Software:Team Apache
| Team Apache | |
|---|---|
| Developer(s) | Simis |
| Publisher(s) | Mindscape Group SSI |
| Platform(s) | Microsoft Windows |
| Release | June 24, 1998[1] |
| Genre(s) | Flight simulator[2] |
| Mode(s) | Single player, multiplayer |
Team Apache is an attack helicopter flight simulator[2] developed by Simis and published by the Mindscape Group. Team Apache is mostly about commanding a group of six AH-64 Apache US Army crews in battles against the Communist FARC insurgents in Colombia and the Russian military in Latvia.
Team Apache was initially developed by Simis under Eidos Interactive. When Simis lead developers, Jonathan Newth and Ian Baverstock bought the company back from Eidos, they became an independent development team once more. Mindscape later purchased the publishing rights to the game.
Gameplay
Team Apache is an intricate video game characterized by its focus on the principles of command, tactics, and battlefield authenticity. The player assumes a managerial role, being accountable for the supervision of unit morale, supply logistics, maintenance procedures, and strategic planning undertaken prior to the mission deployment.
The game utilizes a combination of manual instructions and a daily newspaper system to provide players with the geopolitical context behind the depicted wars, accentuating the underlying emphasis on realism. Detailed, military-style situation reports are employed to offer a comprehensive overview of the tactical environment, ensuring a complete understanding of the situation on the battlefield.
During the game's progress, ground forces engage in realistic deployments and movements, accurately replicating the dynamics of a theatre of conflict.
"Team Apache" offers a diversity of gameplay modes to its players. Notably, it includes a multiplayer mode which allows players to collaborate or compete with others. Furthermore, the game is equipped with a mission building application, enabling players to design and execute their own missions, thereby enriching the user's engagement with the game's strategic elements.
Plot
In Team Apache, the player commands six AH-64 Apache crews of the US Army in battles against the Communist FARC insurgents in Colombia and the Russian military in Latvia. The storyline is developed through FMV sequences, in-mission briefings and newspaper articles.
Colombian Campaign
In 1998, the Fuerzas Armadas Revolucionarias de Colombia–Ejército del Pueblo or FARC-EP (Spanish for "Revolutionary Armed Forces of Colombia–People's Army") has staged a large-scale guerrilla offensive against the government of Colombia. In its wake comes a wave of kidnappings and assassinations of high-ranking officials and their families. The corrupt and inefficient military of Colombia and police cannot hold their own against the insurgents, and need help from the United States. The United States needs to safeguard Colombia's oil industry and eliminate FARC's illegal cocaine industry.
Latvian Campaign
See also
- Comanche – series of war simulation games
References
- ↑ "News for June 24, 1998". June 24, 1998. http://www.ogr.com/news/news0698.html.
"June 24, 1998: "Some new games have been spotted in stores: ...Team Apache from SSI." - ↑ 2.0 2.1 "Team Apache". December 10, 2007. https://www.gamepressure.com/games/team-apache/z12483.
External links
- Combatsim.com Team Apache interview A site dedicated to combat simulations, with an interview with Bryan Walker, the original concept developer for Team Apache.
- Gamespot review
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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