Software:Tokyo Xtreme Racer: Drift

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Short description: 2003 video game
Tokyo Xtreme Racer: Drift
North American box art, featuring a Nissan Skyline GT-R (foreground) and a Toyota Supra (background)
Developer(s)Genki
Publisher(s)
Director(s)Nobukazu Itabashi
SeriesTokyo Xtreme Racer
Platform(s)PlayStation 2
Release
  • JP: February 27, 2003
  • NA: April 18, 2006
Genre(s)Racing
Mode(s)Single-player, multiplayer

Tokyo Xtreme Racer: Drift (known as Kaidō Battle: Nikko, Haruna, Rokko, Hakone in Japan) is a 2003 racing game developed and published by Genki for the PlayStation 2. It is the fourth main installment in Shutokō Battle series. The game allows racing at both day and night. Daytime offers the opportunity to enter competitions and gain money, while night time is where the player can race against rivals to gain respect.

Gameplay

Story

The game takes place in the year 20XX A.D. Huge, sweeping advances in infrastructure have led to mountain passes being on the decline, and gradually fell out of use. In an effort to salvage them and revitalize both the motorsports industry and the regional economy, the Japanese government has reintroduced them as public race courses.

The player assumes the role of "Forever Knights" Daiki Kōnoue, a mysterious driver who makes his debut as a mere rookie racer of the mountain passes. The game follows his career, besting rival after rival, making waves throughout the various mountain passes. Eventually, he challenges Hamagaki, aka Kaido President, who drives a yellow Pantera GTS (a black Acura NSX in the US version) and holds the title of "Emotional King", marking his place as the very best of the mountain pass racers. After Koukami defeats him, he takes his title, becoming the new Emotional King.

The game is set before the first Tokyo Xtreme Racer title, according to the Japanese series timeline.

Cars

The game includes Japanese and imported foreign cars. The foreign cars included are Alfa Romeo, Mini, Lotus, De Tomaso, and Volkswagen, depending on the version. Honda was licensed in this game (with some cars localized as Acura models in the US version) but was not available in Tokyo Xtreme Racer 3 due to licensing issues. Ford, Lotus, and De Tomaso were removed in the 2006 US release, and Alfa Romeo and Audi from Kaido Battle 2: Chain Reaction were added in, even though Kaido Battle 2 never had a North American release.

Development

The game was originally conceived as Touge Battle and was planned to be released on the GameCube.[1] Sammy Studios was the initial US publisher for the game, under the title of Drift Racer: Kaido Battle and slated for 2004 release,[2] before it was moved to Crave Entertainment.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings62%[3]
Metacritic59/100[4]
Review scores
PublicationScore
Game Informer6/10[5]
GameProStarStarStar[6]
GameSpot5.8/10[7]
IGN4.5/10[8]
OPM (US)StarStarStar[9]
PSM7/10[10]
X-PlayStarStar[11]

The game was met with mixed reception upon release. Its GameRankings score was 62%,[3] while its Metacritic score is 59 out of 100.[4]

References

  1. (in ja) 街道バトル2 CHAIN REACTION公式ガイドブック. Famitsu. 2004-03-01. pp. 215. ISBN 978-4757718463. 
  2. Calvert, Justin. "Drift Racer: Kaido Battle announced". https://www.gamespot.com/articles/drift-racer-kaido-battle-announced/1100-6074626/. 
  3. 3.0 3.1 "Tokyo Xtreme Racer DRIFT for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/931265-tokyo-xtreme-racer-drift/index.html. Retrieved December 5, 2014. 
  4. 4.0 4.1 "Tokyo Xtreme Racer DRIFT for PlayStation 2 Reviews". https://www.metacritic.com/game/tokyo-xtreme-racer-drift/critic-reviews/?platform=playstation-2. Retrieved December 5, 2014. 
  5. "Tokyo Xtreme Racer: Drift". Game Informer (156): 124. April 2006. 
  6. Rice Burner (May 25, 2006). "Review: Tokyo Xtreme Racer DRIFT". GamePro. Archived from the original on July 7, 2006. https://web.archive.org/web/20060707002212/http://www.gamepro.com/sony/ps2/games/reviews/58668.shtml. Retrieved December 5, 2014. 
  7. Navarro, Alex (May 3, 2006). "Tokyo Xtreme Racer DRIFT Review". http://www.gamespot.com/reviews/tokyo-xtreme-racer-drift-review/1900-6148901/. Retrieved December 5, 2014. 
  8. Roper, Chris (May 31, 2006). "Tokyo Xtreme Racer DRIFT". http://www.ign.com/articles/2006/06/01/tokyo-xtreme-racer-drift. Retrieved December 5, 2014. 
  9. "Tokyo Xtreme Racer: Drift". Official U.S. PlayStation Magazine: 80. April 2006. 
  10. "Review: Tokyo Xtreme Racer: Drift". PSM: 74. April 2006. 
  11. Leeper, Justin (April 5, 2006). "Tokyo Xtreme Racer Drift Review". X-Play. Archived from the original on April 9, 2006. https://web.archive.org/web/20060409153633/http://www.g4tv.com/xplay/features/53643/Tokyo_Xtreme_Racer_Drift_Review.html. Retrieved December 5, 2014. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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