Software:Street Fighter EX3

From HandWiki
Short description: 2000 video game
Street Fighter EX3
North American box art
Developer(s)Arika
Publisher(s)Capcom
Director(s)Akira Nishitani
Producer(s)Tatsuya Minami
Designer(s)Hiroshi Okuda
Kiminori Tsubouchi
Composer(s)Shinji Hosoe
Ayako Saso
Takayuki Aihara
Yasuhisa Watanabe
SeriesStreet Fighter EX
EngineRenderWare
Platform(s)PlayStation 2
Release
  • JP: March 4, 2000
  • NA: October 26, 2000
  • EU: March 2, 2001
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2000 fighting video game developed by Arika and published by Capcom. The game was first released on March 4, 2000 in Japan as a launch title exclusively for the PlayStation 2, making it the first game in the Street Fighter series to be released on the console. It is the third and final console installment in the Street Fighter EX series. Arika released a spiritual successor to the game and series in 2018, called Fighting EX Layer.

Gameplay

Mechanics

Street Fighter EX3 is a 2D head-to-head fighting game with 3D graphics. It features a similar gameplay system to its predecessor Street Fighter EX2 Plus, with characters being able to pull off similar moves like Super Combos and Meteor Combos. However, a difference here is that the "Guard Break" system from the previous installments has been removed and replaced with a similar system called the "Surprise Blow" ("Hard Attack" in Japan), which does not use up energy stored in "super bars," although the attack can be blocked (only when standing).

Other additions are the "Critical Parade" (calling out a tag-partner to simultaneously battle your opponent for a limited time) and "Momentary Combo" (following a special attack with another). Some characters received new moves, such as Skullomania having a vertical projectile.

The core gameplay is essentially the same as previous installments. However, Street Fighter EX3 features Tag Battles, similar to Tekken Tag Tournament, allowing players to switch between characters and offering greater combination possibilities.

Modes

In Original Mode, the player can recruit a team of up to four characters that were the last to be defeated by the end of the level,[1] and can choose the next opponent(s), as is possible in Street Fighter III. The bonus stage is a simplified version of the beat 'em up genre. In this mode, there are also missions, which the player can complete in order to gain Platinum, Gold, Silver, and Bronze trophies, which in turn unlock various features.

In Arena Mode, Dramatic Battles are possible, with 2-VS-2, 1-VS-3 (similarly to Battle 1 in Original Mode), or even 2-VS-1 (similarly to Battle 3 in Original Mode, if with a partner) with flexibility via a multitap over each character being controlled by human or computer. Original mode uses new music based on the background stage, while the VS and Team Battle modes reuse themes from earlier games, which are based on the chosen characters.

In Character Edit Mode, the player can complete a series of challenges with the new character, Ace, and earn experience points, which can then be used to obtain new Special Moves and Super Combos for Ace, which can then be applied to him to create a custom move list. A configuration example would be the Shoryuken, Sonic Boom, and Spinning Piledriver, as used by Seth in Street Fighter IV. Ace is also playable in the other available game modes.

Characters

Multiple costumes are available for each character, depending on the button used on the character in the Character Select screen.

Default characters

Unlockable characters

Hidden characters

  • Evil Ryu (Satsui no Hadō ni Mezameta Ryū in Japan)
  • Bison II (Vega II in Japan)

CPU-controlled

  • Shin-Bison (True Vega in Japan, only playable through the use of a cheat device)

Ace (エース, Ēsu), introduced in this game, is a government agent ordered by the prime minister of his nation to find information about a secret weapon being developed in an underground base. Ace uses a custom fighting style, which the player can edit by passing a series of trials in the game's Character Edit mode. He was designed originally with the idea of implementing a side-scrolling action game mode into the title.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[3]
Review scores
PublicationScore
AllGameStarStarStar[4]
Edge7/10[6]
EGM6.67/10[7][lower-alpha 1]
Famitsu32/40[9]
Game Informer6/10[10]
GameFan(G.N.) 84%[11]
(JP) 78%[12][lower-alpha 2]
(US) 77%[13][lower-alpha 3]
IGN5/10[14]
Next GenerationStar[15]
OPM (US)StarStarStarHalf star[16]
MaximStarStarStar[17]

Street Fighter EX3 received "mixed" reviews according to the review aggregation website Metacritic.[3] Maxim gave it a mixed review almost two weeks before the PlayStation 2 launch.[17]

Jeff Gerstmann of GameSpot complained in his review of the Japanese import that the character animation is unimproved from Street Fighter EX2 and found the frequent sound changes jarring, but liked the sound effects and the bonus touches to the gameplay such as the stage which plays during the credits. He commented, "The tag-team fighting adds a nice new element that the previous game totally lacked. EX3 may feel a bit rushed in some spots, but overall it's a fun and great-looking fighting game that won't disappoint longtime EX fans."[18] Chester "Chet" Barber of NextGen said of the game, "The EX series has always fallen short of the quality of many of the 2D Street Fighter games. However, if you're a fan, you probably won't be able to stop yourself from checking it out."[15] In Japan, however, Famitsu gave it a score of 32 out of 40.[9] Uncle Dust of GamePro said of the game, "When it comes down to it, this is just a prettier version of the PlayStation's EX series, but it's not pretty enough to make up for its so-so combat. Street Fighter fanatics will have fun with it on their PlayStation 2, but the SF series is much better in 2D on the Dreamcast."[19][lower-alpha 4]

In its week of release, the game made the top 10 in the Japanese sales charts, with 207,000 units.[20]

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 6.5/10, 7.5/10, and 6/10.
  2. In GameFan's viewpoint of the Japanese import, three critics gave it each a score of 81, 83, and 71.
  3. In GameFan's viewpoint of the game, three critics gave it each a score of 73, 71, and 88.
  4. GamePro gave the game 4/5 for graphics, 3/5 for sound, 4.5/5 for control, and 3.5/5 for fun factor.

References

  1. McLaughlin, Rus (February 16, 2009). "IGN Presents the History of Street Fighter". Ziff Davis. https://www.ign.com/articles/2009/02/16/ign-presents-the-history-of-street-fighter. 
  2. "Character Guide 188: Ace". 2017-12-12. https://game.capcom.com/cfn/sfv/column/132092. 
  3. 3.0 3.1 "Street Fighter EX3". Fandom. https://www.metacritic.com/game/street-fighter-ex3/. 
  4. Ottoson, Joe. "Street Fighter EX3 - Review". All Media Network. http://www.allgame.com/game.php?id=25635&tab=review. 
  5. Torres, Ricardo (November 17, 2000). "Street Fighter EX 3 [sic"]. CNET. http://www.gamecenter.com/Ps2/Reviews/Sfex3/. 
  6. Edge staff (May 2000). "Street Fighter EX3 [JP Import"]. Edge (Future Publishing) (84): 72–74. https://retrocdn.net/images/4/4d/Edge_UK_084.pdf. Retrieved March 20, 2024. 
  7. Dudlak, Jonathan; Lockhart, Ryan; Mielke, James "Milkman" (December 2000). "Street Fighter EX3". Electronic Gaming Monthly (Ziff Davis) (137): 232. https://retrocdn.net/images/6/62/EGM_US_137.pdf. Retrieved March 21, 2024. 
  8. Pavlacka, Adam (November 4, 2000). "Street Fighter EX 3 [sic"]. Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=4320&full=1. 
  9. 9.0 9.1 "プレイステーション2 - ストリートファイターEX3" (in ja). Famitsu (Enterbrain) 915: 56. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9426&redirect=no. Retrieved March 20, 2024. 
  10. McNamara, Andy (November 2000). "Street Fighter EX3". Game Informer (FuncoLand) (91). http://www.gameinformer.com/Games/Review/200011/R03.0807.1226.04645.htm. Retrieved March 20, 2024. 
  11. Ngo, George "Eggo" (June 2000). "Street Fighter EX3 [JP Import"]. GameFan (Shinno Media) 8 (6): 30–31. https://archive.org/details/Gamefan_Vol_8_Issue_06/page/n31/mode/2up. Retrieved March 20, 2024. 
  12. Rodriguez, Tyrone "Cerberus"; Weitzner, Jason "Fury"; Mylonas, Eric "ECM" (June 2000). "Street Fighter EX3 [JP Import"]. GameFan (Shinno Media) 8 (6): 13. https://archive.org/details/Gamefan_Vol_8_Issue_06/page/n13/mode/2up. Retrieved March 20, 2024. 
  13. Mylonas, Eric "ECM"; van Stone, Matt "Kodomo"; Ngo, George "Eggo" (December 2000). "Street Fighter EX3". GameFan (BPA International) 8 (12): 25. https://archive.org/details/Gamefan_Vol_8_Issue_12/page/n25/mode/2up. Retrieved March 20, 2024. 
  14. Perry, Douglass C. (October 23, 2000). "Street Fighter EX3". Ziff Davis. https://www.ign.com/articles/2000/10/24/street-fighter-ex3. 
  15. 15.0 15.1 Barber, Chester "Chet" (January 2001). "Street Fighter EX3". NextGen (Imagine Media) (73): 91. https://archive.org/details/NextGen73Jan2001/page/n91/mode/2up. Retrieved March 20, 2024. 
  16. Kennedy, Sam (December 2000). "Street Fighter EX3". Official U.S. PlayStation Magazine (Ziff Davis) (39): 164. https://archive.org/details/official-u.-s.-playstation-magazine-issue-39-december-2000/page/164/mode/2up. Retrieved March 21, 2024. 
  17. 17.0 17.1 Fryman, Avi (October 13, 2000). "Street Fighter EX3". Maxim (MaximNet, Inc.). http://www.maximonline.com/articles/review_videogames.asp?videogame_id=749. Retrieved March 21, 2024. 
  18. Cite error: Invalid <ref> tag; no text was provided for refs named GSr
  19. Uncle Dust (November 2000). "Street Fighter EX3". GamePro (IDG) (146): 122. https://retrocdn.net/images/3/36/GamePro_US_146.pdf. Retrieved March 21, 2024. 
  20. Reimers, Jeff (November 29, 2000). "Top 10 Selling PS2 Games In Japan". http://totalplaystation.com/ps2/dynasty-warriors-2/news/1317/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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