Software:TNN Motorsports Hardcore Heat
| TNN Motorsports Hardcore Heat | |
|---|---|
North American Dreamcast cover art | |
| Developer(s) | CRI |
| Publisher(s) | |
| Platform(s) | Dreamcast |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
TNN Motorsports HardCore Heat ("Great Buggy" in early development),[1] known in Japan and Europe as Buggy Heat (バギーヒート Bagī Hīto), is an off-road racing video game for the Dreamcast, developed and published by CRI, and published by ASC Games and Sega in 1999.
Vehicles
- Matador
- Reaper
- HammerHead
- Avalanche
- Dune Hopper
- Girth 2000
- Coyote
- LE-2001
Reception
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The game received mixed reviews according to the review aggregation website GameRankings.[2] Adam Pavlacka of NextGen said, "If you absolutely must play an off-road racing game, go ahead and rent this one. If you want to buy, bide your time and wait for Sega Rally 2, a much better game all around."[13] In Japan, Famitsu gave it a score of 26 out of 40.[7] GamePro said of the game, "What makes a race game sink or swim is its ability to make you play it over and over. Hardcore Heat offers some of the things that have made other games very addictive, but the limited track and car selection along with the game play problems have kept some of the mud from washing off of this title. But if you are an off-road addict and need the power of the Dreamcast, this is your title... for now.[14][lower-alpha 2]
The Japanese version was praised for its visuals, but criticized for flawed controls;[15] in the American release, the control issues were mostly fixed.[16]
Notes
References
- ↑ "Confirmed Dreamcast Titles in Development". Hyper (Next Media Pty Ltd) (71): 35. September 1999. https://archive.org/details/hyper-071/page/34.
- ↑ 2.0 2.1 "TNN Motorsports HardCore Heat for Dreamcast". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505054524/https://www.gamerankings.com/dreamcast/199024-tnn-motorsports-hardcore-heat/index.html. Retrieved October 22, 2020.
- ↑ Sutyak, Jonathan. "TNN Motorsports HardCore Heat - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114183619/http://www.allgame.com/game.php?id=18652&tab=review. Retrieved October 22, 2020.
- ↑ D'Aprile, Jason (October 8, 1999). "TNN Motorsports HardCore Heat". CNET. Archived from the original on August 23, 2000. https://web.archive.org/web/20000823204459/http://gamecenter.com/Consoles/Dreamcast/Tnnhardcore/. Retrieved May 2, 2021.
- ↑ Edge staff (September 1999). "Buggy Heat [Import"]. Edge (Future Publishing) (75): 86. Archived from the original on September 23, 2022. https://web.archive.org/web/20220923231919/https://retrocdn.net/images/2/23/Edge_UK_075.pdf. Retrieved July 12, 2023.
- ↑ Davison, John; Boyer, Crispin; Smith, Shawn; Hager, Dean (October 1999). "TNN Motorsports Hardcore Heat". Electronic Gaming Monthly (Ziff Davis) (123). Archived from the original on March 25, 2022. https://web.archive.org/web/20220325131947/https://retrocdn.net/images/d/d6/EGM_US_123.pdf. Retrieved July 12, 2023.
- ↑ 7.0 7.1 "バギーヒート [ドリームキャスト"] (in ja). Famitsu (Enterbrain). Archived from the original on October 24, 2020. https://web.archive.org/web/20201024114813/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2373&redirect=no. Retrieved July 12, 2023.
- ↑ McNamara, Andy; Anderson, Paul; Reiner, Andrew (October 1999). "TNN MotorSports: [sic Hardcore Heat"]. Game Informer (FuncoLand) (78). Archived from the original on July 9, 2000. https://web.archive.org/web/20000709122551/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3272. Retrieved October 22, 2020.
- ↑ Rodriguez, Tyrone "Cerberus" (September 1999). "Buggy Heat [Import"]. GameFan (Shinno Media) 7 (9): 77. https://archive.org/details/Gamefan_Vol_7_Issue_09/page/n77/mode/2up. Retrieved October 22, 2020.
- ↑ Gerstmann, Jeff (September 13, 1999). "TNN Motorsports HardCore Heat Review [date mislabeled as "April 28, 2000""]. Fandom. Archived from the original on January 4, 2005. https://web.archive.org/web/20050104081425/http://www.gamespot.com/dreamcast/driving/tnnmotorsportshardcoreheat/review.html. Retrieved July 12, 2023.
- ↑ Bowen, Kevin (September 16, 1999). "TNN Motorsports: Hardcore Heat". IGN Entertainment. Archived from the original on January 25, 2009. https://web.archive.org/web/20090125094248/http://www.planetdreamcast.com/games/reviews/hardcoreheat/. Retrieved October 22, 2020.
- ↑ Gantayat, Anoop (September 8, 1999). "TNN Motorsports Hardcore Heat". Ziff Davis. Archived from the original on October 18, 2021. https://web.archive.org/web/20211018134832/https://www.ign.com/articles/1999/09/09/tnn-motorsports-hardcore-heat. Retrieved July 12, 2023.
- ↑ 13.0 13.1 Pavlacka, Adam (December 1999). "TNN Motorsports Hardcore Heat". NextGen (Imagine Media) (60): 104. https://archive.org/details/NextGen60Dec1999/page/n105/mode/2up. Retrieved October 22, 2020.
- ↑ Uncle Dust (1999). "TNN Motorsports Hardcore Heat Review for Dreamcast on GamePro.com". GamePro (IDG Entertainment). Archived from the original on June 28, 2004. https://web.archive.org/web/20040628095912/http://www.gamepro.com/sega/dreamcast/games/reviews/1703.shtml. Retrieved October 22, 2020.
- ↑ "Buggy Heat". Archived from the original on March 3, 2016. https://web.archive.org/web/20160303183622/http://www.segagagadomain.com/dreamcast-ntsc/buggyheat.htm. Retrieved October 22, 2020.
- ↑ Shinobi (September 18, 1999). "Buggy Heat / TNN Hardcore Heat [sic"]. http://www.shinforce.com/dreamcast/reviews/TNNHardcoreHeat.htm.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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