Software:The Uncanny X-Men (video game)

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The Uncanny X-Men
North American cover art
Developer(s)Possibly Bothtec or Pixel
Publisher(s)LJN
SeriesX-Men
Platform(s)NES[1]
Release
  • NA: December 1989
[1]
Genre(s)2D action platformer
Mode(s)Single-player or cooperative[1]

The Uncanny X-Men, sometimes referred to as Marvel's X-Men, is an action video game released by LJN for the NES in 1989.[1] It is a licensed game based on the series of X-Men comics of the same name by Marvel Comics. The lineup of characters in the game is very close to those appearing in the 1989 animated pilot X-Men: Pryde of the X-Men.

The Uncanny X-Men is the only title by LJN that was developed by an undisclosed external developer. It has been speculated that it was either developed by Japanese studios Bothtec or possibly Pixel.[2] However, it has never been confirmed officially. It is also the second-to-last game to be released under the Enteractive Video Games label and the last to be released before LJN was sold to Acclaim Entertainment.

Gameplay

Fighting against robots in the Future City Street Fight level.

The object is to use several X-Men characters, each with special powers, to complete a series of missions. The powers of each character come in handy on particular missions. The game allows for either one or two players.[1] If the 1-Player mode is selected, the player will be joined by an AI ally. The playable characters available are Wolverine, Cyclops, Storm, Colossus, Nightcrawler and Iceman.[1] There are five bosses in order of appearance: Boomerang, Sabretooth, Juggernaut, The White Queen, and Magneto. Some characters have features that stand out. Wolverine, Nightcrawler, and Colossus fight through melee combat while Cyclops, Storm, and Iceman shoot projectiles. Nightcrawler can walk through walls (to simulate teleporting). Colossus cannot jump like the other characters. If the player holds on to B, they can make Storm fly.

Each character has an unlimited attack (either a punch or some type of projectile) and a special move that uses his/her energy and would kill the character if it was used up too much. The game required the players to fight their way to the boss in each stage, sometimes requiring the collection of items such as keys. After the boss is defeated, the heroes have to quickly fight their way back to the beginning of the level before a bomb goes off. There are five missions: "Practice", "Future City Street Fight", "Search And Destroy The Robot Factory", "Subterranean Confrontation" and "Battle Through A Living Starship".

A sixth mission where the player battles Magneto can be accessed after the first five levels have been completed; to access the level the player must press Select, B, up on the control pad, and Start simultaneously on the game's level selection screen. This button combination is printed on the cartridge label, but not in its entirety. This is because the creators originally meant for parts of the text displayed at the end of each level to provide the player with the missing part of the code, as well as instruct him/her to combine the revealed information with the label on the cartridge to discover the full code.[3]

Reception

Seanbaby listed X-Men as number 3 on his worst NES games of all time, criticizing the inaccurate depiction of the characters, the characters themselves, and the poor partner AI.[4] Skyler Miller at Allgame gave the game one star out of five, calling it a "strange, laughably bad mess of a game" and even went as far as calling it "one of the worst games ever produced".[5]

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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