Software:Super Robot Taisen: Original Generation

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Short description: 2002 video game
Super Robot Taisen: Original Generation
Developer(s)Banpresoft
Publisher(s)
Platform(s)Game Boy Advance
Release
  • JP: November 22, 2002
  • NA: August 8, 2006
  • PAL: December 31, 2007
Genre(s)Tactical role-playing
Mode(s)Single player

Script error: The function "nihongo_foot" does not exist. is a tactical role-playing game for the Game Boy Advance. It was developed by Banpresoft and published by Banpresto in Japan, Atlus in North America, and 505 Games in Europe.

The game was originally released in Japan on November 22, 2002, and stars various original characters created by Banpresto for their Super Robot Wars series. Like the much earlier Super Robot Wars Gaiden, the game features no licensed mecha or characters at all - instead, it uses only Banpresto's own creations, in an original story. The games sold well in Japan, and later adapted for a short animated OVA called Super Robot Wars Original Generation: The Animation, which takes place after the second game in the series. A television series, Super Robot Wars Original Generation: Divine Wars, retells the story of the first game. Original Generation was released in the United States on August 8, 2006. It is the first game in the Super Robot Wars series to ever be commercially released overseas, since, unlike the rest of the series, it contains no characters from other media, therefore, no legal entanglements were involved in a foreign release.

A sequel, Software:Super Robot Taisen: Original Generation 2, was available on February 3, 2005, in Japan and was released in North America on November 21, 2006. On June 27, 2007, Software:Super Robot Wars: Original Generations, an enhanced remake of both Original Generation games, was released in Japan for the PlayStation 2.

Gameplay

Original Generation offers the player a choice to play the game from the perspective of either two male protagonists, both of whom find themselves fighting the Divine Crusaders and the Aerogaters from different fronts. While both routes share similarities, each character has his own unique missions to follow, as well as meeting different people and piloting different mechs in their respective scenarios. Regardless of who the player chooses, both protagonists and their parties will eventually join up to form one large cast, with brief branching stages, based on the character chosen in the beginning of the game.

As a first in the Super Robot Wars franchise, Original Generation allows the player to equip or remove weapons on mechs. For example, the Plasma Saber equipped on the Weiss Ritter can be removed and placed on the R-1 for its pilot to utilize during sorties. However, this unique system is only available on mechs that are of the real-type, while super robots are not capable of switching weapons. The game also allows the use of customizing playable pilots, through a set of pilot skills, bought by Pilot Points, received from defeating enemy units. These Pilot Points can also be used to upgrade their stats that determine how well he/she performs in battle as well as their terrain adaptivity.

Plot

It is two hundred years after the beginning of the "Space Era", a time period when civilization began expanding into space. However, by the start of the 21st century, two meteors struck and destroyed much of the Earth, sending humanity into chaos. By year 179 of the Space Era, secret technology, dubbed Extra-Over Technology, or EOT, was discovered by the Earth Federal Government within a third meteor that had hit Earth at the Marquesas Islands in the South Pacific. Dr. Bian Zoldark, while investigating the meteor, also found out that the creators of the Extra-Over Technology were heading to Earth to reclaim it. In order to defend Earth, the government starts to develop a group of humanoid mecha, known as Personal Troopers.[1]

The alien race that created Extra-Over Technology, called the Aerogaters by the Earth Federal Government, initially attacks an Earth ship sent out to investigate their presence in the far reaches of the Solar System. This initial skirmish ends in a defeat for the Aerogaters, prompting them to seek for negotiations with the Earth Federation Army. Talks are arranged to take place at a secret facility in Antarctica, but the talks are targeted by a rogue faction called the Divine Crusaders.

The Divine Crusaders destroys the Aerogater delegation, then turn on the Federation forces. Bian Zoldark, revealing himself to be the leader of the Divine Crusaders, announces the existence of the Aerogaters to the world and rebel against the Earth Government. As Earth spins into civil war, a new Aerogater force is on the move, seeking to reclaim their lost technology...

Originating games

The characters, units and setting in Original Generation are all taken from the following games:

  • Shin Super Robot Wars
  • Super Robot Wars Gaiden: Masō Kishin – The Lord Of Elemental
  • 2nd Super Robot Wars
  • Super Robot Wars F
  • Super Robot Wars F Final
  • Super Robot Wars Alpha
  • Super Robot Wars Alpha Gaiden
  • Super Robot Wars Compact 2
  • Super Robot Wars Impact
  • Super Hero Operations
  • Hero Senki: Project Olympus
  • Super Robot Wars Scramble Gather

Reception

On release, Famitsu magazine scored the game a 32 out of 40.[2]

See also

Notes

References

  1. "ATLUS U.S.A., INC. ANNOUNCES SUPER ROBOT TAISEN: ORIGINAL GENERATION FOR THE GAME BOY ADVANCE", ATLUS USA. URL accessed on May 28, 2006.
  2. ゲームボーイアドバンス - スーパーロボット大戦 オリジナルジェネレーション. Weekly Famitsu. No.915 Pt.2. Pg.120. 30 June 2006.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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