Software:Three Mile Island (video game)
Three Mile Island | |
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Cover art | |
Publisher(s) | Muse Software |
Programmer(s) | Richard Orban[1] |
Platform(s) | Apple II |
Release | 1979 1980: Special Edition |
Genre(s) | Simulation |
Three Mile Island is an Apple II game written by Richard Orban and published by Muse Software in 1979. Three Mile Island: Special Edition is a 1980 update that is written in 6502 assembly language instead of Integer BASIC.[1]
Background
The game gets its name from the Three Mile Island accident, which occurred the same year as its release. The date the game is set is December 30th, 1978 - which was also the day Unit 2 of the Three Mile Island Nuclear Generating Station went into commercial operation.
Contents
Three Mile Island is a simulation game set in a nuclear power plant with an impending nuclear meltdown.[2]
Reception
Bruce F. Webster reviewed Three Mile Island in The Space Gamer No. 34. Webster commented that "Three Mile Island is not a cheap piece of software, in any sense of the term. But for those of you with the interest and the money, I can recommend it to you without reservations."[2]
See also
- Scram, a 1981 Atari 8-bit family game with a similar premise
References
- ↑ 1.0 1.1 "Three Mile Island: Special Edition Manual". MUSE Software, Inc.. 1980. https://archive.org/stream/ThreeMileIslandAppleIIManual/3_Mile_Island_Manual#page/n1/mode/2up.
- ↑ 2.0 2.1 Webster, Bruce F. (December 1980). "Capsule Reviews". The Space Gamer (Steve Jackson Games) (34): 36.
External links
- Review in Creative Computing
Original source: https://en.wikipedia.org/wiki/Three Mile Island (video game).
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