Software:Stunt GP

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Stunt GP
Developer(s)Team17
Publisher(s)Eon Digital Entertainment (PC and Dreamcast)
Titus Interactive (PlayStation 2)
Designer(s)Pete Opdam, Karl Morton, Danny Burke
Composer(s)Bjørn Lynne, Marc Pattison
EngineRenderWare
Platform(s)Windows, Dreamcast, PlayStation 2
Release
Genre(s)Racing
Mode(s)Single player, multiplayer

Stunt GP is a radio-controlled car racing video game developed by the UK-based studio Team17, released in 2001. It was published by Eon Digital Entertainment for Windows and Dreamcast, and by Titus Software for PlayStation 2. Stunt GP uses the RenderWare engine. It has both single-player and offline multiplayer game modes using the split-screen method, and various game controllers are supported.

Game modes

The game features five game modes named Arcade, Exhibition, Time Trial, Stunt Challenge and Championship.

Arcade mode allows the player to unlock new content for the game, such as cars and tracks. In Exhibition mode, the player can choose its car, track, the number of AI as well as other settings. Time Trial mode allows the player to beat records on a restricted list of tracks. Stunt Challenge mode lets the player score a maximum number of aerials in a stunt arena. Finally Championship mode consists of a full season of 20 races in which the player will be able to gradually improve the car and its components.

Gameplay

Mechanics

The radio-controlled car is played in third-person using the arrow keys. The cars are powered with a battery which slowly loses energy over time. Once the battery has run out of energy, the car goes slower and thus the player is severely handicapped. Several game mechanics interacts with the battery level. Near the finish line of each track lies a pit-stop, in which the player can refill the batteries. A speed boost is available by pressing the Control key but it depletes the battery much faster than usual. Stunts are performed while the player is in the air by pressing the Shift key and one of the arrow key. If the stunt is successful, some amount of energy will be restored.

Cars

There are 20 cars in the game, upon which only 6 are initially available.[3] The others can be unlock by playing modes like Arcade, Time Trial and Championship. They are divided into 4 categories :

Wild Wheels are cars with a solid grip to the road. They are represented by heavy vehicles such as trucks or 4x4. Aero Blasters are vehicles with amazing agility. They spin the fastest while attempting aerials. Their design is futuristic. Speed Demons are cars with the strongest accelerations and top speed. Their lines are sharp and aerodynamic. Team Specials is a special category regrouping eccentric vehicles such as an open-wheel car or a forklift.

In Championship mode, every car can be tweaked extensively, from tyres to engines, suspensions, brakes, batteries, etc.

Development

The game was announced by Team17 and Hasbro Interactive in November 1999 for a March 2000 release[4] and would be released under Hasbro's Atari Interactive brand.[5] In March 2000, Infogrames North America secured North American publishing rights to the title with a Fall release window.[6] In July 2000, Titus Interactive secured worldwide publishing rights to the PlayStation 2 version of the game, with Virgin Interactive handling distribution.[7]

Following the purchase of Hasbro Interactive by Infogrames in January 2001, the company announced on 19 January that they had dropped out of publishing the title due to the game's numerous delays and that the current release window no longer fit in the publisher's existing releases for the beginning of the year.[8][9] On 19 March, EON Digital Entertainment announced they had picked up the publishing rights to the PC and Dreamcast versions.[10]

Reception

Reception
Review scores
PublicationScore
PCPS2
AllGameN/AStarStarHalf star[11]
Eurogamer7/10[12]N/A
FamitsuN/A29/40[13]
Game InformerN/A4/10[14]
GamesMasterN/A38%[15]
GameSpotN/A5/10[16]
GameZoneN/A5/10[17]
IGNN/A5/10[18]
OPM (UK)N/A3/10[19]
PC Zone34%[20]N/A
Aggregate scores
GameRankings34%[21]53%[22]
MetacriticN/A49/100[23]

The PlayStation 2 version received "generally unfavorable reviews" according to the review aggregation website Metacritic.[23] In Japan, where the same console version was ported for release on 11 April 2002, Famitsu gave it a score of 29 out of 40.[13]

References

  1. "Sega-Europe". 2001-06-19. http://www.sega-europe.com/english/news/000035/000035.php. 
  2. "Playstation 2 News - Stunt GP Released in the US". 2005-03-10. https://web.archive.org/web/20050310135308/http://ps2.gamezone.com/news/11_12_01_03_56PM.htm. 
  3. "IGCD.net: Vehicles/Cars list for Stunt GP". https://www.igcd.net/game.php?id=1000009363. 
  4. "Stunt GP Officially Announced". November 2021. https://www.ign.com/articles/1999/11/09/stunt-gp-officially-announced. 
  5. https://www.ign.com/articles/1999/12/17/igndc-talks-rc-cars-with-team-17
  6. https://www.ign.com/articles/2000/03/14/infogrames-to-publish-stunt-gp-in-us
  7. https://web.archive.org/web/20040603212559/http://www.titus-interactive.com/index.php?lang=en&pg=press/000710b
  8. https://www.ign.com/articles/2001/01/19/stunt-gp-needs-a-new-driver
  9. "Infogrames drops publishing rights to Stunt GP". https://www.gamespot.com/articles/infogrames-drops-publishing-rights-to-stunt-gp/1100-2704513/. 
  10. https://www.eurogamer.net/article-30363
  11. House, Michael L.. "Stunt GP (PS2) - Review". All Media Network. http://www.allgame.com/game.php?id=28079&tab=review. 
  12. Bramwell, Tom (17 April 2001). "Stunt GP (PC)". Gamer Network. https://www.eurogamer.net/articles/r_stuntgp. Retrieved 10 June 2016. 
  13. 13.0 13.1 "スタントGP [PS2"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=13186&redirect=no. Retrieved 12 August 2020. 
  14. McNamara, Andy (January 2002). "Stunt GP (PS2)". Game Informer (FuncoLand) (105): 83. http://www.gameinformer.com/Games/Review/200201/R03.0801.1030.11335.htm. Retrieved 10 June 2016. 
  15. "Stunt GP (PS2)". GamesMaster (Future plc). 2002. 
  16. Lopez, Miguel (20 November 2001). "Stunt GP Review (PS2)". CBS Interactive. https://www.gamespot.com/reviews/stunt-gp-review/1900-2826196/. 
  17. Bedigian, Louis (29 November 2001). "Stunt GP Review - PlayStation 2". http://ps2.gamezone.com/gzreviews/r13975.htm. 
  18. Edwards, Ralph (16 November 2001). "Stunt GP (PS2)". Ziff Davis. https://www.ign.com/articles/2001/11/17/stunt-gp. 
  19. "Stunt GP". Official UK PlayStation 2 Magazine (Future plc). 2002. 
  20. Hill, Steve (2001). "PC Review: Stunt GP". PC Zone (Future plc). http://www.computerandvideogames.com/article.php?id=3765. Retrieved 10 June 2016. 
  21. "Stunt GP for PC". CBS Interactive. https://www.gamerankings.com/pc/457771-stunt-gp/index.html. 
  22. "Stunt GP for PlayStation 2". CBS Interactive. https://www.gamerankings.com/ps2/533281-stunt-gp/index.html. 
  23. 23.0 23.1 "Stunt GP for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/stunt-gp/critic-reviews/?platform=playstation-2. 
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.