Software:Tokyo Xtreme Racer: Zero

From HandWiki
Short description: 2001 video game
Tokyo Xtreme Racer: Zero
North American box art
Developer(s)Genki
Publisher(s)
Director(s)Shigeo Koyama
SeriesTokyo Xtreme Racer
Platform(s)PlayStation 2
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Tokyo Xtreme Racer Zero, released as Tokyo Xtreme Racer in PAL territories (not to be confused with the Dreamcast game) and Shutokou Battle 0 in Japan, is a 2001 racing game developed by Genki for PlayStation 2. Despite its name, it is set between Tokyo Xtreme Racer 2 and Drift, and has enhanced sound and graphics.

This is the first game in the series to be released on PlayStation 2. The Tokyo Xtreme Racer series has produced a total of six games, the first four being U.S. localizations of the first four Shutokou Battle series games and the final two being U.S. localizations of the first and third Kaido Battle series games.

Gameplay

The game does not make use of regular racing rules; instead, it makes use of SP (Spirit Points) bars, consisting of "health bars" for the player and the rival each. The SP bar is decreased when one hits an obstacle or is behind their opponent. The one with their SP bar running out loses the battle. If the opposing vehicles take different routes, the battle will result in a draw.

The game has an in-game currency called CP. CP can be earned by doing battles with any rival, and can then be used to buy cars and parts.

The player's car performance can deteriorate should they decide not to take measures in which they drive slowly when they're not in a race, or decrease their boost level, especially when they're in a turbo car. However, if the player returns to the garage, the performance of their car will be reset.

The game has a list of 165 cars, all of which are unlicensed and have altered badges to avoid copyright.

Sequels

The hero defeats all the teams, the 13 Devils, "Speed King", and "Zodiac". The player is then challenged by "???", in a dark blue Fairlady Z S30Z (based on the Devil Z from Wangan Midnight) and defeats him as well. The story is followed by the sequel Software:Tokyo Xtreme Racer: Drift, in which an unknown rookie begins his career on touge roads instead. This was also followed by Tokyo Xtreme Racer 3, where many racers from Zero and Drift return with the addition of newer rivals in locations spanning from Tokyo, Nagoya, and Osaka.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic76/100[3]
Review scores
PublicationScore
AllGameStarStarStarStarHalf star[4]
EGM8.17/10[5][lower-alpha 1]
Famitsu34/40[7]
Game Informer8/10[8]
GameSpot7.6/10[9]
GameSpy85%[10]
IGN8.3/10[11]
Next GenerationStarStarStar[12]
OPM (US)StarStarHalf star[13]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[3] However, in his review of the game, Jeff Lundrigan of NextGen repeated the notion from his review of Tokyo Xtreme Racer 2 seven issues ago in saying that the Tokyo Xtreme Racer series "has its fans, and if we can understand the attraction, we don't share it."[12] In Japan, Famitsu gave it a score of 34 out of 40.[7] Jake The Snake of GamePro's website-only review said, "If you're a junky [sic] for driving games and tricked-out cars, you might like Tokyo Racer [sic]---but even you should rent this game before buying."[14][lower-alpha 2]

Notes

  1. In Electronic Gaming Monthly's review of the game, one critic gave it 8.5/10, and the rest gave it each a score of 8/10.
  2. GamePro gave the game two 4/5 scores for graphics and control, 3.5/5 for sound, and 2.5/5 for fun factor.

References

  1. IGN staff (May 29, 2001). "Tokyo Xtreme Racer Zero Drives Home". Ziff Davis. Archived from the original on April 17, 2023. https://web.archive.org/web/20230417164850/https://www.ign.com/articles/2001/05/29/tokyo-xtreme-racer-zero-drives-home. Retrieved March 25, 2024. 
  2. "Tokyo Xtreme Racer (PS2)". Archived from the original on March 28, 2002. https://web.archive.org/web/20020328154019/http://chipsworld.co.uk/detProd.asp?ProductCode=4482. Retrieved December 27, 2023. 
  3. 3.0 3.1 "Tokyo Xtreme Racer Zero". Fandom. Archived from the original on December 13, 2023. https://web.archive.org/web/20231213005530/https://www.metacritic.com/game/tokyo-xtreme-racer-zero/. Retrieved March 25, 2024. 
  4. Thompson, Jon. "Tokyo Xtreme Racer Zero - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114235755/http://www.allgame.com/game.php?id=31684&tab=review. Retrieved December 4, 2014. 
  5. Mielke, James "Milkman"; Sewart, Greg; Dudlak, Jonathan (July 2001). "Tokyo Xtreme Racer Zero". Electronic Gaming Monthly (Ziff Davis) (144): 112. Archived from the original on January 19, 2023. https://web.archive.org/web/20230119023333/https://retrocdn.net/images/e/ea/EGM_US_144.pdf. Retrieved March 25, 2024. 
  6. Suciu, Peter (July 20, 2001). "Tokyo Xtreme Racer: Zero". Greedy Productions Ltd.. Archived from the original on June 22, 2002. https://web.archive.org/web/20020622182152/http://www.elecplay.com/review.html?article=6386&full=1. Retrieved March 25, 2024. 
  7. 7.0 7.1 "プレイステーション2 - 首都高バトル0" (in ja). Famitsu (Enterbrain) 915: 60. June 30, 2006. Archived from the original on October 9, 2014. https://web.archive.org/web/20141009143307/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9481. Retrieved March 25, 2024. 
  8. Kato, Matthew (June 2001). "Tokyo Xtreme Racer: Zero". Game Informer (FuncoLand) (98). http://www.gameinformer.com/Games/Review/200106/R03.0804.1340.47580.htm. Retrieved December 4, 2014. 
  9. Ahmed, Shahed (May 11, 2001). "Tokyo Xtreme Racer: Zero Review [JP Import"]. Fandom. Archived from the original on March 31, 2016. https://web.archive.org/web/20160331134956/https://www.gamespot.com/reviews/tokyo-xtreme-racer-zero-review/1900-2717994/. Retrieved March 25, 2024. 
  10. Carlock, Jamie (June 8, 2001). "Tokyo Xtreme Racer Zero". GameSpy Industries. Archived from the original on June 28, 2001. https://web.archive.org/web/20010628224259/http://www.planetps2.com/features/reviews/2001/tokyoxtremeracerzero/. Retrieved December 4, 2014. 
  11. Smith, David (May 30, 2001). "Tokyo Xtreme Racer: Zero". Ziff Davis. Archived from the original on June 21, 2022. https://web.archive.org/web/20220621181133/https://www.ign.com/articles/2001/05/30/tokyo-xtreme-racer-zero. Retrieved March 25, 2024. 
  12. 12.0 12.1 Lundrigan, Jeff (August 2001). "Tokyo Xtreme Racer Zero". NextGen (Imagine Media) (80): 82. https://archive.org/details/NextGen80Aug2001/page/n83/mode/2up. Retrieved March 25, 2024. 
  13. Davison, John (June 2001). "Tokyo Xtreme Racer Zero". Official U.S. PlayStation Magazine (Ziff Davis) (45): 98. https://archive.org/details/official-us-playstation-magazine-issue-45-june-2001/page/98/mode/2up. Retrieved March 25, 2024. 
  14. Jake The Snake (June 4, 2001). "Tokyo Xtreme Racer: Zero for PS2 on GamePro.com [mislabeled as "Tokyo Racer""]. GamePro (IDG). Archived from the original on February 8, 2005. https://web.archive.org/web/20050208052159/http://www.gamepro.com/sony/ps2/games/reviews/14446.shtml. Retrieved December 4, 2014. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Template:Tokyo Xtreme Racer series