Software:Street Hoops
| Street Hoops | |
|---|---|
| Developer(s) | Black Ops Entertainment |
| Publisher(s) | Activision |
| Platform(s) | PlayStation 2, GameCube, Xbox |
| Release | PlayStation 2, Xbox GameCube |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Street Hoops is a streetball video game released in 2002. It was developed by Black Ops Entertainment and published by Activision for PlayStation 2, GameCube, and Xbox. This is the first AND1 video game featuring real life streetballers such as 1/2 Man 1/2 Amazing and Hot Sauce. It is possible to create custom ballers, and play on real life courts. The game has 3 different modes: World Tournament, Lord of the Court, and Pick-up Game.
Gameplay
World Tournament
In this mode of gameplay, the players team travels across the U.S. to take on teams at various courts. There are unlockable, new courts, secret courts, and better, more skilled ballers. This is the story mode of the game. There are some things that players have to pay to unlock, and there are even more things that players have to beat the mode several times to unlock. This is a 1-Player mode, with the ability to have other human players on a player's teams. However, the earning from this mode will only be saved to the progress of the first user. Progression through the mode is through the first player, as well. Other human players merely serve as teammates from game to game.
Lord of the Court
This mode of play is the opposite of the World Tournament mode. The controlling player plays as the home court and other teams come to challenge them. If the controlling player can keep everybody off their "turf", they can unlock streetball movies, secret characters and clothes. This is a 1-Player mode, with the ability to have other human players on the controlling player's teams. However, the earning from this mode will only be saved to the progress of the first user. Progression through the mode is through the first player, as well. Other humans players merely serve as teammates from game to game.
Pick-Up Game
This is the exhibition mode of the game. The player can choose to play either a full or half court game, on the court and with the teams of their choosing-provided that they are already unlocked through World Tournament. This is the game's multiplayer mode. In this mode, every user on the winning team will earn $100 per game.
Reception
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The game received "mixed" reviews on all platforms according to video game review aggregator Metacritic.[24][25][23]
References
- ↑ "Hot Box: August Edition" (in en). August 7, 2002. https://www.ign.com/articles/2002/08/07/hot-box-august-edition.
- ↑ "Street Hoops". http://cube.gamespy.com/gamecube/street-hoops/.
- ↑ EGM staff (September 2002). "Street Hoops (PS2)". Electronic Gaming Monthly (158): 150.
- ↑ Leeper, Justin (September 2002). "Street Hoops: King of the Court [sic (PS2)"]. Game Informer (113): 81. http://www.gameinformer.com/Games/Review/200209/R03.0801.1533.52443.htm. Retrieved December 7, 2015.
- ↑ Leeper, Justin (September 2002). "Street Hoops: King of the Court [sic (Xbox)"]. Game Informer (113): 89. http://www.gameinformer.com/Games/Review/200209/R03.0801.1631.40956.htm. Retrieved December 7, 2015.
- ↑ 6.0 6.1 Dan Elektro (August 22, 2002). "Street Hoops (PS2, Xbox)". GamePro. http://gamepro.com/sony/ps2/games/reviews/25876.shtml. Retrieved December 9, 2015.
- ↑ 7.0 7.1 Dr. Moo (August 2002). "Street Hoops Review (PS2, Xbox)". Game Revolution. http://www.gamerevolution.com/review/street-hoops. Retrieved December 9, 2015.
- ↑ Gerstmann, Jeff (December 16, 2002). "Street Hoops Review (GC)". http://www.gamespot.com/reviews/street-hoops-review/1900-2901893/. Retrieved December 7, 2015.
- ↑ 9.0 9.1 Gerstmann, Jeff (August 19, 2002). "Street Hoops Review (PS2, Xbox)". http://www.gamespot.com/reviews/street-hoops-review/1900-2877778/. Retrieved December 7, 2015.
- ↑ Steinberg, Steve (December 27, 2002). "GameSpy: Street Hoops (GCN)". GameSpy. http://cube.gamespy.com/gamecube/street-hoops/558907p1.html.
- ↑ Satterfield, Shane (September 27, 2002). "GameSpy: Street Hoops (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/street-hoops/592754p1.html. Retrieved December 7, 2015.
- ↑ Satterfield, Shane (September 14, 2002). "GameSpy: Street Hoops (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/street-hoops/594089p1.html.
- ↑ Bedigian, Louis (December 10, 2002). "Street Hoops - GC - Review". GameZone. http://www.gamezone.com/reviews/street_hoops_gc_review.
- ↑ Valentino, Nick (August 28, 2002). "Street Hoops - PS2 - Review". GameZone. http://www.gamezone.com/reviews/street_hoops_ps2_review.
- ↑ Zacarias, Eduardo (August 28, 2002). "Street Hoops - XB - Review". GameZone. http://www.gamezone.com/reviews/street_hoops_xb_review.
- ↑ Boulding, Aaron (December 10, 2002). "Street Hoops (GCN)". http://www.ign.com/articles/2002/12/10/street-hoops. Retrieved December 7, 2015.
- ↑ 17.0 17.1 Boulding, Aaron (August 14, 2002). "Street Hoops (PS2, Xbox)". http://www.ign.com/articles/2002/08/14/street-hoops-3. Retrieved December 7, 2015.
- ↑ "Street Hoops". Nintendo Power 164: 172. January 2003.
- ↑ "Street Hoops". Official U.S. PlayStation Magazine: 118. September 2002.
- ↑ "Street Hoops". Official Xbox Magazine: 112. October 2002.
- ↑ 21.0 21.1 Roenigk, Alyssa (September 6, 2002). "Street Hoops (PS2, Xbox)". Entertainment Weekly (670): 89. http://www.ew.com/article/2002/09/06/street-hoops. Retrieved December 7, 2015.
- ↑ 22.0 22.1 Steinberg, Scott (August 7, 2002). "Street Hoops (PS2, Xbox)". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_3659.html. Retrieved December 7, 2015.
- ↑ 23.0 23.1 "Street Hoops for GameCube Reviews". https://www.metacritic.com/game/street-hoops/critic-reviews/?platform=gamecube. Retrieved December 6, 2015.
- ↑ 24.0 24.1 "Street Hoops for PlayStation 2 Reviews". https://www.metacritic.com/game/street-hoops/critic-reviews/?platform=playstation-2. Retrieved December 6, 2015.
- ↑ 25.0 25.1 "Street Hoops for Xbox Reviews". https://www.metacritic.com/game/street-hoops/critic-reviews/?platform=xbox. Retrieved December 6, 2015.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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