Software:Super Swing Golf
| Super Swing Golf | |
|---|---|
North American cover art | |
| Developer(s) | Ntreev Soft |
| Publisher(s) | |
| Platform(s) | Wii |
| Release |
|
| Genre(s) | Golf |
| Mode(s) | Single-player, multiplayer |
Super Swing Golf is a 2006 golf video game for the Wii developed by Ntreev Soft, based on the online golfing game PangYa. Published by Tecmo, it was a launch title in Japan, named Swing Golf PangYa, then released as Super Swing Golf in North America. In 2007 it was released in the PAL region as PangYa! Golf With Style. The game received a sequel, Software:Super Swing Golf: Season 2.
Gameplay
Players use the Wii Remote to scroll and pan around the course, as well as to actually execute shots. To swing, players raise the controller behind them (as with a real golf club) until the on-screen power meter reaches the desired point. Once ready, players then hold down the "A" button and swing forward. The angle and speed of the forward swing is used to determine how close the actual shot comes to the desired shot. If the controller is rotated or twisted as the player swings forward, the resulting shot will hook or slice. An alternative control system is to use just the buttons on the Wii Remote similar to how the game is played on the PC, including the same key combinations for power shots.[1]
Extra content
The outfits for the characters Kasumi, Ryu Hayabusa, and Ayane, from Tecmo's Dead or Alive series, appear in the game.[2]
Reception
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The game was met with positive reception. IGN gave it a score of 7.3 out of 10, calling it a fair game with a lot of replay value, but ultimately the rest depended on preference.[15] Yahoo! Games awarded it 4.5/5, saying it was a fun mix between silly swings and serious golf.[20] X-Play gave it four stars out of five for being fun but very difficult in some areas.[21] GameRankings gave the game a score of 71.40%,[3] while Metacritic gave it 72 out of 100.[4]
References
- ↑ "Super Swing Golf (Wii Manual)". https://usermanual.wiki/Document/SuperSwingGolfWiiManual.1173181277/view.
- ↑ Nix (2006-09-21). "TGS 2006: Super Swing Golf" (in en). https://www.ign.com/articles/2006/09/21/tgs-2006-super-swing-golf.
- ↑ 3.0 3.1 "Super Swing Golf for Wii". GameRankings. http://www.gamerankings.com/wii/932128-super-swing-golf/index.html. Retrieved October 19, 2014.
- ↑ 4.0 4.1 "Super Swing Golf for Wii Reviews". https://www.metacritic.com/game/super-swing-golf/critic-reviews/?platform=wii. Retrieved October 19, 2014.
- ↑ EGM staff (February 2007). "Super Swing Golf". Electronic Gaming Monthly (212): 87.
- ↑ MacDonald, Keza (March 10, 2007). "Super Swing Golf". http://www.eurogamer.net/articles/super-swing-golf-review. Retrieved October 20, 2014.
- ↑ Dickens, Anthony (November 27, 2006). "Famitsu Wii Scores". http://www.nintendolife.com/news/2006/11/famitsu_wii_scores. Retrieved December 19, 2014.
- ↑ Kato, Matthew (February 2007). "Super Swing Golf". Game Informer (166). http://www.gameinformer.com/NR/exeres/7C642C00-79FD-4AA3-B099-867BB462B469.htm. Retrieved October 19, 2014.
- ↑ ((Freck1es)) (January 2, 2007). "Review: Super Swing Golf". GamePro. http://www.gamepro.com/nintendo/wii/games/reviews/92268.shtml. Retrieved August 1, 2024.
- ↑ Tackett, Tim (December 21, 2006). "Super Swing Golf Review". Game Revolution. http://www.gamerevolution.com/review/super-swing-golf. Retrieved October 20, 2014.
- ↑ Thomas, Aaron (December 14, 2006). "Super Swing Golf Review". http://www.gamespot.com/reviews/super-swing-golf-review/1900-6163236/. Retrieved October 19, 2014.
- ↑ Kuo, Li C. (January 19, 2007). "GameSpy: Super Swing Golf". GameSpy. http://wii.gamespy.com/wii/skatto-golf-pangya-wii/757192p1.html.
- ↑ "Super Swing Golf Review". GameTrailers. January 17, 2007. http://www.gametrailers.com/reviews/25vdlu/super-swing-golf-review. Retrieved October 20, 2014.
- ↑ Knutson, Michael (December 21, 2006). "Super Swing Golf - WII - Review". GameZone. http://www.gamezone.com/reviews/super_swing_golf_wii_review.
- ↑ 15.0 15.1 Bozon, Mark (December 22, 2006). "Super Swing Golf Review". http://www.ign.com/articles/2006/12/22/super-swing-golf-review. Retrieved October 19, 2014.
- ↑ Shea, Cam (September 4, 2007). "Pangya! Golf with Style AU Review". http://www.ign.com/articles/2007/09/04/pangya-golf-with-style-au-review. Retrieved October 19, 2014.
- ↑ Bowskill, Thomas (May 10, 2007). "Super Swing Golf PANGYA (Wii) Review". http://www.nintendolife.com/reviews/2007/05/super_swing_golf_pangya_wii. Retrieved October 20, 2014.
- ↑ "Super Swing Golf". Nintendo Power 212: 94. February 2007.
- ↑ Jones, Scott (December 15, 2006). "Super Swing Golf". Maxim. http://www.maximonline.com/entertainment/reviews.aspx?p_id=12517. Retrieved December 19, 2014.
- ↑ Chick, Tom (December 19, 2006). "Super Swing Golf". Yahoo! Games. http://videogames.yahoo.com/gamereview?cid=1951383592&tab=reviews&page=0&eid=498237.
- ↑ Bemis, Greg (January 30, 2007). "Super Swing Golf". X-Play. http://www.g4tv.com/xplay/reviews/1391/Super_Swing_Golf.html.
External links
- Official Japanese Super Swing Pangya Golf site
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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