Software:Super Monkey Ball: Touch & Roll

From HandWiki
Super Monkey Ball: Touch & Roll
SMB DS.jpg
North American cover art
Developer(s)Sega
Publisher(s)Sega
Director(s)Toshihiro Nagoshi
Producer(s)Toshihiro Nagoshi
Designer(s)Yukio Oda
Artist(s)Saizo Nagai
Composer(s)Chiho Kobayashi
SeriesSuper Monkey Ball
Platform(s)Nintendo DS
Release
  • JP:  December 1, 2005 (December 1, 2005-December 1st)
  • NA:  February 21, 2006 (February 21, 2006-0])
  • PAL: February 17, 2006 (February 17, 2006)
Genre(s)Party
Mode(s)Single-player, multiplayer

Super Monkey Ball: Touch & Roll is a party video game for the Nintendo DS, part of the Super Monkey Ball series. It uses the DS's touch screen as the primary controller for maneuvering the monkey around the level, although D-pad control is also supported.

Gameplay

Super Monkey Ball: Touch & Roll has two different modes: "Party" and "Main". There are six minigames: Race, War, Bowling, Air Hockey, Golf, and Fight. Main has a Challenge Mode in which the player can try to beat the game, or Practice Mode. There are 12 worlds in total, ten of which are available initially and the last two being unlockable.

As in previous Super Monkey Ball games, the object is to roll a monkey from the start of a level to the finish line within an allotted time limit. Along the way, the monkey collects bananas and banana bunches, worth five bananas, for the chance to gain an extra life, after getting ten bananas. Characters include AiAi, MeeMee, Baby and GonGon.

Also there are no continues in this game if the player runs out of lives.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic63/100[1]
Review scores
PublicationScore
Eurogamer6/10[2]
GameSpot6.6/10[3]
GameSpy2.5/5 stars[4]
GamesRadar+3.5/5 stars[5]
GameZone6.9/10[6]
IGN6.5/10[7]

Super Monkey Ball: Touch & Roll received mixed to average reviews. On Metacritic, the game holds a score of 63/100 based on 40 reviews.[1]

References