Software:Team Suzuki (video game)

From HandWiki
Short description: 1991 video game
Team Suzuki
European cover art
Developer(s)Gremlin Graphics
Publisher(s)
Platform(s)Amiga, Atari ST, MS-DOS
Release1991
Genre(s)Racing simulator
Mode(s)Single-player

Team Suzuki is a 1991 racing video game developed and published by Gremlin Graphics for the Amiga, Atari ST, and MS-DOS. A demo version of the game, titled Team Suzuki: Trainer Disk, was released in 1991. It includes only the practice mode.[4]

Gameplay

Team Suzuki is a game about simulating motorcycle racing. The game features three modes: practice, single race, and season. The objective of the season mode is to win the World Championship by driving a Suzuki motorcycle. A season consists of 16 races in 16 different tracks.[3][5] Three classes are available to compete in: 125cc, 250cc, and 500cc. The game features damage modelling and the race is over if the bike sustains 100% damage.[3]

Reception

Reception
Review scores
PublicationScore
CVG95% (ST)[3]
.info4/5 (Amiga)[1]
The One90% (Amiga)[5]
91% (ST)[5]

Computer and Video Games said: "I was amazed to find it even outpaces Lotus Esprit Turbo Challenge for sheer speed and excitement." and concluded that "Essentially, this is the best, fastest, most exciting and challenging racer available, and an essential piece of software for anyone's collection!"[3] Aktueller Software Markt summarized: "With Team Suzuki, Gremlin Graphies has created a really playable motorbike game that, despite everything, has its weaknesses."[6] The One said the graphics on the Atari ST version are better than on the Amiga but the sound is worse.[5] .info concluded by saying: "That's what makes Team Suzuki a good game: it keeps the racing at the forefront without encumbering it with a bunch of unnecessary frills. The frills are certainly there, but they stay sensibly in the back ground until you want them." Games-X reviewed the Trainer Disk saying that "[o]verall, I think this is a great idea. The only problem is with lastability as you will soon beat it!"[4]

References

  1. 1.0 1.1 Malcom, Tom (February 1992). "Cyberplay - Team Suzuki". .info (Info Publications Ltd) (47): 32. https://archive.org/details/info-magazine-47/Info_Issue_47_1992_Feb/page/n31/mode/2up. 
  2. "Front cover of the game box". Team Suzuki. https://www.mobygames.com/game/24170/team-suzuki/cover/group-35341/cover-96244/. "Konami, Gremlin, A Publishing Partnership". 
  3. 3.0 3.1 3.2 3.3 3.4 Swan, Robert (February 1991). "Review - Team Suzuki". Computer and Video Games (Future plc) (111): 14–15. https://archive.org/details/Computer_Video_Games_Issue_111_1991-02_EMAP_Publishing_GB/page/n13/mode/2up. 
  4. 4.0 4.1 4.2 "Games Reviews - Team Suzuki Trainer Disk". Games-X (Europress) (6): 22. 31 May 1991. https://archive.org/details/Games_X_Magazine_06/page/22/mode/2up. 
  5. 5.0 5.1 5.2 5.3 Presley, Paul (March 1991). "Review - Team Suzuki". The One (EMAP) (30): 52–53. https://archive.org/details/theone-magazine-30/page/n51/mode/2up. 
  6. 6.0 6.1 Blum, Torsten (March 1991). "Sport - Team Suzuki" (in German). Aktueller Software Markt (Tronic-Verlag) 6 (3/91): 10. https://retrocdn.net/images/4/40/ASM_DE_1991-03.pdf#page=12. "Preis/Leistung: 8/12". 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.