    • It is based on Street Fighter II: Champion Edition (1992), and adds the four Shadaloo Bosses as playable fighters.
  • TURBO (DASH TURBO in the Japanese version)
    • It is based on Street Fighter II: Hyper Fighting (1992), where new moves are added and the game balance is upgraded.
  • SUPER
    • Adds the four new characters from Super Street Fighter II (1993), and is also the best mode for players who are beginners.
  • SUPER T (SUPER X in the Japanese version)
    • It is based on Super Street Fighter II Turbo (1994), where Super Combos are added, and also features Akuma as both the bonus final boss and hidden playable fighter.

Each version of the characters plays exactly as they were featured in said game (albeit minor bugs/changes, such as Super Sagat's Tiger Shots and Vega's Wall Dive command), including the use of the same animation frames and voice actors. Players can pit a character from one version against another version from a different game (i.e.: "Champ" Ken vs. "Super" Cammy, "Normal" Guile vs. "Turbo" Chun-Li). Rules from each game apply when selecting one's roster (for example, one cannot choose the same character as the other player if both are playing on "Normal" or play as the four bosses). In the single-player game, all the opponents faced are in "Super T" mode.

The fighting stages use the same backgrounds and graphics from Super Turbo but restore a few breakable elements not seen since the original Street Fighter II: the Fūrinkazan signs in Ryu's stage; the dual barrels and stack of boxes in Ken's stage; and the lamp from E. Honda's stage. The character endings are the same as Super Turbo. The game also allows the option to set between CPS, CPS II and arranged renditions of the game's soundtrack (the arranged versions were originally used for the FM Towns and 3DO versions of Super and Super Turbo respectively). When using the CPS orchestration, CPS-style music from the obscure Japanese Sharp X68000 port of Super Street Fighter II is used for the "New Challengers" and Akuma, as they were not present in the original CPS SFII trilogy and thus did not originally have any CPS arrangements. All bonus stages are removed, although curiously, the background music is retained and can be found in the gallery section of the main menu.

In addition, the game also includes the opening and ending sequences from all five Street Fighter II games and an edited version of Street Fighter II: The Animated Movie as bonuses.

Street Fighter III 3rd Strike – Fight for the Future (1999)

The port of Street Fighter III 3rd Strike is primarily the same as the Dreamcast version of the game from 2000, with the added post-match grading system, increased hit detection accuracy with the Progressive Hit Frame System, and other extras over the arcade original. Additionally, the Xbox version could be played online via Xbox Live. In line with other online-enabled games on the Xbox, multiplayer on Xbox Live was available to players until 15 April 2010. The game is now playable online again on the replacement Xbox Live servers called Insignia.[2][3] (The Dreamcast version featured an online versus mode, but this feature was only available in the Japanese release.)

Special feature

Street Fighter II: The Animated Movie

Also known as Street Fighter II Movie (1994) in Japan, this feature film can also be found on the PlayStation 2 version, as well as the North American and European Xbox versions.

Capcom aimed at avoiding to receive the rating of M-for-Mature, by making this version of the film to be more censored than the PG-13 release (originally made during development as an R-rated film) in terms of foul language that mostly came from Ken, Guile, E. Honda, and Dee Jay's dialogues; graphic nudity in Chun Li's explicit shower scene; and contains some other minor cuts to scenes involving intense brutal and bloody violence.

Reception

Reception
Review scores
PublicationScore
1Up.comB[4]
G4StarStarStar[5]
Game Informer8 / 10[8]
GamePro20 / 20[6]
GameRevolutionC−[7]
GameSpot8.1 / 10 (PS2)[9] 8.2 / 10 (Xbox)[10]
GameSpyStarStarStarStarHalf star[11]
GamesRadar+68%[12]
IGN8.5 / 10[13]
OXM (US)8.9 / 10[14]
Play91%[15]
PSM8 / 10[16]
Indiana GazetteStarStarStarStar[17]

There is no edition of Street Fighter I as part of the compilation to complete the original non-Alpha trilogy, because of the game not receiving the same global popularity as its second installment. The game would instead appear 15 years later on the Street Fighter 30th Anniversary Collection.

The initial Japanese release for Xbox was pulled from shelves within a week of release due to a sound bug. Though initially this was believed to be because the title was discovered to be region-free, Capcom confirmed the title's lack of regional lockout was not a mistake, but an intentional decision by the company.[18]

References

  1. van Leuveren, Luke (November 7, 2004). "Updated Australian Release List - 07/11/2004". PAL Gaming Network. http://www.palgn.com.au/article.php?id=1734. 
  2. Xbox, Pure (2023-11-16). "Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games" (in en-GB). https://www.purexbox.com/news/2023/11/xbox-live-1-0-replacement-insignia-now-supports-150-games. 
  3. "Insignia - Street Fighter Anniversary Collection" (in en). https://insignia.live/games/4343000f. 
  4. "Street Fighter Anniversary Collection Review from 1UP.com". http://www.1up.com/do/reviewPage?cId=3134301&did=1. 
  5. "G4techTV – Feature – Street Fighter Anniversary Collection Review". http://www.g4techtv.com/xplay/features/49846/Street_Fighter_Anniversary_Collection_Review.html. 
  6. "Street Fighter Anniversary Collection Review for PS2 on GamePro.com". http://www.gamepro.com/sony/ps2/games/reviews/38213.shtml. 
  7. "Right street, wrong direction. Review". http://www.gamerevolution.com/review/street-fighter-anniversary-collection. 
  8. "Game Informer Online". Game Informer. http://www.gameinformer.com/NR/exeres/856B8033-B596-47E2-BAB8-07285C2F8302.htm. Retrieved 12 January 2022. 
  9. "Street Fighter Anniversary Collection Review". https://www.gamespot.com/reviews/street-fighter-anniversary-collection-review/1900-6106065/. Retrieved 19 September 2023. 
  10. "Street Fighter Anniversary Collection Review". https://www.gamespot.com/reviews/street-fighter-anniversary-collection-review/1900-6118983/. Retrieved 19 September 2023. 
  11. "GameSpy: Street Fighter Anniversary Collection – Page 1". http://xbox.gamespy.com/xbox/street-fighter-anniversary-collection/589806p1.html. 
  12. "MSN". https://www.msn.com/. Retrieved 19 September 2023. 
  13. "Street Fighter Anniversary Collection – IGN". https://uk.ign.com/games/street-fighter-anniversary-collection/ps2-674676. 
  14. Official Xbox Magazine, March 2005, page 80
  15. Play, August 2004, page 57
  16. PSM Magazine, September 2004, page 20
  17. "Street Fighter Anniversary Collection". Indiana Gazette: p. E-3. 12 September 2004. https://newspaperarchive.com/indiana-gazette-sep-12-2004-p-39/. 
  18. Kohler, Chris (November 16, 2004). "Region-free Street Fighter on the Xbox recalled". http://www.gamespot.com/xbox/action/streetfighteranniversarycollection/news.html?sid=6111875. 
  • Capcom's official site for SFAC
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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