Software:Tokyo Xtreme Racer 2

From HandWiki
Short description: 2000 video game
Tokyo Xtreme Racer 2
North American box art
Developer(s)Genki
Publisher(s)
SeriesTokyo Xtreme Racer
Platform(s)Dreamcast
Release
  • JP: June 22, 2000
  • NA: September 26, 2000[1]
  • EU: January 19, 2001[2]
Genre(s)Racing
Mode(s)Single-player

Tokyo Xtreme Racer 2, known as Shutokō Battle 2 (首都高バトル 2, Shutokō Batoru 2) in Japan and Tokyo Highway Challenge 2 in PAL territories, is a 2000 racing video game and the sequel to Tokyo Xtreme Racer, which is also on the Dreamcast. Tokyo Xtreme Racer 2 has been enhanced with better sound quality and graphics over its predecessor. The game managed to produce two more sequels. It is the last game in the series that was produced for Sega Dreamcast, though some of the game's mechanics were implemented into Daytona USA 2001.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic79/100[3]
Review scores
PublicationScore
Edge5/10[5]
EGM8/10[6][lower-alpha 1]
Famitsu34/40[7]
Game Informer8.5/10[8]
GameFan88%[9][lower-alpha 2]
GameRevolutionB−[10]
GameSpot7.6/10[11]
GameSpy8.5/10[12]
IGN9.3/10[13]
Next GenerationStarStarStar[14]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[3] Jeff Lundrigan of NextGen said in his review of the game that the Tokyo Xtreme Racer series "has its adherents, and while we can clearly understand the attraction, for the most part we can't quite share it."[14] In Japan, Famitsu gave it a score of 34 out of 40.[7] GamePro said that the game "improves on the original, but not enough to make this an engaging racer. Kids, don't try this at home."[15][lower-alpha 3]

Although not reviewed by The Electric Playground, the game was nominated for the "Best Console Driving Game" award at the Blister Awards 2000, which went to Smuggler's Run.[16]

Legacy

In 2001, a sequel for PlayStation 2 called Software:Tokyo Xtreme Racer: Zero was released, with improved graphics and increased number of cars and rivals.

In 2003 Tokyo Xtreme Racer 3 is the third game that was developed for PlayStation 2. The game takes place after the events of previous games. The response to this game was poor and was a limited release. The game was released in Japan and some parts of North America.

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 8.5/10, 8/10, and 7.5/10.
  2. In GameFan's early viewpoint of the game, three critics gave it each a score of 87, 86, and 92.
  3. GamePro gave the game 4/5 for graphics, 2/5 for sound, 3.5/5 for control, and 2.5/5 for fun factor.

References

  1. Dunham, Jeremy (September 26, 2000). "Tokyo Xtreme Racer 2 has Shipped!". Ziff Davis. Archived from the original on November 13, 2023. https://web.archive.org/web/20231113203246/https://www.ign.com/articles/2000/09/27/tokyo-xtreme-racer-2-has-shipped. Retrieved March 24, 2024. 
  2. Bramwell, Tom (January 19, 2001). "Console Releases". Gamer Network. Archived from the original on March 8, 2002. https://web.archive.org/web/20020308175636/http://eurogamer.net/news.php?id=5000. Retrieved March 24, 2024. 
  3. 3.0 3.1 "Tokyo Xtreme Racer 2". Fandom. Archived from the original on March 24, 2024. https://web.archive.org/web/20240324230827/https://www.metacritic.com/game/tokyo-xtreme-racer-2/. Retrieved March 24, 2024. 
  4. Mahood, Andy (November 16, 2000). "Tokyo Xtreme Racer 2". CNET. Archived from the original on December 9, 2000. https://web.archive.org/web/20001209021900/http://www.gamecenter.com/Dreamcast/Reviews/Ter2/. Retrieved May 24, 2022. 
  5. Edge staff (September 2000). "Shutokou Battle 2". Edge (Future Publishing) (88): 104. Archived from the original on November 29, 2022. https://web.archive.org/web/20221129235000/https://retrocdn.net/images/8/86/Edge_UK_088.pdf. Retrieved March 24, 2024. 
  6. Mielke, James "Milkman"; Sewart, Greg; Dudlak, Jonathan (December 2000). "Tokyo Xtreme Racing 2". Electronic Gaming Monthly (Ziff Davis) (137): 204. Archived from the original on September 26, 2022. https://web.archive.org/web/20220926162507/https://retrocdn.net/images/6/62/EGM_US_137.pdf. Retrieved March 24, 2024. 
  7. 7.0 7.1 "ドリームキャスト - 首都高バトル2" (in ja). Famitsu (Enterbrain) 915: 41. June 30, 2006. 
  8. Helgeson, Matt (November 2000). "Tokyo Xtreme Racer 2". Game Informer (FuncoLand) (91). http://www.gameinformer.com/Games/Review/200011/R03.0807.1238.44796.htm. Retrieved December 4, 2014. 
  9. Mylonas, Eric "ECM"; Ngo, George "Eggo"; Weitzner, Jason "Fury (September 2000). "Tokyo Xtreme Racer 2". GameFan (BPA International) 8 (9): 18. https://archive.org/details/Gamefan_Vol_8_Issue_09/page/n19/mode/2up. Retrieved May 24, 2022. 
  10. Gee, Brian (October 2000). "Tokyo Xtreme Racer 2 Review". CraveOnline. Archived from the original on September 24, 2015. https://web.archive.org/web/20150924191123/http://www.gamerevolution.com/review/tokyo-xtreme-racer-2. Retrieved May 24, 2022. 
  11. Robinson, Kyle (July 17, 2000). "Tokyo Xtreme Racer 2 Review [JP Import"]. Fandom. Archived from the original on September 2, 2000. https://web.archive.org/web/20000902045201/http://www.zdnet.com/gamespot/stories/reviews/0,10867,2604621,00.html. Retrieved December 4, 2014. 
  12. digitaltaco (October 19, 2000). "Tokyo Xtreme Racer 2". PlanetDreamcast. Archived from the original on January 24, 2001. https://web.archive.org/web/20010124091900/http://www.planetdreamcast.com/games/reviews/tokyoxtremeracer2/. Retrieved December 4, 2014. 
  13. Gantayat, Anoop (September 27, 2000). "Tokyo Xtreme Racer 2". Ziff Davis. Archived from the original on November 13, 2023. https://web.archive.org/web/20231113203248/https://www.ign.com/articles/2000/09/28/tokyo-xtreme-racer-2. Retrieved March 24, 2024. 
  14. 14.0 14.1 Lundrigan, Jeff (January 2001). "Tokyo Xtreme Racer 2". NextGen (Imagine Media) (73): 97. https://archive.org/details/NextGen73Jan2001/page/n97/mode/2up. Retrieved May 24, 2022. 
  15. Uncle Dust (November 2000). "Tokyo Extreme Racer 2". GamePro (IDG) (146): 152. Archived from the original on July 17, 2023. https://web.archive.org/web/20230717185751/https://retrocdn.net/images/3/36/GamePro_US_146.pdf. Retrieved March 24, 2024. 
  16. EP staff (2001). "Blister Awards 2000 (Console Games 1)". Greedy Productions Ltd.. Archived from the original on August 18, 2001. https://web.archive.org/web/20010818101732/http://www.elecplay.com/feature.html?id=5130&page=4. Retrieved March 26, 2024. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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