Software:Ultimate Race Pro

From HandWiki
Ultimate Race Pro
Developer(s)Kalisto Entertainment
Publisher(s)MicroProse
Platform(s)Microsoft Windows
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Ultimate Race Pro (stylized as Ultim@te Race Pro) is a racing video game, created by Kalisto Entertainment and published by MicroProse, developed in 1997 and released in 1998. It was bundled with PowerVR boards.[3]

Gameplay

The game allows a selection of 16 cars, 6 tracks, and weather choices. People can play alone, against the computer, or multiplayer. When playing against the PC (8 opponents), players can choose between easy, normal, and hard difficulty.

Development

The game was showcased at E3 1997.[4]

Critical reception

Reception
Aggregate score
AggregatorScore
GameRankings83%[5]
Review scores
PublicationScore
CGWStarStarStar[7]
Edge6/10[8]
Game Informer8/10[9]
GameSpot7.8/10[10]
GameStar77%[11]
Hyper80%[12]
IGN7/10[13]
Next GenerationStarStarStarStar[14]
PC Gamer (US)88%[15]
PC Zone88%[16]
The Cincinnati EnquirerStarStarStarStarHalf star[17]

The game received favorable reviews according to the review aggregation website GameRankings.[5] Next Generation called it "a great experience for all PC race drivers."[14]

The game sold over 1 million units worldwide.[18]

References

  1. Turnbull, Giles (March 14, 1998). "Rapid way to funk up your gameplay". Lincolnshire Echo: pp. 18. https://www.newspapers.com/image/901792482. "Preview: Ultimate Race Pro (Kalisto/Microprose)//For PC CD-ROM//Price: £19.99//Release date: March 20" 
  2. "News for March 17, 1998". March 17, 1998. http://ogr.com/news/news0398.html. "March 17, 1998: MicroProse announced that their racing game Ultim@te Race Pro has shipped and should begin hitting stores later in the week or early next week." 
  3. "NG Alphas: Kalisto". Next Generation (Imagine Media) (34): 96. October 1997. https://archive.org/details/NEXT_Generation_34/page/n99/mode/2up. Retrieved December 23, 2020. 
  4. Lee, Helen (June 16, 1997). "Kalisto Rolls Out E3 Lineup [date mislabeled as "April 26, 2000""]. Fandom. https://www.gamespot.com/articles/kalisto-rolls-out-e3-lineup/1100-2466835/. 
  5. 5.0 5.1 "Ultim@te Race Pro for PC". CBS Interactive. https://www.gamerankings.com/pc/199143-ultimte-race-pro/index.html. 
  6. Mahood, Andy (April 9, 1998). "Ultim@te Race Pro". CNET. http://www.gamecenter.com/Reviews/Item/0%2C6%2C0-1628%2C00.html. 
  7. Fortune, Greg (July 1998). "It's Wafer Thin... (Ultimate Race Pro Review)". Computer Gaming World (Ziff Davis) (168): 144. https://www.cgwmuseum.org/galleries/issues/cgw_168.pdf. Retrieved September 7, 2023. 
  8. Edge staff (March 1998). "Ultimate Race Pro". Edge (Future Publishing) (56): 98–99. https://retrocdn.net/images/9/98/Edge_UK_056.pdf. Retrieved September 7, 2023. 
  9. Bergren, Paul (March 1998). "Ultim@te Race Pro". Game Informer (FuncoLand) (59). 
  10. Ryan, Michael E. (April 21, 1998). "Ultim@te Race Pro Review [date mislabeled as "May 2, 2000""]. Fandom. https://www.gamespot.com/reviews/ultimte-race-pro-review/1900-2531692/. 
  11. "Ultim@te Race Pro" (in de). GameStar (Webedia). January 1998. 
  12. Toose, Dan (April 1998). "Ultimate Race Pro". Hyper (Next Media Pty Ltd) (54): 66–67. https://archive.org/details/hyper-054/page/66/mode/2up. Retrieved December 23, 2020. 
  13. Harris, Craig (August 12, 1998). "Ultimate Race Pro". Ziff Davis. https://www.ign.com/articles/1998/08/13/ultimate-race-pro. 
  14. 14.0 14.1 "Ultimate Race Pro". Next Generation (Imagine Media) (43): 118. July 1998. https://archive.org/details/NEXT_Generation_43/page/n119/mode/2up. Retrieved December 23, 2020. 
  15. Wolf, Michael (June 1998). "Ultim@te Race Pro". PC Gamer (Imagine Media) 5 (6). http://www.pcgamer.com/reviews/156.html. Retrieved December 23, 2020. 
  16. Hill, Steve (April 1998). "Ultim@te Race Pro". PC Zone (Dennis Publishing) (62): 100. https://archive.org/details/PC_Zone_62_April_1998/page/99/mode/2up. Retrieved December 23, 2020. 
  17. Bottorff, James (1998). "'Ultim@te Race [Pro' takes lead in pack"]. The Cincinnati Enquirer (Gannett Company). http://www.cincinnati.com/freetime/games/reviews/ultimateracepro.html. 
  18. "Skybridge and Kalisto At Geneva Telecom 99". January 25, 2000. http://www.kalisto.com/data/press/KALISTO_PRUS_20000124.pdf. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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