Software:Tennis Cup

From HandWiki
Short description: 1990 video game
Tennis Cup
Developer(s)Loriciel
Publisher(s)
Platform(s)Amiga, Atari ST, MS-DOS, Amstrad CPC, TurboGrafx-16, PC Engine CD, Super NES, Mega Drive/Genesis
Release
  • EU/NA: 1990 (home computers)
  • NA: 1991 (T-16)
  • JP: 1992 (PCE-CD)
  • WW: 1993 (SNES, MD)
Genre(s)Sports
Mode(s)Single-player, multiplayer

Tennis Cup is a 1990 tennis video game developed and published by Loriciel for the Amiga. It was ported to the Atari ST, MS-DOS and Amstrad CPC during the same year. Tennis Cup was ported to TurboGrafx-16 in 1991 as Davis Cup Tennis.[lower-alpha 1] Versions for the Super NES (International Tennis Tour) and Mega Drive/Genesis (Davis Cup World Tour) were released in 1993.[lower-alpha 2]

The Amstrad version received a sequel, Tennis Cup 2, in 1990.[1] A 16-bit sequel, also titled Tennis Cup 2, was released in 1992 for the Amiga, Atari ST, and MS-DOS.

Gameplay

16-bit home computers

The screen is split horizontally with both players seen from a behind the back viewpoint, even in single-player. The player is competing against 32 computer players, each with their own skills and weaknesses. You can adjust your skills at the beginning, with six basic types of shots to choose from: service, forehand, backhand, forehand volley, backhand volley, and smash. At first, each type has a 50% skill rating, but there are 30 percentage points to distribute. One type of shot can be weakened to strengthen another. New computer players can be created by adjusting the percentages and they can be saved to a disk. In practice mode, the player can play against a ball machine. There are four court types: clay, indoor, hard, or grass. There are five tournaments: Wimbledon, US Open, Australian Open, French Open, and Davis Cup. They can be entered individually, or in a marathon-style championship that links all five competitions together.[2]

Unlike the first game Tennis Cup 2 can be played in full screen in single- or multiplayer.[3] A new feature has been added to the game that allows for two human players to play a doubles match against a single computer opponent.[4] According to Amiga Format, Tennis Cup 2 features "better character animation and more user-friendly options".[5]

SNES

There are practice, exhibition, and career mode where the player is given a generous number of dollars and must compete on the world tennis circuit in order to gain more money. The player can only play as a male tennis player. During the exhibition mode, the rules can be altered along with the opponent.

Players can either represent themselves in a singles tournament, a two-person team in a doubles tournament or their respective home country in a "Nations Cup" tournament It takes approximately 52 in-game weeks in order for a player in career mode to go from being the worst tennis player in the world to being the best tennis player in the world.[6]

Passwords are given out at the end of each match in order to players to continue their progress at a later date.[6]

Reception

Reception
Review scores
PublicationScore
CVG85% (Amiga)[11]
EGM27/40 (MD)[12]
Amiga Joker (de)71%[15]
Award
PublicationAward
C+VGHit[16]

Home computers and PC Engine

Computer and Video Games concluded: "What makes Tennis Cup so outstanding, though, is the presentation - apart from some niggly disk loading times, there's great scope for changing all the parameters from player statistics to the type, length and difficulty of a match"[11] The Games Machine noted that "Playability is good but not exceptional." and recommended the game slightly over Pro Tennis Tour.[2] The Atari ST version was said to have better graphics and sound effects. It was called the best tennis game on the Atari ST along with International 3D Tennis.[14] Aktueller Software Markt said Tennis Cup is better than Pro Tennis Tour but worse than Tie Break.[7] They noted that the Atari ST version has better animation than the Amiga version.[8] Comparing tennis games on the PC Engine, they recommended World Court Tennis and Final Match Tennis instead of Davis Cup.[10] Amiga Joker (de) said the screen size is insufficient, the animations are unimpressive, and the controls are sluggish.[15]

CU Amiga called Tennis Cup 2 almost identical to the first game and recommended to get Advantage Tennis instead.[17] Zero said "it's very addictive at first, but play for a while and it can become really infuriating, crossing the thin line between addictiveness and frustration."[4]

Mega Drive

Mean Machines Sega called the game "[t]he best and surely the definitive and unquestionably grooviest tennis game for the Megadrive."[13] One reviewer from Electronic Gaming Monthly called the game "[a] good, solid tennis game", another one said "[i]t doesn't have everything I'd like to see in a tennis game, but it's a worthwhile effort."[12]

Reviews

See also

References

  1. PC Engine CD title: The Davis Cup Tennis
  2. North American Genesis title: Davis Cup Tennis
  1. Yvan (September 1990). "Test - Tennis Cup 2" (in French). Joystick (Sipress) (8): 84. https://archive.org/details/joystick008/page/n83/mode/2up. 
  2. 2.0 2.1 2.2 Lapworth, Warren (June 1990). "Reviews - Tennis Cup [Amiga"]. The Games Machine (Newsfield Publications) (31): 53. https://archive.org/details/the-games-machine-31/page/n52/mode/1up. 
  3. "Back cover of the game box". Tennis Cup 2 (Loriciel). 1992. http://www.atarimania.com/st/boxes/hi_res/tennis_cup_2_d7_2.jpg. "Double Camera option allowing 1 or 2 players to play on 1 or 2 screens; © 1992 Loriciel". 
  4. 4.0 4.1 Ahmed, Mohammed (October 1992). "Review - Tennis Cup 2". Zero (Dennis Publishing) (36): 34. https://amr.abime.net/review_40722. 
  5. Nuttall, Andy (September 1992). "Game Reviews - Tennis Cup 2". Amiga Format (Future plc) (38): 93. https://amr.abime.net/review_2630. 
  6. 6.0 6.1 "Gameplay/password information" (in Japanese). SFC no Game Seiha Shimasho. 9 April 2009. http://www35.atwiki.jp/sfcall/pages/140.html. Retrieved 2013-01-21. 
  7. 7.0 7.1 Suck, Michael (April 1990). "Sport-Kaleidoskop - Tennis Cup" (in German). Aktueller Software Markt (Tronic-Verlag) 5 (4/90): 100. https://www.kultboy.com/index.php?site=t&id=12154. "Preis/Leistung: 9/12". 
  8. 8.0 8.1 Suck, Michael (August 1990). "Konvertierungen - Tennis Cup" (in German). Aktueller Software Markt (Tronic-Verlag) 5 (8–9/90): 68. https://www.kultboy.com/index.php?site=t&id=7491. "Preis/Leistung: 9/12". 
  9. Suck, Michael (October 1990). "Tennis Cup" (in German). Aktueller Software Markt (Tronic-Verlag) 5 (10/90). https://www.kultboy.com/index.php?site=t&id=11440. "Preis/Leistung: 8/12". 
  10. 10.0 10.1 Anton, Michael (December 1991). "Konsolen - Davis Cup" (in German). Aktueller Software Markt (Tronic-Verlag) 6 (12/91): 141. https://retrocdn.net/images/1/11/ASM_DE_1991-12.pdf#page=141. "Gesamtnote: 7/12". 
  11. 11.0 11.1 Houghton, Gordon (June 1990). "Review - Tennis Cup". Computer and Video Games (Future plc) (103): 76. https://archive.org/details/cvg-magazine-103/page/n75/mode/1up. 
  12. 12.0 12.1 Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (July 1993). "Review Crew - Davis Cup". Electronic Gaming Monthly (Sendai Publishing Group, Inc.) 6 (7): 27. https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20048%20%28July%201993%29/page/n29/mode/2up. "6/10, 7/10, 7/10, 7/10". 
  13. 13.0 13.1 Swan, Angus; McVittie, Andy (August 1993). "Mega Drive Review - Davis Cup World Tour". Mean Machines Sega (EMAP) (10): 64–65. https://archive.org/details/mean-machines-sega-magazine-10/page/n63/mode/2up. 
  14. 14.0 14.1 Lapworth, Warren (September 1990). "Reviews - Tennis Cup [ST"]. The Games Machine (Newsfield Publications) (34): 62. https://archive.org/details/the-games-machine-34/page/n61/mode/1up. 
  15. 15.0 15.1 Beckers, Norbert (May 1990). "Games im Test - Tennis Cup" (in German). Amiga Joker (Joker-Verlag) (5/90): 64. https://archive.org/details/Amiga_Joker_1990-05_Joker_Verlag_DE/page/n63/mode/2up. 
  16. Game review, Computer + Video Games issue 103, June 1990
  17. Merrett, Steve (September 1992). "Game Review - Tennis Cup II". CU Amiga (EMAP): 75. https://amr.abime.net/review_3497. 
  18. "Jeux & stratégie NF 7". May 1990. https://archive.org/details/jeux-et-strategie-nf-7/page/20/mode/2up. 
  19. "ACE Magazine Issue 34". July 1990. https://archive.org/details/ace-magazine-34/page/n91/mode/2up. 
  20. "TOS :05/1990 Tennis Cup: Tennissimulation mit zahlreichen Spielmodi". https://www.stcarchiv.de/tos1990/05/tennis-cup. 
  21. "Kultpower Archiv: Komplettscan Powerplay 6/1990". https://www.kultpower.de/archiv/heft_powerplay_1990-06_seite106. 
  22. "Tennis Cup" (in de). https://www.kultpower.de/archiv/hefte/powerplay_1990-05/big/powerplay_1990-05_100.jpg. 
  23. "TheOne Magazine Issue 36". September 1991. https://archive.org/details/theone-magazine-36/page/n93/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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