Software:Tamagotchi Connection: Corner Shop

From HandWiki
Short description: 2005 video game
Tamagotchi Connection: Corner Shop
European cover art of Tamagotchi Connection: Corner Shop. From left to right featuring Memetchi, Mametchi, and Kuchipatchi.
Developer(s)NanaOn-Sha
Publisher(s)
Designer(s)Masaya Matsuura
Composer(s)Masaya Matsuura
SeriesTamagotchi
Platform(s)Nintendo DS
Release
Genre(s)Minigame collection, Life simulator game
Mode(s)Single-player

Script error: The function "nihongo_foot" does not exist. is a shop simulator video game developed by NanaOn-Sha and published by Bandai and Atari for the Nintendo DS. Based on the Tamagotchi virtual pet, the game tasks the player with running stores with their chosen partner Tamagotchi, and serving customers by playing store-dependent minigames. The game released in Japan in 2005 and worldwide in 2006. In Europe and Australia, the game was titled Tamagotchi Connexion: Corner Shop.

The game received mixed reviews from critics and sold 1.48 million copies worldwide, making it the 61st best selling Nintendo DS games of all time. It was the first 3rd party DS game to sell one million units.

Tamagotchi Connection: Corner Shop spawned the Corner Shop series, which includes nine games to date. It was subsequently followed by Software:Tamagotchi Connection: Corner Shop 2 in 2006, and also received a Japan-only remake on the 3DS in 2012.

Gameplay

Screenshot from the video game Tamagotchi Connection: Corner Shop. The screenshot is vertically oriented as it shows both the top and bottom screens of the Nintendo DS. On the top screen, the character Kuchipatchi stands in a restaurant on the right side, and three customer Tamagotchis appear in a line on the left side. On the bottom screen, a takoyaki tray is shown where the player is making takoyaki using the touchscreen.
A screenshot showing the Takoyaki Shop minigame. Kuchipatchi appears on the top screen and talks to customers lining up on the left, while on the bottom screen the player serves a customer by cooking takoyaki via the touchscreen.

Unlike the virtual pet, gameplay in Tamagotchi Connection: Corner Shop does not revolve around caring for a Tamagotchi. Instead, players act as an entrepreneur and serve customers at 11 different shops through a variety of shop-specific minigames. These minigames all utilize the DS's touchscreen for gameplay.[3][4]

Players start the game by choosing their name before the suffix "tchi" is appended to the end of it and then choose a partner Tamagotchi, Mametchi, Memetchi or Kuchipatchi.[3] The chosen partner changes the game's theme music, clothes available, and the starting shops.[5] Mametchi starts with the dentist and dry cleaners unlocked, Memetchi starts with the bakery and florist, and Kuchipatchi starts with a spa and takoyaki shop.[3] The shops appear in three different in-game areas, called Patchi Forest, Mame City, and GuruGuru Town.[6] Patchi Forests includes the takoyaki shop, spa, jewlery shop, and the combination florist-jeweler shop. Mame City consists of the dentist, cleaners, music club, and combination dental-salon shop. Finally, GuruGuru Town hosts the beauty salon, bakery, and florist shops.[7]

Minigames consist of using the DS' stylus to perform tasks, like decorating a cake at the cake shop, cleaning teeth at the dentist, and give makeovers at the hair dressers. Each minigame features menus on the right of the touchscreen which the player can tap on to access different tools and options. In the dentist minigame, the options include a toothbrush, painkiller injections, and cavity implants.[8] While serving a customer, they will converse with your partner Tamagotchi on the top screen.[9] When a customer is served, the player will receive a rating from zero to three smiley faces, and will receive the in-game currency Gotchi Points.[5] After successfully playing through the store's minigame multiple times, a relative of your partner Tamagotchi will give the player 5,000 Gotchi Points and the option to upgrade the store's rank.[10] The relative is implied to be the partner Tamagotchi's father, who is disguised to appear as a normal customer.[11] After doing this twice, Princess Tamako will arrive and upgrade the shop to its final Royal rank.[3] Shops start at the Petchi rank, before being upgraded to Metchi, Gotchi, and finally Royal.[4] Upgrading all of the in-game shops to Royal rank by winning the favor of Princess Tamako is the ultimate goal of the game.[12] As shops get upgraded the minigames become more complex and the player will be rewarded with more Gotchi when serving customers.[10][5] The physical size of the shop is also increased when upgraded.[13] If the player performs poorly in the minigame, customers will leave unhappy,[5] but will still pay for service.[8][6]

Two special combination shops can be unlocked after upgrading the corresponding base shops. The florist and jewelry shops are combined into a florist-jewelry shop, where players use flowers instead of gems to create necklaces and brooches. The dentist and salon shop combine to form a dental-salon shop, where customers provide the player with a photo of what they want their teeth to look like and the player copies the design by providing silver etchings, colored glazes, lettering, and accessories like diamonds and bows.[5] The game also features a rhythm minigame, which critics compared favorably to other games developed by NanaOn-Sha.[14]

Four Tamagotchi Connection devices are shown in a picture. The characters shown are: V2: Oniotchi girl V3: Mimiyoritchi (the battery is too thin and didn't last when I scanned it) V4: Young Memetchi V4.5: Ura Yattatchi.
Tamagotchi Connection virtual pet devices. Corner Shop players can earn Gotchi Points through their Connection V2 toys.

80 different Tamagotchi creatures appear in game, with the majority being customers who visit the various shops.[4] After upgrading the initial shops to their max rank, players will be able to purchase the nine remaining shops using their Gotchi.[3] Players could also earn Gotchi Points through their Tamagotchi Connection Version 2 toys.[15][14]

The game features some light life simulation elements, through the game's Care mode. In this mode, players can to give their partner Tamagotchi food and decorate their home. Interaction with the partner Tamagotchi is limited, and the game mode is completely optional.[11] Playing the minigames will unlock items like clothes, food, furniture, and wallpaper and will also give the players Gotchi Points which can be used to purchase more items.[9][3] Cheat codes could also be used to unlock additional items.[16] Players could also exchange gifts and data with one another via DS wireless connection,[17] and send a demo of the game via DS Download Play.[5][9]

Development

Bandai Games announced that a Tamagotchi video game was in development for the Nintendo DS on June 6, 2005, with an estimated Japan release of September.[18][19][20][21] The game was developed by NanaOn-Sha, who had gained notability for the studio's work on the Parappa the Rapper games.[3][22] NanaOn-Sha had previously collaborated with Bandai on the WonderSwan game Rhyme Rider Kerorican, released in 2000. Despite the game not selling well, the development solidified the studio's relationship with Bandai, leading to them working together again on Corner Shop.[23] The game's female producer stated that an inspiration for the game was the fact that being a shopkeeper was a common dream for Japanese girls, the target audience of the game.[4] The game's spa shop was inspired by Japanese public baths.[24]

Its official Japanese name was revealed on June 21.[25] In August the localized title was revealed to be Tamagotchi: Corner Shop before "Connection" was added later.[26][27] In July, the game's release date was revealed to be September 15, 2005 in Japan.[28] On August 25 Bandai announced that the game would be getting a US release in 2006.[29]

Release

The game was showcased with a playable demo at the Tokyo Game Show in September 2005.[30][4] At the event, IGN reported that the "whole thing is as Japanese as tempura, and the US members of the preview meeting at Bandai's headquarters... were confused by the whole concept, wondering how this game... would translate across coasts."[4]

The game released in Japan on September 15, 2005.[31] On November 18, 2005, Atari announced that they would be publishing the game in Europe in early 2006, under the title Tamagotchi Connexion: Corner Shop.[32][33]

Corner Shop was originally scheduled to be released on February 14, 2006 in North America before being pushed up to January 31 the same year.[34] It released on January 31, 2006 in North America[34] at an MSRP of $29.99.[35] The game was published by Bandai in Japan and North America, prior to its merger with Namco.[36]

Corner Shop released in Europe, Australia, and New Zealand on June 16, 2006.[31][2] It was originally slated to release in April 2006 in Europe.[9]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings58%[37]
Metacritic59/100[38]
Review scores
PublicationScore
Edge4/10[43]
Eurogamer4/10[11]
Game Informer6.5/10[41]
GameSpot6.4/10[5]
GameSpy2/5[14]
GamesRadar+3/5[40]
IGN6/10[1]
Nintendo Power5/10[42]
Nintendo World Report6/10[39]
Pocket Gamer2/5[8]

Critical reception

According to review aggregator Metacritic, Tamagotchi Connection: Corner Shop received an average score of 59/100, indicating mixed or average reviews.[38] Several reviewers criticized the repetitive nature of the minigames, noting that gameplay is only enjoyable in short bursts.[44][35][45][46][43] Many critics also thought that the game not being a true life simulator akin to the popular toy line was odd.[47][11] Writing for G4's XPlay, Justin Leeper called the optional Care game mode "thinner than Christian Bale in The Machinist".[10] Critics also compared the game to WarioWare,[11][46] with one critic calling it a "junior version of Trauma Center".[10]

Critics praised the game's art style, soundtrack, and "goofy" sound design.[48][10][5] Praise was also directed at the feel-good nature of the game,[7][5] with multiple critics referring to the game as "therapeutic".[49][39]

Tamagotchi Connection: Corner Shop was honored with the Excellence Award at the 2006 CESA Awards.[50][51]

Retrospectives have referred to the Corner Shop series as wholesome or cozy games,[52] with Leah Williams of GamesHub stating "with its cutesy drawn style, great soundbites and relaxing gameplay, it's the kind of game that really tickles your brain while letting you completely relax."[53]

Sales

Tamagotchi Connection: Corner Shop sold well in Japan, placing in the top spot in weekly sales for its second week on the market.[54] It was the 8th best-selling game of 2005 in Japan, selling 770,391 copies.[55] On January 12, 2006, Bandai revealed that the game had sold 1 million copies in Japan.[56] Corner Shop was one of the first seven DS games to sell one million copies, doing so just over a year after the system's debut.[57] The game sold another 330,879 copies in Japan in 2006, totaling 1,115,417 sold in Japan by the end of the year.[58] To date, the game has sold 1.12 million copies in the region,[59] and 1.48 million copies worldwide, making it the 61st best selling Nintendo DS games of all time.[60] Additionally, Corner Shop was the first DS game not developed or published by Nintendo to sell 1 million units.[23] In a financial report, Bandai stated that the domestic release of the game was "particularly successful with girls in the elementary school age group."[61]

In the United States, Corner Shop was the number 1 most ordered game on Amazon.com in its release week.[62][63]

Legacy

The game spawned the Corner Shop series, which as of 2025 consists of nine games.[64] The game was remade in the 2012 Japan-only 3DS game, Cho~ritchi! Tamagotchi no Puchi Puchi Omisetchi.[65]

The game's dialogue spawned an Internet meme in Japan in the 2020s, particularly the line uttered by Marutchi "I won't be coming again". The line appears if players serve Marutchi poorly. Attention was drawn to the line by streamers, who highlighted the plain expression on Marutchi's face when the serious-sounding line was said. The line was referenced by Bandai in a Tamagotchi Official Short animation titled "Serving Marutchi",[66] and made an appearance in Tamagotchi Plaza. The line was selected as the "Model Press buzzword Grand Prize 2024" by PR Times.[67] The phrase was also featured in various Tamagotchi merchandise in 2025, including figures and stickers.[68][69]

See also

Notes

References

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