Software:Supreme Ruler 2020

From HandWiki
Supreme Ruler 2020
Cover art
Developer(s)BattleGoat Studios
Publisher(s)Paradox Interactive
Platform(s)Microsoft Windows
Release
  • NA: June 17, 2008[1]
  • EU: June 20, 2008
Global Crisis
December 22, 2008
Genre(s)Strategy
Mode(s)Single-player, multiplayer

Supreme Ruler 2020 is a grand strategy wargame developed by BattleGoat Studios and published by Paradox Interactive. The game was released in 2008 and is a sequel to Supreme Ruler 2010. In the game, the player controls all aspects of a region's government attempts to unite a world of fragmented states.[2] On December 22, 2008 BattleGoat Studios released an expansion pack for the game titled Global Crisis. A Gold Edition of the game containing both the core game and the expansion pack was released on September 18, 2009.

Gameplay

The game allows players to choose either Scenarios with a defined scope and objective, or a Campaign "Sandbox" mode where there are no pre-determined victory conditions. There are over 250 playable regions simulated in the game. The player controls the economies, the militaries, research, government spending, spy operations (including the launching of satellites), and diplomacy. The player decides what military units to build, what facilities to build, how much or how little of a resource to produce, and also sets government policies in areas such as finance and social services. Diplomatic options include alliances, treaties, and trades of resources and technologies. The player can lead their people in technological advances and social reforms including globalization, free trade, renewable resources, biotechnology, nanotechnology, robotics, cyborg engineering and neural interface.

Supreme Ruler 2020 generally operates as a real time strategy game, though players are able to pause the game or change the game speed. The military element of the game is played through battalion-sized units represented on the game map, that can be controlled and given orders using the mouse individually or through groupings. Optionally players may leave unit initiative turned on, which will allow the AI to control military units for the player.

The player may also use Cabinet Ministers to assist with the operation of their regions, through the use of a Minister-priorities system and an in-game email system.

Multiplayer is available in LAN or Internet play for up to 16 players.

Global Crisis Expansion

In December 2008 BattleGoat and Paradox released the Global Crisis Expansion Pack for Supreme Ruler 2020. This expansion featured additional content and improvements to the core game engine.[3]

Supreme Ruler 2020: Gold Edition

In 2009, Battlegoat Studios released a Gold Edition of Supreme Ruler 2020 including both the original game, as well as its expansion pack, Global Crisis.[4] The Gold Edition is multiplayer compatible with the expansion pack for the core game.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[5]
Review scores
PublicationScore
1Up.comB−[6]
4Players76%[7]
GameSpot4.5/10[8]
GameZone7/10[9]
IGN7.8/10[10]
Jeuxvideo.com13/20[11]
PC Gamer (UK)61%[12]
PC Gamer (US)50%[13]
PC Zone69%[14]

The game received "mixed" reviews according to the review aggregation website Metacritic.[5]

References

  1. IGN staff (June 17, 2008). "Supreme Ruler 2020 Shipping to North American Stores Today". Ziff Davis. https://www.ign.com/articles/2008/06/17/supreme-ruler-2020-shipping-to-north-american-stores-today. 
  2. "Supreme Ruler 2020". http://www.battlegoat.com/supreme_2020.php. 
  3. "Supreme Ruler 2020: Global Crisis". http://www.battlegoat.com/supreme_2020_GC.php. 
  4. "Supreme Ruler 2020: Gold Edition". http://www.battlegoat.com/supreme_2020_GOLD.php. 
  5. 5.0 5.1 "Supreme Ruler 2020 for PC Reviews". Fandom. https://www.metacritic.com/game/supreme-ruler-2020/critic-reviews/?platform=pc. 
  6. Peckham, Matt (June 24, 2008). "Supreme Ruler 2020 Review". Ziff Davis. http://www.1up.com/do/reviewPage?cId=3168392&p=1. 
  7. Naser, Bodo (June 25, 2008). "Test: Supreme Ruler 2020" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/11033/59348/0/Supreme_Ruler_2020.html. 
  8. Todd, Brett (July 10, 2008). "Supreme Ruler 2020 Review [date mislabeled as "July 11, 2008""]. Fandom. https://www.gamespot.com/reviews/supreme-ruler-2020-review/1900-6193605/. 
  9. Hopper, Steven (June 25, 2008). "Supreme Ruler 2020 - PC - Review". https://www.gamezone.com/reviews/supreme_ruler_2020_pc_review/. 
  10. Butts, Steve (June 27, 2008). "Supreme Ruler 2020 Review". Ziff Davis. https://www.ign.com/articles/2008/06/27/supreme-ruler-2020-review. 
  11. dharn (July 30, 2008). "Test: Supreme Ruler 2020" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00009435-supreme-ruler-2020-test.htm. 
  12. "Supreme Ruler 2020". PC Gamer UK (Future plc): 90. September 2008. 
  13. "Supreme Ruler 2020". PC Gamer (Future US) 15 (9): 73. September 2008. 
  14. "Review: Supreme Ruler 2020". PC Zone (Future plc): 72. October 2008. 
  • BattleGoat Studios official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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