Software:The Fifth Element (video game)

From HandWiki
Short description: 1998 video game
The Fifth Element
Developer(s)Kalisto Entertainment
Publisher(s)
Composer(s)Frédéric Motte
Platform(s)PlayStation, Microsoft Windows
ReleasePlayStation
  • NA: 30 September 1998
  • EU: October 1998
Microsoft Windows
  • NA: October 1998
  • EU: 1999
Genre(s)Action-adventure
Mode(s)Single-player

The Fifth Element is a 1998 action-adventure video game. Based on the film of the same name, it was developed by Kalisto Entertainment, and was released for PlayStation and Microsoft Windows.

Gameplay

In the game, the player controls Leeloo and Korben, fighting against the police and the Mangalores, as well as Zorg and his thugs. The game has 16 levels, or missions, as they are called in-game. Short clips from the film are played at the completion of certain levels.

Control switches between the two main characters, dependent on the level. Each character has different combat abilities; Korben uses guns with unlimited ammunition and Leelo uses unarmed combat techniques supplemented by grenades which can be collected.[1]

Development

The production company behind the film, Gaumont Film Company, assisted in the game's design.[2]

The Windows and PlayStation versions were developed in tandem, with LibSys, a proprietary development program created by Kalisto, used to build both versions.[2] The game was demonstrated at the June 1997 Electronic Entertainment Expo; at this time, Korben was still not playable, only Leeloo, and Kalisto had not yet settled on a publisher for the game.[3]

Reception

Reception
Review scores
PublicationScore
PCPS
AllGameN/AStarStar[5]
EGMN/A2.1/10[6]
Game InformerN/A7/10[7]
GameProN/AStarStarStarHalf star[8]
GameRevolutionN/AF[9]
GameSpotN/A2.4/10[1]
IGNN/A5/10[10]
Next GenerationN/AStarStar[11]
OPM (US)N/AHalf star[12]
PC Zone82%[13]N/A
PlayN/A50%[14]
Aggregate score
GameRankingsN/A32%[4]

Next Generation reviewed the PlayStation version of the game, rating it two stars out of five, and stated that "There's some mild entertainment to be had here, but only if you're willing to overlook the shortcomings - and frankly, these are legion. Don't expect many fresh surprises, or for that matter, much fun."[11]

The PlayStation version held a score of 32% on GameRankings based on 7 reviews.[4]

GameSpot gave the game 2.4 out of 10, with the reviewer calling it "quite possibly the worst game I've ever played".[1] Game Revolution gave the game an "F" rating, concluding "Poor level design... boring puzzles... it just never ends, but I can't go on. Let me sum it up by saying that The Fifth Element is simply not fun to play. Not even a little bit."[9] IGN gave the game 5 out of 10, stating "All in all, this adventure/action game does what all of the other games in the genre do, but not in any way better."[10] The only positive reviews came from GamePro, which gave the game three-and-a-half stars out of five,[8] and from Game Informer, which gave the game 7 out of 10, but quipped that "Unfortunately, the control is cumbersome, the camera sometimes jumps or sticks, and the enemies prove to be rather dumb. Rent it first, but if you really like the movie, you'll probably like the game too."[7]

The PC Version received positive reception, and PC Zone gave the game a score of 82%.

The game sold 750,000 copies worldwide.[15]

References

  1. 1.0 1.1 1.2 Fielder, Lauren (1998-10-21). "Fifth Element, The Review (PS)". http://www.gamespot.com/reviews/fifth-element-the-review/1900-2546460/. Retrieved 8 March 2014. 
  2. 2.0 2.1 "NG Alphas: Kalisto". Next Generation (Imagine Media) (34): 96–97. October 1997. 
  3. "E3 Showstoppers!". GamePro (IDG) (108): 40. September 1997. 
  4. 4.0 4.1 "The Fifth Element for PlayStation". Archived from the original on December 5, 2019. https://web.archive.org/web/20191205223740/http://www.gamerankings.com/ps/197318-the-fifth-element/index.html. Retrieved 8 March 2014. 
  5. Kanarick, Mark. "The Fifth Element (PS) - Review". http://www.allgame.com/game.php?id=14225&tab=review. Retrieved 8 March 2014. 
  6. "The Fifth Element (PS)". Electronic Gaming Monthly. 1998. 
  7. 7.0 7.1 "The Fifth Element - PlayStation". Game Informer (68). December 1998. Archived from the original on September 12, 1999. https://web.archive.org/web/19990912082933/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=dec98&doc=fifth. Retrieved 8 March 2014. 
  8. 8.0 8.1 Bobba Fatt (1998). "Fifth Element Review for PlayStation on GamePro.com". GamePro. Archived from the original on 9 February 2005. https://web.archive.org/web/20050209081746/http://gamepro.com/sony/psx/games/reviews/134.shtml. Retrieved 8 March 2014. 
  9. 9.0 9.1 Baldric (October 1998). "The Fifth Element Review (PS)". Archived from the original on November 9, 1999. https://web.archive.org/web/19991109181909/http://www.game-revolution.com/games/sony/action/fifth_element.htm. Retrieved 8 March 2014. 
  10. 10.0 10.1 Perry, Doug (1998-10-01). "Fifth Element (PS)". http://www.ign.com/articles/1998/10/02/fifth-element. Retrieved 8 March 2014. 
  11. 11.0 11.1 "Finals". Next Generation (Imagine Media) (50): 100. February 1999. 
  12. "The Fifth Element". Official U.S. PlayStation Magazine. 1998. 
  13. "PC Review: The Fifth Element". PC Zone. 1999. 
  14. "The Fifth Element". Play (40): 68–70. November 1998. 
  15. "Kalisto - New Game Development with Gaumont Multimedia". October 21, 1999. Archived from the original on November 2, 2000. https://web.archive.org/web/20001102155317/http://www.kalisto.com/data/press/KALISTO_PRUS_19991021.pdf. Retrieved May 16, 2022. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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