Software:Summon Night: Twin Age
| Summon Night: Twin Age | |
|---|---|
North American cover art | |
| Developer(s) | Flight-Plan |
| Publisher(s) | |
| Director(s) | Takayuki Kinoshita Hirokazu Kawase |
| Designer(s) | Akira Yamamoto |
| Artist(s) | Tobe Sonaho Shinichiro Otsuka |
| Writer(s) | Midori Tateyama |
| Series | Summon Night |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Action role-playing |
| Mode(s) | Single-player |
Summon Night: Twin Age (サモンナイト ツインエイジ 精霊たちの共鳴(こえ) Samon Naito Tsuin'eiji Seirei-tachi no Kyōmei (koe)) is an action role-playing game in the Summon Night series for the Nintendo DS. Summon Night uses a party based system of three characters at a time and a fully touch-based control system. The game was developed by Flight-Plan and published by Atlus. It was released in Japan on August 30, 2007 and in North America on June 3, 2008.
Gameplay
Summon Night: Twin Age uses a fully touch-based control system.[1] Gameplay in Summon Night is based on a top-down, hack and slash, RPG similar to Diablo II or Ragnarok Online. Moving the main character is done by tapping the screen where the player wishes it to move. Attacking is done by tapping a target enemy onscreen with the stylus. The controlled character will then attack periodically until given a different command. Skills, spells, and items are used through two pop-up windows along the sides of the screen where the player can preset abilities. They are used by tapping the desired ability and then a target. Summon Night uses a party based system of three characters at a time. Two will always be the main characters and one will be a third A.I. controlled party member of the player's choice. Control between the heroes can be done at any time they are on the same screen. Summoned creatures can also be used in battle by defeating the respective monster, obtaining its creation item, and then conjuring it into a flask through a menu on the world map. These flasks can be used as items to summon monsters for the player's team.
Other than the controlled main character, other party members, be they humanoid or monster, will act independently, attacking and using skills, but will follow the main character's movement. Continued use of a certain party member will increase that character's "rank" improving its performance and granting access to new skills. The two main characters both gain experience from defeating enemies, gaining levels in the process, while the third party member shares a level with the "chosen" main character. Leveling up increases a character's parameters and grants the two main characters access to skill points they can spend on their skill tree to unlock/upgrade their skills. All skills have a maximum level of seven and have both a level requirement, and a skill point requirement, to unlock.
Plot
The world in which Summon Night: Twin Age takes place is called Clardona. In this world there are two main races; humans, and the Kascuza, creatures which have both human and beast-like features. The two races are constantly battling, and a short-lived peace began after the humans pushed the Kascuza onto a small island called Jarazi. A third group that inhabits Clardona are spirits, entities from another world, which mainly manifest in the form of nature spirits, and rarely as creatures or humanoids known as Summon Beasts. Humans can call up creatures from another world in a process known as "Summoning" and they are constantly researching ways to increase their summoning powers. In one of the facilities, a terrible accident happened caused by a young girl named Reiha's summoning powers getting out of control. The girl was assumed to have died along with her family in the accident, but she survived, and was hidden with the Kascuza on the island of Jarazi, along with the result of the summoning, a young Summon Beast boy named Aldo. Seven years passed. Near their coming of age ceremony the spirits of nature suddenly began to go wild, and the two of them leave to discover the reason for the strange events, which is also an under kingdom.
Characters
These are the main characters of the game. The story is different depending on the character the player chooses at the beginning, but they are both controlled in combat:
Reiha is a young, human girl raised among Kascuza. She is cheerful and responsible, and likes gardening and cooking. In battle Reiha uses projectile attacks, and is able to cast sky/wind/earth/water/fire Spirit magic, curative magic, and buff/debuff magic. She has high magic power and SP but low attack and hit points.
Aldo is the other main character in the game. He is a Summon Beast, brought into this world when Reiha lost control of her powers seven years ago. He loves Reiha's cooking, and listening to the wind. Aldo uses physical attacks in battle, as well as sword/axe/spear/fist skills, and buff magic. He has high attack power and hit points but is weak magically. He is a brave person and stands up for others in need.
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of one nine and three eights for a total of 33 out of 40.[4]
GameSpot praised the "simple, but charming gameplay and the cute presentation", but stated that "there are a few AI and targeting issues", and that "exploration can get monotonous".[6] IGN praised the game's "beautiful art, strong effect, deep customization aspects, and a slick overall interface". IGN also stated that "while the touch control is simple, it is varied with spells, skills, and attacks", and that "the monster battle system, skill trees, item creation/upgrading, and general flow of the game are all well designed"; and "while the soundtrack is simple, it is effective".[9] GamePro said that the game was "suitably cute and colorful, more or less what you'd expect from a Japanese RPG. The character sprites and magic spells are shiny and well-animated."[12][lower-alpha 1]
Notes
- ↑ GamePro gave the game two 4/5 scores for graphics and control, and two 3.5/5 scores for sound and fun factor.
References
- ↑ 1.0 1.1 Bozon, Mark (April 29, 2008). "Summon Night: Twin Age Hands-on". Ziff Davis. https://www.ign.com/articles/2008/04/29/summon-night-twin-age-hands-on.
- ↑ 2.0 2.1 "Summon Night: Twin Age". Fandom. https://www.metacritic.com/game/summon-night-twin-age/.
- ↑ Parish, Jeremy (June 17, 2008). "Summon Night: Twin Age Review". Ziff Davis. http://www.1up.com/reviews/summon-night-twin-age.
- ↑ 4.0 4.1 rawmeatcowboy (August 22, 2007). "Famitsu review scores". https://www.gonintendo.com/stories/34660-famitsu-review-scores.
- ↑ Juba, Joe (June 2008). "Summon Night: Twin Age". Game Informer (GameStop) (182): 101. https://archive.org/details/game-informer-issue-182-june-2008/page/100/mode/2up. Retrieved May 6, 2025.
- ↑ 6.0 6.1 Stella, Shiva (June 5, 2008). "Summon Night: Twin Age Review". Fandom. https://www.gamespot.com/reviews/summon-night-twin-age-review/1900-6192170/.
- ↑ Bratcher, Eric (June 17, 2008). "Summon Night: Twin Age review". Future plc. https://www.gamesradar.com/summon-night-twin-age-review/.
- ↑ Platt, Dylan (June 22, 2008). "Summon Night: Twin Age - NDS - Review". https://gamezone.com/reviews/summon_night_twin_age_nds_review/.
- ↑ 9.0 9.1 Bozon, Mark (June 4, 2008). "Summon Night: Twin Age Review". Ziff Davis. https://www.ign.com/articles/2008/06/04/summon-night-twin-age-review.
- ↑ "Summon Night: Twin Age". Nintendo Power (Future US) 229: 88. June 2008.
- ↑ Miller, Zachary (June 22, 2008). "Summon Night: Twin Age". NINWR, LLC. https://www.nintendoworldreport.com/review/16201/summon-night-twin-age-nintendo-ds.
- ↑ Oxford, Nadia (August 2008). "Review: Summon Night: Twin Age". GamePro (IDG) (239). http://www.gamepro.com/nintendo/ds/games/reviews/193968.shtml. Retrieved April 4, 2017.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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