Software:Super Swing Golf: Season 2

From HandWiki
Super Swing Golf: Season 2
North American version cover art
Developer(s)Tecmo
Publisher(s)
Platform(s)Wii
Release
  • JP: November 29, 2007[1]
  • NA: December 11, 2007
  • KOR: April 26, 2008[1]
  • EU: July 4, 2008
Genre(s)Sports
Mode(s)Single player, multiplayer

Super Swing Golf: Season 2 (Super Swing Golf in Europe, and Swing Golf PangYa 2nd Shot!! in Japan) is a golf video game developed and published by Tecmo for the Wii. It was released in the North America on December 11, 2007. It is the sequel to Super Swing Golf, and both are based on the Korean free online multiplayer golf game, PangYa.[2]

Gameplay

Super Swing Golf: Season 2 includes an improved story mode, with an overworld map that does not necessarily follow events in a set order.[2] On top of the multiplayer Stroke Play, Match Play and Balloon Pop games that came with the first game, two new multiplayer games were added to the party mode.[2] The game has largely remained the same beyond these changes, the addition of new courses, and various cosmetic tweaks.

The game has two different control schemes; either using the Swing control scheme with the Wii Remote used as though it were a golf club, or using the Button control scheme[3] which is similar to the Mario Golf-style of control scheme.[3]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings71.69%[4]
Metacritic70/100[5]
Review scores
PublicationScore
1Up.comB−[6]
Game Informer8.5/10[7]
GameRevolutionB[8]
GameSpot7/10[10]
GameSpyStarStarHalf star[3]
GamesRadar+StarStarStarStar[9]
GameZone6.5/10[11]
IGN7.3/10[2]
Nintendo LifeStarStarStarStarStarStarStar[12]
Nintendo Power6.5/10[13]

The game was met with average reception upon release; GameRankings gave it a score of 71.69%,[4] while Metacritic gave it 70 out of 100.[5]

GameSpy gave the game two-and-a-half stars out of five, criticizing the game for being more of an expansion pack over the first game than a true sequel.[3] 1UP.com gave the game a B−, reporting that the game has surprising depth that can be off-putting to those just looking to have a good time.[6] IGN handed out a score of 7.3 out of 10, and reported that despite just adding incremental improvements over the previous installments, "Super Swing Golf: Season 2 is still the best overall golf experience you can find on Wii."[2] GameSpot gave the game seven out of ten, calling it a good golf game, despite the minimal improvements over its predecessor.[10]

References

  1. 1.0 1.1 "Super Swing Golf Season 2 Release Information for Wii - GameFAQs". http://www.gamefaqs.com/wii/941762-super-swing-golf-season-2/data. 
  2. 2.0 2.1 2.2 2.3 2.4 Bozon, Mark (January 8, 2008). "Super Swing Golf: Season 2". http://www.ign.com/articles/2008/01/08/super-swing-golf-season-2. Retrieved October 20, 2014. 
  3. 3.0 3.1 3.2 3.3 Joynt, Patrick (January 29, 2008). "GameSpy: Super Swing Golf Season 2". GameSpy. http://wii.gamespy.com/wii/swing-golf-panya-/848510p1.html. 
  4. 4.0 4.1 "Super Swing Golf Season 2 for Wii". GameRankings. http://www.gamerankings.com/wii/941762-super-swing-golf-season-2/index.html. Retrieved October 20, 2014. 
  5. 5.0 5.1 "Super Swing Golf Season 2 for Wii Reviews". https://www.metacritic.com/game/super-swing-golf-season-2/critic-reviews/?platform=wii. Retrieved October 20, 2014. 
  6. 6.0 6.1 Walker, Torrey (January 9, 2008). "Super Swing Golf Season 2". http://www.1up.com/reviews/super-swing-golf-2. Retrieved October 20, 2014. 
  7. Kato, Matthew (February 2008). "Super Swing Golf: Season 2". Game Informer (178). http://gameinformer.com/NR/exeres/02833756-AE6D-415C-96AB-237E6A10FBCE.htm. Retrieved October 20, 2014. 
  8. Parker, Tom (January 25, 2008). "Super Swing Golf Season 2 Review". Game Revolution. http://www.gamerevolution.com/review/ssg-season-2. Retrieved October 20, 2014. 
  9. Hayward, Andrew (December 14, 2007). "Super Swing Golf Season 2 review". GamesRadar. http://www.gamesradar.com/super-swing-golf-season-2-review/. Retrieved October 20, 2014. 
  10. 10.0 10.1 Thomas, Aaron (February 6, 2008). "Super Swing Golf Season 2 Review". http://www.gamespot.com/reviews/super-swing-golf-season-2-review/1900-6185678/. Retrieved October 20, 2014. 
  11. Woodward, Stephen (January 10, 2008). "Super Swing Golf Season 2 - WII - Review". GameZone. http://www.gamezone.com/reviews/super_swing_golf_season_2_wii_review. 
  12. Dickens, Anthony (August 28, 2008). "Super Swing Golf: Season 2 (Wii) Review". http://www.nintendolife.com/reviews/2008/08/super_swing_golf_season_2_wii. Retrieved October 20, 2014. 
  13. "Super Swing Golf: Season 2". Nintendo Power 224: 88. January 2008. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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