Software:The Unholy War
| The Unholy War | |
|---|---|
North American version cover art | |
| Developer(s) | Toys for Bob[lower-alpha 1] |
| Publisher(s) | Eidos Interactive |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
The Unholy War is a PlayStation video game developed by Toys for Bob and published by Eidos Interactive. It is a fighting game in which characters fight in a 3D environment using melee and projectile attacks. The game came with a demo of Software:Legacy of Kain: Soul Reaver.
Story
The game is set on the planet Xsarra, on which two powerful forces are at war: the Arcanes (Xsarra's original inhabitants) and the Teknos (cybernetic conquerors who want the planet's resources for themselves). The Teknos crash-landed on Xsarra because they were fleeing from the "Hunters", a mysterious, powerful alien race unusually bent on the Teknos' destruction. The Teknos were hoping that the unusual radiation in Xsarra's atmosphere would mask their ship from the hunter's radar scanners. Finding out that there was Aur on Xsarra, they decided that if they stayed here and mined all the Aur on Xsarra, they need not worry about the Hunters ever again. The Natives of Xsarra did not like this idea, so they formed an allied group, the Arcane forces. They waged war for 20 years, until an uneasy peace was formed that lasted a few years. There was only one common rule: no two people (one from each nation) can have a baby. A few years later, Katrina, a rogue Quicksilver (a human-like creature that can transform into a silver being), and Andrus, a rebel Dark Angel/Stygian (an experiment gone wrong that created humans with wings), escaped into the wastelands to hide. Eventually they were captured before they could conceive a child. This is what started another war, but if they did have a child, the war would have destroyed all of Xsarra.
Gameplay
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The game features two modes: mayhem mode, in which the player fights other characters in one-on-one battles, and strategy mode, in which the player fights campaigns on various battlefields. In both modes, the game is based around the taeng arena. Each character has three attack moves that take power from a constantly regenerating energy bar. The arenas have numerous hazards, teleporters and power-ups. Every character has its strengths and weaknesses against other characters.
In strategy mode, the overview map is made of a series of interlocking hexagons (called Hexes). On most maps, both sides have a base occupying a single Hex that can be used to buy or sell units. The player's aim is to destroy all of their opponent's units and their base. Strategy mode is turn-based; the player is allowed to make up to three moves before control switches to their opponent, who then makes three moves before said player regains control and so on.
A 'move' consists of either moving a unit, or using a unit's special skill. Buying and selling units do not count as moves. The player can only move the same unit once per turn and use its special skill once per turn. Different units move different distances.
To attack an enemy unit, the player moves a unit onto an adjacent Hex and confirms an attack. The game then enters arena combat mode. Whoever loses the battle has the option of bringing another unit into the arena, provided it is next to the Hex being attacked. Combat ends when the loser surrenders or all of his 'backup' units have been killed.
AUR is a magical resource that can be mined by placing a character onto a Hex containing AUR and as with moving and fighting, some units are better than others when it comes to mining. The player can get an extra 20 or 40 AUR at the start of every turn, provided the Hex stays occupied. AUR can be used to buy units or use a unit's special skill.
The enemy base is destroyed when one of the player's units enters the Hex it occupies, and all units guarding it are killed. The base generates 10 Aur per turn until it is destroyed.
In between each level, the player gradually receives more information on the game's story by an unknown being called "the observer". Reading these will show them how the story develops.
Reception
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The game received an average score of 76.58% at GameRankings, based on an aggregate of 6 reviews.[3]
See also
Notes
- ↑ Released under the Crystal Dynamics brand name.
References
- ↑ "Games Guide". Computer Trade Weekly (United Kingdom) (711): 29. 26 October 1998.
- ↑ "Unholy Wars Ships". September 23, 1998. http://headline.gamespot.com/news/98_09/23_unholy/index.html.
- ↑ 3.0 3.1 "The Unholy War for PlayStation". GameRankings. http://www.gamerankings.com/ps/199160-the-unholy-war/index.html. Retrieved 2014-03-07.
- ↑ Fulljames, Stephen (1998). "PlayStation Review: The Unholy War". Computer and Video Games. Archived from the original on 2007-06-24. https://web.archive.org/web/20070624090605/http://computerandvideogames.com/article.php?id=8302. Retrieved 2014-03-07.
- ↑ "The Unholy War". Electronic Gaming Monthly. 1998.
- ↑ "The Unholy War". Game Informer (67): 81. November 1998. http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=nov98&doc=unholy. Retrieved 2014-03-07.
- ↑ Bobba Fatt (1998). "Unholy War Review for PlayStation on GamePro.com". GamePro. Archived from the original on 2005-02-12. https://web.archive.org/web/20050212140101/http://gamepro.com/sony/psx/games/reviews/243.shtml. Retrieved 2014-03-07.
- ↑ MacDonald, Ryan (1998-10-09). "Unholy War, The Review". http://www.gamespot.com/reviews/unholy-war-the-review/1900-2550050/. Retrieved 2014-03-07.
- ↑ Nelson, Randy (1998-09-28). "Unholy War". http://www.ign.com/articles/1998/09/29/unholy-war. Retrieved 2014-03-07.
- ↑ "The Unholy War". Official U.S. PlayStation Magazine. 1998.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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