Software:Tenchu: Fatal Shadows

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Tenchu: Fatal Shadows
Developer(s)K2 LLC
FromSoftware (PSP)
Publisher(s)
Director(s)Mitsuo Kodama
Producer(s)Masanori Takeuchi
Naotoshi Zin
Writer(s)Tomoyuki Hosokawa
Composer(s)Koichi Suenaga
SeriesTenchu
Platform(s)PlayStation 2, PlayStation Portable
ReleasePlayStation 2
  • JP: July 22, 2004
  • NA: February 17, 2005[1]
  • EU: May 6, 2005
PlayStation Portable
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Tenchu: Fatal Shadows[lower-alpha 1] (published in Japan as "Tenchu Kurenai") is an action-adventure stealth video game developed by K2 LLC and published by FromSoftware in Japan and Sega in North America and Europe for the PlayStation 2 in 2004. The PlayStation Portable version of the game, Tenchu Kurenai Portable,[lower-alpha 2] was released in Japan in 2010.

Gameplay

Much like Wrath of Heaven, the previous entry in the series, Fatal Shadows uses the same engine. The ability to drag the victims' dead bodies after a kill returns, a mechanic only previously seen in Tenchu 2 Birth of the Stealth Assassins and Tenchu Return From Darkness, the Xbox port of Wrath of Heaven. Instead of increasing Kanji points after a stealth kill, scrolls are gathered, and the number of required scrolls increases as the player progresses through the story. Double stealth kills are possible when two enemies are together, and each stealth kill has a name listed below as the animation plays out.

Plot

In a time of feudal wars, Rikimaru and Ayame, two ninjas of the Azuma Ninja Clan, served Lord Gohda by returning his precious daughter, Princess Kiku, from the hands of Lord Mei-Oh. Unfortunately, Rikimaru was caught in a disastrous rockfall during his escape in an attempt to save Ayame and Princess Kiku and is still missing at this point in the story. After losing her clan member, Rikimaru, peace was maintained in Lord Gohda's lands. Several months after Rikimaru's disappearance, Ayame is tasked with patrolling Gohda's territory. One day in her travels, Ayame came across a decimated ninja village. She hoped to find survivors but arrived too late. An old shinobi she finds dies in her arms, whispering "Kuroya" with their final breaths. As she was about to leave, a young female ninja arrived and stood in her way. Her name was Rin, and she was devastated to see the village in ruins. Rin and Ayame briefly engage in combat, with Ayame emerging victorious. Ayame spares her and disappears. Since then, their fates become inextricably intertwined as the story progresses.

Characters

Rin

Rin is a playable character, and she replaces Rikimaru as the story's protagonist. The last of the Hagakure, her village was burned, and the Kuroya killed her family. She is voiced by Satsuki Yukino in Japanese and Allison Scagliotti in English.

Rin is a young girl trained in assassination and unarmed combat since childhood. She was born and raised in a small ninja village on the border of "Hagakure." After her village was destroyed, Rin sought to avenge the deaths of her loved ones, working as a hired assassin for "Lady Razor" Ogin. Upon encountering Ayame, the two briefly battle, although Rin soon realizes that the other kunoichi is not responsible for the destruction of her village. The pair then ally so that they may better achieve their agendas. Rin wields a sword called Natsume but prefers to fight in unarmed combat, much like Tesshu Fujioka and Tatsumaru. She seeks to avenge her slain kin.

Ayame

The second playable character and a longtime member of the Azuma Ninja Clan dedicated to Lord Gohda Matsunoshin and his family. She is particularly close to Lord Gohda's daughter, Princess Kiku.

Kuroya

The main antagonists are called the Kuroya, a group of rogue ninja led by Jyuzou:

  • Jyuzou - He is the supreme leader of the Kuroya, and is responsible for the destruction of his hometown, Hagakure village. He was actually next in line to become the next leader of the Hagakure, but refused to live by the rules set before him. Jyuzou's weapon is a blade concealed within a parasol. He had been Rin's fiancé before he betrayed the Hagakure and has since been pursued by Rin, seeking revenge.
  • Futaba - One of the Kuroya assassins and the younger sister of Hitoha. She is another ex-member of Rin's clan who betrayed her friends and family and proved loyal in service to Jyuzou. Futaba considered Rin her rival and hated her deeply. She wields a crossbow-type device that shoots knives from a distance while battling alongside her twin brother.
  • Hitoha - Just like Rin, he is from the Hagakure village. Along with his twin sister, he followed Jyuzou and betrayed the rest of the village. Hitoha fights with a pyrotechnic gauntlet on his wrist which can eject streams of fire at his enemies, combining the use of such a device with his athletic prowess and mastery of ninja mysticism.
  • Ranzou - An assassin for the Kuroya who delights himself in torturing people. He is a twisted individual who derives pleasure from the pain of women; at the moment when Ayame finds him, he is torturing Rin's master, Lady Ogin. There are many of the Kuroya who look down on preying upon the weak, but Ranzou takes pride in his work. Ranzou fights with two katana swords connected together on end. He was voiced by Roger L. Jackson
  • Shou - An effeminate, narcissistic assassin of the Kuroya who disguises himself as a musician. He joined the Kuroya around the same time as Shinogi and is Jyuzou's personal favorite of the Kuroya, armed with a shamisen (a Japanese three-stringed guitar) which hides a powerful gun within. Together with Ranzou both of them are a powerful team in the Kuroya.
  • Shinogi - An assassin for the Kuroya, it is his life goal to kill one thousand people before he himself dies. He joined the Kuroya after meeting Jyuzou for he saw an opportunity to kill with abandon. He fights in a similar manner to Roronoa Zoro from One Piece, in that he uses three sword style.
  • Toshinari Katsuragi - A samurai-turned bandit, Katsuragi is a member of the Iwazuke clan with price on his head.
  • Kichigorou - A man who works as assassin for the Beniya, and also a Goda spy. His real name is Mimizuku, but only Ayame knows this. He also might kill Rin but luckily, Rin does not know the secret of the letter. He was Rin's partner.
  • Nasu - A blind man who pretends to be a masseuse to get into the homes of women, where he uses his technique to immobilize them. He hides a sword within his walking stick. Nasu is an entirely different enemy sharing the same name as one in the previous title. His appearance and fighting style make him an homage to Zatoichi.
  • Ogin - Also known as "Lady Razor," this woman serves as Rin's employer and as head of the Beniya assassins. Her name is infamous in the criminal underworld.
  • Tatsukichi - A geisha in the village of Hagogake who is blindly in love with Jyuzou, who sends her to her death to fight Ayame as distraction so he can escape. She is the weakest boss in the game, attacking with a poisoned knife while cringing in fear, but willing to fight in the death of Jyuzou's name. When defeated, she asks Jyuzou to forgive her failure, but he refuses while impaling her on his sword, stating that he "hates needy women".

Tenchu Kurenai Portable

The PlayStation Portable version of the game, Tenchu Kurenai Portable, was released in Japan in 2010. The game has been optimized for the PSP's screen size, and featured tweaked graphics and a new character costumes.[3]

Reception

{{Video game reviews | MC = 58/100[4] | 1UP = C[5] | Edge = 6/10[6] | EGM = 5/10[7] | EuroG = 4/10[8] | Fam = 31/40[9] | GI = 7/10[10] | GamePro = StarStarStarHalf star[11] | GameRev = D[12] | GSpot = 6.4/10[13] | GSpy = StarStarStar[14] | GameZone = 6.3/10[15] | IGN = 6.5/10[16] | OPM = StarStar[17] | rev1 = Detroit Free Press | rev1Score = Star[18] | rev2 = The Sydney Morning Herald | rev2Score = StarStar[19]

Tenchu: Fatal Shadows received "mixed or average" reviews, according to review aggregator Metacritic.[4]

Notes

  1. Tenchu Kurenai (天誅 紅, Tenchū Kurenai, lit. "Divine Retribution: Crimson")
  2. Tenchu Kurenai Portable (忍者活劇 天誅 紅 Portable, Ninja Katsugeki Tenchū Kurenai Portable, lit. "Ninja Theatrical Drama: Divine Retribution Crimson Portable")

References

  1. "Sega of America". 2005-03-11. http://www.sega.com/corporate/corporate.php?item=pr_20050217a. 
  2. Spencer (May 25, 2009). "FromSoftware Promises Enhancements For PSP Ports". Siliconera.com. http://www.siliconera.com/2009/05/25/from-software-promises-enhancements-for-psp-ports/. 
  3. Tenchu Portable Dated for Japan , Kotaku, Oct 26, 2009.
  4. 4.0 4.1 "Tenchu: Fatal Shadows for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/tenchu-fatal-shadows/critic-reviews/?platform=playstation-2. 
  5. Parish, Jeremy (February 14, 2005). "Tenchu: Fatal Shadows". 1UP.com. http://www.1up.com/reviews/tenchu-fatal-shadows_5. 
  6. Edge staff (October 2004). "Tenchu: Kurenai (Tenchu: Fatal Shadows; Japan import)". Edge (141): 108. 
  7. "Tenchu: Fatal Shadows". Electronic Gaming Monthly (189): 124. March 2005. 
  8. Walker, John (August 11, 2005). "Tenchu: Fatal Shadows Review". Eurogamer. http://www.eurogamer.net/articles/r_tenchufatalshadows_ps2. 
  9. "天誅紅 (Tenchu: Kurenai [Tenchu: Fatal Shadows])". Famitsu 815. July 30, 2004. 
  10. Helgeson, Matt (March 2005). "Tenchu: Fatal Shadows". Game Informer (143): 132. http://gameinformer.com/NR/exeres/31CFA133-9BC8-48FA-8551-236AFF145F60.htm. Retrieved December 14, 2013. 
  11. Star Dingo (February 15, 2005). "Tenchu: Fatal Shadows Review for PlayStation 2 on GamePro.com". GamePro. http://gamepro.com/sony/ps2/games/reviews/42071.shtml. Retrieved December 14, 2013. 
  12. Gee, Brian (February 2005). "Tenchu: Fatal Shadows - ps2 Review". Game Revolution. http://gr.bolt.com/games/ps2/action/tenchu_fatal_shadows.htm. 
  13. Kasavin, Greg (February 15, 2005). "Tenchu: Fatal Shadows Review". GameSpot. http://www.gamespot.com/reviews/tenchu-fatal-shadows-review/1900-6118623/. 
  14. Leeper, Justin (February 15, 2005). "GameSpy: Tenchu: Fatal Shadows". GameSpy. http://ps2.gamespy.com/playstation-2/tenchu-kurenai/588004p1.html. 
  15. Knutson, Michael (February 17, 2005). "Tenchu: Fatal Shadows". GameZone. http://www.gamezone.com/reviews/tenchu_fatal_shadows_ps2_review. 
  16. Sulic, Ivan (February 10, 2005). "Tenchu: Fatal Shadows". IGN. http://www.ign.com/articles/2005/02/11/tenchu-fatal-shadows. 
  17. Chou, Che (March 2005). "Tenchu: Fatal Shadows". Official U.S. PlayStation Magazine: 101. http://www.1up.com/reviews/tenchu-fatal-shadows_4. Retrieved December 14, 2013. 
  18. Gardner, Omari (March 6, 2005). "'Tenchu: Fatal Shadows'". Detroit Free Press. http://www.freep.com/entertainment/videogames/gmini6e_20050306.htm. 
  19. Hill, Jason (May 26, 2005). "Unsettling thriller". The Sydney Morning Herald. http://www.smh.com.au/news/Games/Unsettling-thriller/2005/05/25/1116700716595.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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