Software:The Rugrats Movie: Activity Challenge

From HandWiki
Short description: 1998 video game
The Rugrats Movie: Activity Challenge
Developer(s)Broderbund
Publisher(s)Broderbund
Platform(s)Windows
Mac OS
ReleaseSeptember 1998[lower-alpha 1][2]
Genre(s)Educational
Mode(s)Single-player

The Rugrats Movie: Activity Challenge is a 1998 educational video game developed and published by Broderbund. It is based on The Rugrats Movie.[3][4]

Gameplay

The Rugrats Movie Activity Challenge is an educational game where players relive scenes as Tommy Pickles and his friends try to rescue his baby brother, Dil Pickles. The game blends moments from the film with logic and typing challenges aimed at children. Gameplay consists of six distinct mini-games, each offering ten levels across three difficulty settings—easy, medium, and hard—totaling 180 levels. The game includes voice acting and recognizable graphics drawn from the TV show. Players can revisit completed levels by clicking on their medallions.[5]

Reception

Reception
Review scores
PublicationScore
All Game Guide3.5/5[5]
MacHome Journal4/5[6]
Dayton Daily NewsA+[7]

All Game Guide said "Somewhere, the fun factor got lost, turning what could have been an excellent game into one that is only a little better than average".[5]

MacHome Journal said "Sound effects and the kids’ dialogue are both wonderful, and the variety in the games in the Activity Challenge ensures that kids will be captivated by at least one game, if not more. Very few kids (or adults) that I know can resist these adventuresome babies".[6]

Rugrats Movie: Activity Challenge ranked 12th on PC Data's list of Top-Selling Software for December 1998.[8] It also ranked 3rd on PC Data's list of Top-Selling Home Education Software for the week of April 4 to 10 in 1999.[9]

Notes

  1. other sources say October 1998[1]

References

  1. "Rugrats, Dr. Seuss, Blue software will charm your rug rats". September 19, 1998. p. 105. Archived from the original on September 3, 2025. https://web.archive.org/web/20250903090901/https://www.newspapers.com/article/austin-american-statesman/180307920/. Retrieved September 3, 2025. 
  2. "Rugrats crawl onto computers". September 30, 1998. https://www.awn.com/news/rugrats-crawl-computers. 
  3. Szadkowski, Joe (November 24, 1998). "Riding Club members saddle up electronically". Archived from the original on September 3, 2025. https://web.archive.org/web/20250903090242/https://go.gale.com/ps/i.do?p=GPS&u=wikipedia&id=GALE%7CA56756928&v=2.1&it=r&sid=bookmark-GPS&asid=3f3b3c43. Retrieved September 3, 2025. 
  4. Heese, Stephanie. "The Rugrats Movie Activity Challenge". Archived from the original on February 24, 1999. https://web.archive.org/web/19990224182838/http://www.kidsdomain.com/review/kdr/rugratsactivity.html. Retrieved October 6, 2025. 
  5. 5.0 5.1 5.2 Karen, Lisa. "The Rugrats Movie Activity Challenge". Archived from the original on November 16, 2014. https://web.archive.org/web/20141116150915/https://www.allgame.com/game.php?id=22777&tab=review. Retrieved September 3, 2025. 
  6. 6.0 6.1 "Rugrats Movie Activity Challenge". Archived from the original on July 4, 2004. https://web.archive.org/web/20040704014642/http://www.machome.com/reviews/MacReviewZone.lasso?grr8=33764. Retrieved September 3, 2025. 
  7. Davis, Yusuf (February 20, 1999). "Rugrats challenging, but also a lot of fun". p. 73. Archived from the original on September 3, 2025. https://web.archive.org/web/20250903091355/https://www.newspapers.com/article/dayton-daily-news/180307983/. Retrieved September 3, 2025. 
  8. "Top Titles for December 1998". January 19, 1999. Archived from the original on May 2, 1999. https://web.archive.org/web/19990502002327/http://www.marketingcomputers.com/news/9901/toptitle.asp. Retrieved February 8, 2026. 
  9. "PC Data Hits List of Top-Selling Software Week of April 4- April 10, 1999". Archived from the original on April 27, 1999. https://web.archive.org/web/19990427224403/http://www.crw.com:80/market/topsoftware.asp. Retrieved September 3, 2025. 
  • Official website (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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