Software:Worms: A Space Oddity

From HandWiki
Worms: A Space Oddity
Worms space oddity.jpg
Developer(s)Team17
Publisher(s)THQ
SeriesWorms
Platform(s)Wii
Release
  • NA: March 18, 2008
  • AU: March 27, 2008
  • EU: March 28, 2008
Genre(s)Artillery, Strategy
Mode(s)Single-player, multiplayer

Worms: A Space Oddity is an artillery tactical game for the Wii.[1][2] The game was released on March 18, 2008[3] in North America, with other regions following shortly afterwards.

Gameplay

Gameplay is very similar to previous versions in the Worms series.

A Space Oddity uses gesture based controls which allow players to launch various attacks. The game is rendered in 2D. The name is a reference to both 2001: A Space Odyssey and David Bowie's song "Space Oddity".[citation needed]

A Space Oddity is set in space itself, with the usual arsenal of weapons being updated to suit. There are 6 themes included, namely Cavernia, Tenticlia, Frostal, Kaputzol, Mechanopolis and Earth. The worms are customizable in terms of skin color and helmet style, as in Worms.

Development

When Worms: A Space Oddity was announced, it was going to have Wi-Fi connection and downloadable content. Team17 later scrapped the idea of network play, with the publisher stating that it would be better if the players were able to taunt each other and play face-to-face.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65 out of 100[5]
Review scores
PublicationScore
1Up.comB+[6]
Eurogamer4 out of 10[7]
G43 out of 5[8]
GamePro3.75 out of 5[9]
IGN7.0 out of 10[10]

While Eurogamer claimed that the gesture-based control is gimmicky and unreliable,[7] most review sites said just the opposite, with IGN noting that "the first DS Worms... was drastically hurt by a sloppy control method, but that is entirely not the case this time around",[10] and 1UP.com commenting that "the Wii motion controls are initially as friendly as a Rancor beast, but they're just as easily conquered", and "after a few Wiimote stabs, swings, and pumps, you'll probably never want to go back to traditional button-pressing controls".[6]

References

External links