Software:The Dishwasher: Dead Samurai
| The Dishwasher: Dead Samurai | |
|---|---|
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| Developer(s) | Ska Studios |
| Publisher(s) | Microsoft Game Studios |
| Designer(s) | James Silva |
| Engine | Microsoft XNA |
| Platform(s) | Xbox 360 (XBLA) |
| Release | April 1, 2009[1] |
| Genre(s) | Side-scroller, beat 'em up, hack and slash |
| Mode(s) | Single-player, Multiplayer[2] |
The Dishwasher: Dead Samurai is a beat 'em up game developed by independent software developer James Silva for the Xbox 360's Xbox Live Arcade service.[3]
Gameplay
Gameplay revolves around an unnamed protagonist, ostensibly a dishwasher, as he fights through waves of increasingly stronger enemies until the boss fight and the end of the level. The player is given a basic starting weapon (meat cleavers) and can earn new weapons and upgrades by defeating bosses and collecting "spirals" from defeated enemies. Weapons include the cleavers, a katana, an Uzi/shotgun combo, chainsaw, and kama. Fighting is done through using either a basic attack, a strong attack, or a grab move, in combination or alone to string together chains of attacks for points. Enemies, once weakened, are susceptible to various "finishing moves" that yield even more points and health to the player. There is also a magic system, dubbed "Dish Magic", which can be bought at later levels. Also present is a guitar minigame, which can be played with the common guitar peripherals from the Guitar Hero and Rock Band series.[4]
Characters
- The Dishwasher: The hyperviolent, unnamed protagonist; killed by the Cyborgs in hopes of making him one of their own, the Dishwasher was saved by Chef—his mentor—who infused him with Alien Blood, resurrecting him and giving him incredible powers. The Dishwasher has flashbacks through a series of comic-strips about his life and hatred for the Cyborgs and their master "Synthesis AI" but more importantly of his sister, Yuki, who gave herself willingly to the Cyborgs. His quest is simple: destroy the head of the Cyborg army so that the world may be saved. The Dishwasher has long black hair that covers the bulk of his face, and he is naked save for a torn garment that covers his lower body.
- Synthesis AI: The Master Computer created by the Fallen Engineer that rules the Cyborg army; destroying Synthesis is the Dishwasher's primary goal for it is the controller of the Cyborgs. It has the several television screens that appear as its many faces and two robotic arms that it uses to control the other computers with. Upon defeat, The Dishwasher smashes the largest television screen thus ending The Cyborg's tyrannical reign.
- Chef: The Dishwasher's mentor and savior. Chef is a mysterious character whose past is ambiguous, however we learn that it was Chef who saved the Dishwasher from the Cyborg army and indeed he is the only one who can stop the Fallen Engineer (the Engineer says this himself at the end of the game). It appears that Chef's powers are superior even to the Dishwasher himself, for example at one point during the game: Chef is cut in two by a Cyborg yet somehow manages to come back to life. He assists the Dishwasher at times during the game combating enemies and appears once again in the final battle against the Fallen Engineer. He is presented in a stereotypical French-Chef attire, he has a short beard and squinting eyes; Chef fights with a meat cleaver and throwing kitchen knives.
- The Fallen Engineer: Chef's nemesis and the silent antagonist of the game. The Fallen Engineer is encountered twice: once in the very beginning and once at the very end as the final boss of the game. We learn that the Fallen Engineer is actually the original creator of Synthesis AI and the Cyborg Army. From his speech it seems that he and Chef have fought on several occasions and he believes Chef to be the only one powerful enough to stop him. When first encountered, the Fallen Engineer rides a Cyborg Stallion and wields the "Shift Blade" (which is adopted by the player upon defeat). When encountered in the end, the Fallen Engineer wields the plucked electrical cords of Synthesis AI. The Dishwasher hacks both his arms off and decapitates him, only for his enemy to resurrect himself. When finally defeated, the Engineer's head erupts in a shower of blood and his body ignites. He is presented in a long, black cloak with a grinning white, doll-like mask.
- Yuki: The Dishwasher's prodigal sister whom he lost to the Cyborgs years before. He often reminisces of his sister but thinks she is dead. Whilst pursuing Synthesis, the Dishwasher is accosted by a masked assassin in Grace Chapel: the Dishwasher quickly disposes of his enemy only for the assassin's hood to fall and reveal the face of his sister. She thanks him with her dying breath for "saving her". Distraught at her death, the Dishwasher's hatred grows ever stronger.
- The Doctor: Synthesis AIs' most loyal servant is the Doctor: a psychopathic Cyborg who is responsible for the process that is used to turn humans into machines. He recognizes the Dishwasher instantly upon confrontation and claims that he is "property"—nothing more. Upon defeat, the Dishwasher cuts the Doctor's head clean in two.
Game modes
There are two different game modes besides the Story Mode. In Dish Challenge the player must survive wave after wave of enemy attacks while attempting to score combos for points. The second extra mode is Arcade, which are short, one room levels which sometimes have certain themes or types on their own. The player is locked in with two weapons and one magic ability, and must kill all enemies. In addition to the standard Story Mode, there is a ranked mode that is set at the hardest difficulty, and up to 3 extra players in co-op mode which can play through the whole story (non-ranked only).[2]
Development

Inspiration for The Dishwasher began in 2004 when James Silva was working as a dishwasher, and felt that the position earned too little respect. After pointing out to many people that Bruce Lee was a dishwasher, he began to envision a game about a dishwasher who "mercilessly slaughtered piles of extremely well trained evil minions". Several attempts were made on the game, with the first idea as a third-person shooter. This was later scrapped for a side-scrolling shooter, then a 3D side-scroller. Silva eventually settled on the current 2D design after working with XNA Game Studio Express. Work on the game proceeded for about four months before the eventual submission to Dream.Build.Play, and in the end had numerous levels, weapons, bosses, and thousands of frames of animation.[5]
The Dishwasher was the winner of Microsoft's initial Dream-Build-Play game development contest in 2007. Silva received US$10,000 and an Xbox Live Arcade publishing contract.[6]
Reception
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The Dishwasher received "generally favorable reviews" according to the review aggregation website Metacritic.[7]
Destructoid praised its art style, combat, character design, enemy variety, and amount of content while criticizing its dramatic writing and difficult learning curve.[8] Eurogamer heavily praised the game's visuals, writing, "Indeed, The Dishwasher is deceptively pretty - all sketchbook-and-crayons layered with smudgy atmosphere, caught in a deathly limbo somewhere between Ōkami, Castlevania, and Alien Hominid, while finding fault with overly precise controls and frustrating bosses."[10] GameSpot, GamesRadar+, and IGN similarly commended the unique art design, challenging gameplay, and tight controls, while taking minor issue with the sometimes punishing difficulty and its inability to remain engaging until the end.[14][15][19] Official Xbox Magazine gave the game a favorable review, a few months before it was released worldwide.[16]
Sequel
A sequel, Software:The Dishwasher: Vampire Smile, was released in April 2011.
References
- ↑ James Silva (March 30, 2009). "April 1st is Dishwasher Day!". http://skasoftware.wordpress.com/2009/03/30/april-1st-is-dishwasher-day/.
- ↑ 2.0 2.1 James Silva (August 1, 2008). "Crazy Modes". http://www.ska-studios.com/2008/08/01/crazy-modes/.
- ↑ "GDC 2008 - The Dishwasher: Dead Samurai". Microsoft. February 20, 2008. http://www.xbox.com/en-US/community/events/gdc2008/xna/dishwasher.htm.
- ↑ James Silva (April 21, 2008). "Some Dishwasher History". http://www.ska-studios.com/2008/04/21/some-dishwasher-history/.
- ↑ James Silva (December 5, 2007). "How I Became a Game Designer". The Media Team Ltd. https://www.bit-tech.net/blogs/how_i_became_a_game_designer/1/.
- ↑ Jason Dobson (August 13, 2007). "Microsoft Announces Dream-Build-Play Contest Winners". Informa. https://www.gamedeveloper.com/pc/microsoft-announces-dream-build-play-contest-winners.
- ↑ 7.0 7.1 "The Dishwasher: Dead Samurai for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/the-dishwasher-dead-samurai/critic-reviews/?platform=xbox-360.
- ↑ 8.0 8.1 Conrad Zimmerman (April 22, 2009). "Review: The Dishwasher: Dead Samurai". Gamurs. https://www.destructoid.com/destructoid-review-the-dishwasher-dead-samurai/.
- ↑ Edge staff (June 2009). "The Dishwasher: Dead Samurai". Edge (Future plc) (202): 96.
- ↑ 10.0 10.1 Tom Bramwell (April 8, 2009). "The Dishwasher: Dead Samurai". Gamer Network. https://www.eurogamer.net/the-dishwasher-dead-samurai-review.
- ↑ Sean Ely (April 8, 2009). "XBLA Review - The Dishwasher: Dead Samurai". GamerPro Arcade (IDG Entertainment). http://gparcade.blogfaction.com/article/107604/review-the-dishwasher-dead-samurai/. Retrieved March 3, 2023.
- ↑ Eduardo Reboucas (April 10, 2009). "The Dishwasher: Dead Samurai Review". CraveOnline. https://www.gamerevolution.com/review/43376-the-dishwasher-dead-samurai-review.
- ↑ "Review: The Dishwasher: Dead Samurai". GamesMaster (Future plc): 82. July 2009.
- ↑ 14.0 14.1 Kevin VanOrd (April 3, 2009). "The Dishwasher [Dead Samurai Review"]. Fandom. https://www.gamespot.com/reviews/the-dishwasher-review/1900-6207398/.
- ↑ 15.0 15.1 Hilary Goldstein (March 31, 2009). "The Dishwasher: Dead Samurai Review". Ziff Davis. https://www.ign.com/articles/2009/03/31/the-dishwasher-dead-samurai-review.
- ↑ 16.0 16.1 Francesca Reyes (February 2009). "The Dishwasher: Dead Samurai". Official Xbox Magazine (Future US): 83. http://www.oxmonline.com/article/reviews/xbox-live-arcade/a-f/dishwasher-dead-samurai. Retrieved March 3, 2023.
- ↑ Dale Nardozzi (March 31, 2009). "The Dishwasher: Dead Samurai Review (Xbox 360)". IGN Entertainment. http://reviews.teamxbox.com/xbox-360/1681/The-Dishwasher-Dead-Samurai/p1/.
- ↑ David Jenkins (April 2009). "[The Dishwasher: Dead Samurai (360)"]. Teletext Ltd.. http://www.teletext.co.uk/gamecentral/features-reviews/0a5d37b45116af74aca3c0328b2608a9/Dishwasher%2BDead%2BSamurai%2B%28360%29.aspx.
- ↑ Michael Gapper (May 4, 2009). "The Dishwasher: Dead Samurai review". Future plc. https://www.gamesradar.com/the-dishwasher-dead-samurai-review/.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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