Software:The Ocean Hunter

From HandWiki
The Ocean Hunter
Arcade poster
Developer(s)Sega
Publisher(s)Sega
Director(s)Shinichiro Okumoto
Producer(s)Rikiya Nakagawa
Composer(s)Masanori Takeuchi
Platform(s)Arcade
Release
  • JP: September 1998
  • WW: October 1998
Genre(s)Rail shooter
Mode(s)Single-player, Multiplayer
Arcade systemSega Model 3

The Ocean Hunter (オーシャンハンター) (also known as The Ocean Hunter: The Seven Seas Adventure) is a 1998 shooting gallery game developed and published by Sega.[1] The Ocean Hunter runs on Sega Model 3 hardware. The cabinet features artistic renditions of the bosses of the game, some with faux Greek names: Οχτοπυσ (actual Greek would be Όκτώπους); Λεϖιατηαν (actual Greek would be Λευιαθάν) and Χψχλοπσ (actual Greek would be Κύκλωψ).[2]

Plot

A new civilization is flourishing in the seas of an alternate steampunk world, but giant ocean monsters are attacking shipping vessels, harbors, humans and native marine life with increasing frequency. Ordinary marine predators such as sharks have begun to follow in the sea monsters' wake to scavenge what they could from the destruction caused. Frightened for their lives, the people issue bounties on the monsters' heads. The underwater adventurers Torel (Player 1) and Chris (Player 2) head out to defeat the horrible creatures.

The Seven Seas are listed therein as:

After Rahab is defeated, he reveals in the game’s closing sequence that he was responsible for creating the sea monsters (except Midgardsorm, who possibly existed before the events of the game) in order to protect the oceans from human-induced pollution, and warns the player that he will return someday.

Gameplay

The Ocean Hunter is played by using two mounted turret-like guns on the arcade cabinet. The game is capable of being played with either one or two people simultaneously. The player takes the role of an underwater adventurer searching for the Seven Great Monsters of the Seven Seas, hoping to collect the bounties placed on their heads for attacks on shipping vessels, humans and native marine life. The player proceeds to go throughout the game in a set path, shooting at various hostile ocean life along the way. The game is played progressing through various levels, each with its own design and layout, often incorporating the idea of sunken ships, underwater temples or cities of civilizations long gone. Upon reaching the end of the level, a boss is encountered. Each boss is named after a famous mythological sea monster with the final boss taking on different forms named Dagon, Poseidon, and Rahab. There are also mini-bosses in the game, many of whom are also named after sea monsters or mythological creatures.

Reception

In Japan, Game Machine listed The Ocean Hunter on their 15 November 1998 issue as being the fifth most-successful dedicated arcade game of the month.[3]

See also

References

  1. The Ocean Hunter (In-Game)Game Info, Killer List of Videogames, 2007-04-12 
  2. Skoodlelu. "The Ocean Hunter Official Illustrations". https://www.deviantart.com/skoodlelu/gallery/62481521/the-ocean-hunter-offical-illustrations. 
  3. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (Amusement Press, Inc.) (576): 21. 15 November 1998. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Ocean Hunter, The" overrides earlier default sort key "Mobygames".