Software:Super Conflict

From HandWiki
Super Conflict
SuperConflictSNESBoxArt.jpg
North American cover art
Developer(s)Manley & Associates
Publisher(s)Vic Tokai
Designer(s)Douglas A. Deardorff[1]
Artist(s)Jonathan Sposato
Composer(s)Robert Ridihalgh[2]
Platform(s)Super NES
Release
Genre(s)Strategy
Mode(s)Single-player
Multiplayer (2 players)
Reception
Review scores
PublicationScore
Consoles +43%[4]
GameZone55/100[5]
Nintendo Power3.275/5[lower-alpha 1]
Video Games (DE)69%[7]
Play Time78%[8]
SNES Force79/100[9]
Super Control71%[10]
Super Pro70/100[11]

Super Conflict is a turn-based strategy video game that was released for the Super NES. It is the sequel to Conflict for the NES.

Gameplay

The red army has spread itself thin and is unready to face the assault from the blue army; who has taken to higher ground and is winning the conflict.

The player assumes the role of a commander of combined forces. The scope of each battle and the number and variety of military units available to fight with, increases as the game progresses. The game was marketed as gulf war themed, but gameplay is more consistent with potential cold war scenarios. There are two modes: short (which allows players to plan strategic battles without any tactical consequences) and long (which allows all units to participate in up to four rounds of constant warfare).[12] The blue forces are armed with United States weapons while the red forces are armed with Soviet-made weapons.

Super Conflict is a military simulation game played on a hex map in which players try to capture the opponent's "Flag Tank" or "Flag Ship". The map consists of various terrain tiles with movement and defense modifiers. For example, bridges and deserts lower the defense ratings of occupying troops; hills and mountains provide additional defenses but require more fuel to move through. There are over 55 different scenarios and 16 two-player scenarios.[13]

Notes

  1. Nintendo Power scored Super Conflict 3.3/5 twice for play control and theme/fun, 3.1/5 for graphics/sound and 3.4/5 for challenge.[6]

References

  1. "Designer/artist information". MobyGames. http://www.mobygames.com/game/snes/super-conflict. Retrieved 2011-12-27. 
  2. "Composer information". SNESMusic.org. http://www.snesmusic.org/v2/profile.php?profile=set&selected=2632. Retrieved 2011-12-27. 
  3. "Release information". GameFAQs. http://www.gamefaqs.com/console/snes/data/588727.html. Retrieved 2008-10-01. 
  4. Axel; Wieklen. "Super Conflict: The Mideast" (in fr). Consoles + (20): 112–113. https://archive.org/details/Console_Plus_Numero_020/page/112/mode/2up. Retrieved May 25, 2021. 
  5. Butcher, Andy (November 1993). "Super Conflict". GameZone (13): 42–43. https://archive.org/details/nintendo-game-zone-13/page/n41/mode/2up. Retrieved May 25, 2021. 
  6. "Now Playing". Nintendo Power 46: 102–107. March 1993. https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20046%20March%201993/page/n115/mode/2up. Retrieved May 25, 2021. 
  7. "Super Conflict" (in de). Video Games: 86. August 1993. https://archive.org/details/video-games-de-1993-08/page/86/mode/2up. Retrieved May 25, 2021. 
  8. "Super Conflict" (in de). Play Time: 103. July 1993. https://archive.org/details/playtime199307/page/n85/mode/2up?q=%22super+conflict%22. Retrieved May 25, 2021. 
  9. "Super Conflict". SNES Force (7): 64–66. December 1994. https://archive.org/details/snes-nforce-magazine-07/page/n63/mode/2up. Retrieved May 25, 2021. 
  10. "Super Conflict". Super Control (2): 68–69. July 1993. https://archive.org/details/super-control-02/page/n67/mode/2up?q=%22super+conflict%22. Retrieved May 25, 2021. 
  11. Westley, Dave (July 1993). "Super Conflict". Super Pro (8): 30–31. https://archive.org/details/super-pro-08/page/n29/mode/2up?q=%22super+conflict%22. Retrieved May 25, 2021. 
  12. "Super Conflict game overview". allgame. http://www.allgame.com/game.php?id=12376. Retrieved 2011-12-27. 
  13. "Super Conflict". Nintendo Power 46: 20–23. March 1993. 

External links