Software:Tak 2: The Staff of Dreams
| Tak 2: The Staff of Dreams | |
|---|---|
![]() | |
| Developer(s) | Avalanche Software (GCN, PS2, Xbox) Helixe (GBA) |
| Publisher(s) | THQ |
| Producer(s) | Nickelodeon |
| Writer(s) | Randolph Heard |
| Series | Tak |
| Platform(s) |
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| Release | |
| Genre(s) | Action-adventure, platformer |
| Mode(s) | Single-player, multiplayer |
Tak 2: The Staff of Dreams is an action-adventure platform video game developed by Avalanche Software and published by THQ for the GameCube, Game Boy Advance, PlayStation 2 and Xbox. It is the sequel to Tak and the Power of Juju and is the second installment to the Tak and the Power of Juju series. The PS2 version was ported to PlayStation Network as a "PS2 Classic" on November 29, 2011, but it was later taken off the store due to THQ's bankruptcy in 2013.
Plot
Following the events of the first game, Tak has now been stuck in a dream for 16 days. Jibolba and Lok ponder how they can wake him up. In reality, Tak is stuck in the Dream World, and is sent by the Dream Juju to fight the Dream Guardian, take The Staff of Dreams, and save a princess. After Tak refuses, he is told that if he does not do this, he will be stuck in the dream forever. As he fights through the Dream World, he escapes through a Rift. When going through the rift, Tak wakes up, and Jibolba and Tak go find Jibolba's brother, JB. Lok wants to go, but Jibolba tells Lok to go fetch his magic sandals. Jibolba turns into a Flea for easy hauling, and they set off.
When Tak and Jibolba reach a dead end, they summon the Belly Juju to get a raft. Belly Juju uses a barrel that Tak got for him, and throws Tak in it, and throws the barrel down river. Lok is once again left behind, and when Belly Juju chokes, Lok has to save him. As Tak and Jibolba go down the fast current, they fall down a huge waterfall, and Tak is knocked out. He wakes up in the Dream World, once again being led by the Dream Juju. Once he makes it to the end, he again enters the real world through a rift. Once in the real world, Tak and Jibolba set off, again. When they reach a bridge, they have to wait for Woodies to pass, but when they do, Lok blows up the bridge, and the Woodies attack. When Tak saves Lok, he summons Mind-Reader Juju. He tells Tak that with three magic stones, he can make Bolas to get across the gap. When Tak does this, he is knocked out by Woodies, again entering the Dream World.
Tak then uses the Bolas to get through the Dream World. For the third time, he gets back to his world using a rift. When he awakes, he is in the holding area in the Gloomleaf Arena, where Woodies train, with Caged Juju. After an argument, Caged Juju finds Lok, and uses a lift key to get up. When up, Lok is hauled off by Woodies, and Tak fights through waves of Woodies. After four rounds, he uses a Woodie Catapult to escape, flying into the Gloomleaf Swamp. When half-way through the swamp, he sees Dead Juju being harassed by Woodies, who steal his Tiki. Tak follows the Woodies to the rafters of the Arena, where Tak steals the Tiki from the Woodie King. He is then chased down river by Woodies, and when he falls down a waterfall, he grabs to a ledge with Dead Juju. When he returns the Tiki, Lok suddenly falls down the waterfall, and the four head off together.
When outside Skyrock Crater, they can see JB's Planetarium. They all stop to smell the flowers, which make them all fall asleep. Tak uses a Woodie Catapult to cause destruction in the Dream World, finally making it to the Tower where the Dream Guardian is at. But, he goes through a rift, and is told that his next sleep will put him in the tower. He and Jibolba wake up, leaving Lok and Dead Juju. Tak and Jibolba go through the Crater, and make it to the Planetarium. But inside, the area is overrun by Power Parasites, and after a long fight, JB is saved. JB tells them that he has never heard of a Dream Juju. So, JB sends Tak into sleep. Tak then enters the tower, and has a long battle with the Dream Guardian. After the battle, Tak gets The Staff of Dreams. The princess appears, and is revealed to be Pins and Needles, and the Dream Juju reveals to be Tlaloc, still in Sheep form. Pins, Needles, and Tak all struggle for the Staff, and Needles gets one half, The Staff of Nightmares, and Tak gets the other, the Dream Shaker. This power causes all to enter the real world, and Pins, Needles, and Tlaloc escape. Tak then begins a chase of them, not watching where he is going, and gets knocked out.
When he wakes up, Tak is in the Moon Juju Interlude, and the Moon Juju was before him. She tells him to choose one of four Spirit Animals. Before she tells Tak the best one, she disappears. Tak chooses, which wakes him up, with new powers.
Tak meets the Giant Misunderstanding and needed help with the rift. The Giant thinks he wants to talk to Rick. Tak repeats the Rick question to the juju to unlock the rift. When he says goodbye, the Giant sings a song.
During the chase, Flora and Fauna grant Tak the ability to become 4 animals.
Tak is tired when he comes to the Dream Fortress. He battles Pins and Needles and gets the other half of the staff. Lok mistakenly gives the half to Tlaloc. Tak battles Tlaloc's army of sheep. After defeating all of the sheep, Tak attacks Tlaloc, knocking him over a ledge and killing him. Jibolba, Dead Juju, and Lok congratulate Tak on his victory and remind him they need to return the staff. Lok questions the appearance of an arm behind Tak which pulls him through a rift and back into the Dream Realm. The arm turns out to belong to Tlaloc who, after being killed in the real world, is now a nightmare creature and has his old body again. He uses the Staff of Nightmare to turn into a monster resembling the Dream Guardian. Tak does the same with his staff to fight Tlaloc. After the battle, the Dream Guardian appears asking for the staff back. Tak apologized to the Dream Guardian who opens a rift to return Tak to the real world. Back in the real world, Jibolba, Lok, and Dead Juju congratulate Tak again before Tlaloc appears again realizing he can never defeat Tak. He decides to instead kill his friends to eliminate Tak's will to fight. Tak manages to save his friends and defeat Tlaloc a third time. Tak is then waken up by Jibolba and Lok telling him the whole thing was a dream. The three walk off while being spied on by a sheep from Tlaloc's army.
Gameplay
The gameplay is almost identical to the first game, with differences being that Tak's weapon is always on hand, and that mana is represented by a feather count and not a meter. The game takes place in various locations, such as tropical forests, canyons, volcanic areas, snowy tundras and other harsh environments. There are also a number of dimensional stages, in the Dreamworld. Tak gets aid from animals, a number of which did not appear in the first game. In this game, Tak's juju magic is triggered by holding down one button and pressing combos of other buttons. Tak also earns juju powers gradually throughout the game instead of having to seek them out. Tak can also get certain animals to help him out in the real world.
Reception
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Tak 2: The Staff of Dreams was given "generally favorable reviews" for the GameCube version, "mixed or average reviews" for the PlayStation 2 and Xbox versions, and "generally unfavorable reviews" for the Game Boy Advance version, according to Metacritic.[20][21][22][23]
The game shipped nearly 1 million units.[24]
Sequel
A third sequel to the series, titled Tak was released for the GameCube, Game Boy Advance, Nintendo DS, PlayStation 2 and Xbox in 2005.[25]
References
- ↑ 1.0 1.1 1.2 Mason, Lisa (November 2004). "Tak 2: The Staff of Dreams (GC, PS2, Xbox)". Game Informer (GameStop) (139): 146. Archived from the original on December 9, 2004. https://web.archive.org/web/20041209192902/http://www.gameinformer.com/Games/Review/200411/R04.1118.1720.48934.htm. Retrieved October 16, 2019.
- ↑ 2.0 2.1 2.2 Davis, Ryan (October 22, 2004). "Tak 2: The Staff of Dreams Review (GC, PS2, Xbox)". CBS Interactive. https://www.gamespot.com/reviews/tak-2-the-staff-of-dreams-review/1900-6111258/. Retrieved October 15, 2019.
- ↑ 3.0 3.1 3.2 "GameSpy: Tak 2: The Staff of Dreams (GCN, PS2, Xbox)". IGN Entertainment. November 9, 2004. http://ps2.gamespy.com/playstation-2/tak-2-the-staff-of-dreams/564846p1.html. Retrieved October 15, 2019.
- ↑ Romano, Natalie (October 30, 2004). "Tak 2: The Staff of Dreams - GC - Review". Archived from the original on June 6, 2009. https://web.archive.org/web/20090606162340/http://gamecube.gamezone.com/gzreviews/r23912.htm. Retrieved October 15, 2019.
- ↑ The Bearer (November 1, 2004). "Tak 2: The Staff of Dreams - PS2 - Review". Archived from the original on October 11, 2008. https://web.archive.org/web/20081011231805/http://ps2.gamezone.com/gzreviews/r23912.htm. Retrieved October 15, 2019.
- ↑ Bedigian, Louis (November 1, 2004). "Tak 2: The Staff of Dreams - XB - Review". Archived from the original on May 22, 2009. https://web.archive.org/web/20090522222456/http://xbox.gamezone.com/gzreviews/r23912.htm. Retrieved October 15, 2019.
- ↑ Harris, Craig (November 3, 2004). "Tak 2: The Staff of Dreams (GBA)". Ziff Davis. https://www.ign.com/articles/2004/11/04/tak-2-the-staff-of-dreams. Retrieved February 6, 2018.
- ↑ 8.0 8.1 8.2 Casamassina, Matt (October 11, 2004). "Tak 2: The Staff of Dreams (GCN, PS2, Xbox)". Ziff Davis. https://www.ign.com/articles/2004/10/11/tak-2-the-staff-of-dreams-4. Retrieved October 15, 2019.
- ↑ Killy (March 31, 2005). "Test: Tak 2: Le Sceptre des Rêves (GBA)" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00005243_test.htm. Retrieved October 16, 2019.
- ↑ 10.0 10.1 10.2 Romendil (March 30, 2005). "Test: Tak 2: Le Sceptre des Rêves (NGC, PS2, Xbox)" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00005236_test.htm. Retrieved October 16, 2019.
- ↑ "Tak 2: The Staff of Dreams". Nintendo Power (Nintendo of America) 186: 146. December 2004.
- ↑ "Tak 2: The Staff of Dreams". Official U.S. PlayStation Magazine (Ziff Davis): 106. January 2005.
- ↑ "Tak 2: The Staff of Dreams". Official Xbox Magazine (Future US): 82. December 2004.
- ↑ 14.0 14.1 Marriott, Scott Alan (October 27, 2004). "Tak 2: The Staff of Dreams Review (GC, PS2)". G4techTV. Archived from the original on December 5, 2004. https://web.archive.org/web/20041205141621/http://www.g4techtv.com/xplay/features/50143/Tak_2_The_Staff_of_Dreams_Review.html. Retrieved October 16, 2019.
- ↑ 15.0 15.1 15.2 Wilcox, Mike (April 9, 2005). "Tick, Tak, d'oh!". The Sydney Morning Herald (Fairfax Media). Archived from the original on March 26, 2017. https://web.archive.org/web/20170326022028/http://www.smh.com.au/news/Games/Tick-Tak-doh/2005/04/06/1112489536559.html. Retrieved October 15, 2019.
- ↑ "Tak 2: The Staff of Dreams for Game Boy Advance". CBS Interactive. Archived from the original on December 11, 2016. https://web.archive.org/web/20161211120756/http://www.gamerankings.com/gba/920452-tak-2-the-staff-of-dreams/index.html. Retrieved July 24, 2020.
- ↑ "Tak 2: The Staff of Dreams for GameCube". CBS Interactive. Archived from the original on May 30, 2016. https://web.archive.org/web/20160530052541/http://www.gamerankings.com/gamecube/920451-tak-2-the-staff-of-dreams/index.html. Retrieved July 24, 2020.
- ↑ "Tak 2: The Staff of Dreams for PlayStation 2". CBS Interactive. Archived from the original on December 11, 2016. https://web.archive.org/web/20161211121048/http://www.gamerankings.com/ps2/920450-tak-2-the-staff-of-dreams/index.html. Retrieved July 24, 2020.
- ↑ "Tak 2: The Staff of Dreams for Xbox". CBS Interactive. Archived from the original on July 18, 2016. https://web.archive.org/web/20160718101528/http://www.gamerankings.com/xbox/920449-tak-2-the-staff-of-dreams/index.html. Retrieved July 24, 2020.
- ↑ 20.0 20.1 "Tak 2: The Staff of Dreams Critic Reviews for Game Boy Advance". CBS Interactive. https://www.metacritic.com/game/tak-2-the-staff-of-dreams/critic-reviews/?platform=game-boy-advance. Retrieved February 6, 2018.
- ↑ 21.0 21.1 "Tak 2: The Staff of Dreams Critic Reviews for GameCube". CBS Interactive. https://www.metacritic.com/game/tak-2-the-staff-of-dreams/critic-reviews/?platform=gamecube. Retrieved February 6, 2018.
- ↑ 22.0 22.1 "Tak 2: The Staff of Dreams Critic Reviews for PlayStation 2". CBS Interactive. https://www.metacritic.com/game/tak-2-the-staff-of-dreams/critic-reviews/?platform=playstation-2. Retrieved February 6, 2018.
- ↑ 23.0 23.1 "Tak 2: The Staff of Dreams Critic Reviews for Xbox". CBS Interactive. https://www.metacritic.com/game/tak-2-the-staff-of-dreams/critic-reviews/?platform=xbox. Retrieved February 6, 2018.
- ↑ "THQ Reports Record Fiscal 2005 Third Quarter Results". February 2, 2005. https://www.gamesindustry.biz/articles/thq-reports-record-fiscal-2005-third-quarter-results. Retrieved March 16, 2022.
- ↑ "Tak 2: The Staff of Dreams - IGN". https://www.ign.com/games/tak-2-the-staff-of-dreams.
External links
- Developer Avalanche Software
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.

