Software:SuperPower
| SuperPower | |
|---|---|
| Developer(s) | GolemLabs |
| Publisher(s) |
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| Designer(s) | Jean-René Couture Sébastien Kerjean Luc Lussier Germain Sauvé |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Turn-based strategy |
| Mode(s) | Single-player |
SuperPower is a 2002 political simulation computer game. The game was designed by GolemLabs and published by DreamCatcher Interactive, debuting on March 28, 2002, for Microsoft Windows. SuperPower 2 was released in 2004. SuperPower 3 was released in 2022.
Gameplay
The start of play is set during the first week of January 1997, with the player assuming the role of the newly appointed leader of one of 140 controllable nations. Players are given complete command over their nation from the use of thermonuclear weapons, to the level of taxes, to what kind of government is in control, to sending secret service operatives to conduct covert missions. SuperPower has two different game modes; scenarios and freeplay.
Scenarios
Superpower has some premade scenarios that offer a challenge in the way you have to solve a problem. The main factor that makes the scenarios difficult is that they restrict what kind of actions you can take (Ex: not being able to use military action)
Scenarios
- Argentina - Protect Bolivia from invasion
- Côte d'Ivoire - Reclaim control over territory
- United States - Restore democracy in Haiti
- South Korea - Sign an alliance with North Korea
- United Kingdom - Create anarchy in Poland
- Russia - Rebuilding the communist superpower
- China - Sign a strategic alliance with Taiwan
Freeplay
Freeplay is a sandbox mode, beginning with the choices of which nation to control, which objectives to complete and a time limit to complete them within. Play continues until the objectives are completed or the time limit expires. Freeplay can be played for one in-game year, five years, ten years, or for an unlimited amount of time. The mandatory objective is to stay in power, optional objectives include conquering the world, eliminating armed rebels, or balancing the nation's resources. The game can be set to play with the one mandatory objective, staying in power, and the unlimited time period for an objective free game.
Reception
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The game received "unfavorable" reviews according to the review aggregation website Metacritic.[2] It has been heavily criticized for its many bugs, including some that do not allow the player to complete the game in the amount of time listed, the game often crashing back to the desktop even when all the computer requirements have been met, and the country's budget suddenly crashing.[citation needed]
See also
References
- ↑ Sulic, Ivan (2002-03-27). "Shipping SuperPower" (in en). https://www.ign.com/articles/2002/03/27/shipping-superpower.
- ↑ 2.0 2.1 "SuperPower for PC Reviews". CBS Interactive. https://www.metacritic.com/game/superpower/critic-reviews/?platform=pc. Retrieved March 28, 2018.
- ↑ Racer, Scott. "SuperPower - Review". All Media Network. http://www.allgame.com/game.php?id=37995&tab=review.
- ↑ McDonald, Thomas L. (July 2002). "SuperPower". Computer Gaming World (Ziff Davis) (216): 82. http://www.cgwmuseum.org/galleries/issues/cgw_216.pdf. Retrieved March 28, 2018.
- ↑ Grey, Bruce (March 29, 2002). "SuperPower Review". CBS Interactive. https://www.gamespot.com/reviews/superpower-review/1900-2859372/. Retrieved March 28, 2018.
- ↑ Morris, Daniel (June 2002). "SuperPower". PC Gamer (Future US): 69. http://www.pcgamer.com/archives/2005/06/superpower.html. Retrieved March 28, 2018.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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