Software:Sylvester and Tweety in Cagey Capers
| Sylvester and Tweety in Cagey Capers | |
|---|---|
North American cover art | |
| Developer(s) | Alexandria[1] |
| Publisher(s) | Time Warner Interactive |
| Producer(s) | TecMagik[1] |
| Designer(s) | Gary Goldberg K.J. Holm Paul O'Connor |
| Composer(s) | Nathan Grigg |
| Platform(s) | Genesis/Mega Drive |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Sylvester and Tweety in Cagey Capers is a 2D platform game featuring the Looney Tunes characters Sylvester and Tweety. It was released for the Genesis/Mega Drive console in 1994 and was the first video game to star Sylvester and Tweety.
Gameplay

Players play as Sylvester the Cat (voiced by Joe Alaskey) and chase after Tweety (voiced by Bob Bergen) in each of the levels. Tweety usually stands in one spot, moving only to the next spot when Sylvester draws near, eventually reaching the last possible spot where he is caught. Sylvester has a "Tweety scope" which moves the camera to Tweety's current location, and Sylvester Jr. will occasionally appear, pointing towards Tweety's location. Enemies such as Granny, Hector the Bulldog and Hippety Hopper will chase after Sylvester, attacking him when near. Sylvester can pick up things such as boxing gloves and bones to defend himself against certain enemies, though they can only be temporarily disabled, not defeated. He can also stack boxes and use pogo sticks to reach platforms that are too high to jump on, as well as an umbrella with which he can use to fall slowly, thus preventing fall damage.
Sylvester can also hide from his enemies behind lamps or in barrels. How far the player can get in the game depends on the difficulty setting. If the player puts the difficulty at 11%, they can only do one level. The game needs to be set at 81% difficulty or higher to play all the levels. The player can also gain points by knocking things off the shelves or from bags of catnip, as well as striking at Tweety as he escapes. Sylvester can gain a life for 100,000 points. If Sylvester lose his last life, he has two continues to resume the game. The player also has a set time limit to finish the current level which can be increased by collecting clocks.
Development
Producer TecMagik was originally going to publish the game themselves, but just before its announced release date of June 1994, they sold the game to Time Warner Interactive.[2] Time Warner then made several adjustments to the game, chiefly to make it easier, and released it in August.[2]
Reception
Italian magazine Computer+Videogiochi gave the game 77.[3]
See also
- List of Looney Tunes video games
References
- ↑ 1.0 1.1 "Sylvester and Tweety in Cagey Capers Credits". http://www.mobygames.com/game/genesis/sylvester-and-tweety-in-cagey-capers/credits. Retrieved 3 April 2015.
- ↑ 2.0 2.1 2.2 Lawrence of Arcadia (December 1994). "Cart Queries". GamePro (IDG) (65): 15.
- ↑ "Computer+Videogiochi 42". November 1994. https://archive.org/details/computer-videogiochi-42/page/n103.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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