Software:Top Gear GT Championship
| Top Gear GT Championship | |
|---|---|
| Developer(s) | Kemco |
| Publisher(s) | Kemco |
| Series | Top Gear |
| Platform(s) | Game Boy Advance |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Top Gear GT Championship, known in Japan as Zen Nihon GT Senshuken (全日本GT選手権, lit. "All-Japan GT Championship"), is a racing game developed and published by Kemco for the Game Boy Advance and released in 2001. The game was a launch title in Japan and Europe[1] for the Game Boy Advance, and was the first Game Boy Advance game in the Top Gear series. The Japanese release was compatible with the Mobile Adapter GB accessory.[2]
Reception
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The game received mixed reviews. NextGen said of the game, "Great paint job, but the engine's not running on all cylinders."[10] In Japan, Famitsu gave it a score of 21 out of 40.[6]
Notes
- ↑ Three critics of Electronic Gaming Monthly gave the game each a score of 4.5/10, 3.5/10, and 5/10.
References
- ↑ IGN staff (February 28, 2001). "Top Gear GT Championship (Preview)". Ziff Davis. Archived from the original on September 3, 2022. https://web.archive.org/web/20220903215355/https://www.ign.com/articles/2001/03/01/top-gear-gt-championship. Retrieved February 18, 2024.
- ↑ "モバイルホームページを見てみよう" (in ja). Nintendo Online Magazine (Nintendo) (36). July 2001. http://www.nintendo.co.jp/nom/0107/05/index.html. Retrieved 4 March 2025.
- ↑ "Top Gear GT Championship for Game Boy Advance". CBS Interactive. Archived from the original on December 5, 2019. https://web.archive.org/web/20191205230129/https://www.gamerankings.com/gba/471241-top-gear-gt-championship/index.html. Retrieved September 3, 2022.
- ↑ Edge staff (May 2001). "Top Gear: All-Japan [sic"]. Edge (Future Publishing) (97): 78. Archived from the original on June 27, 2023. https://web.archive.org/web/20230627223044/https://retrocdn.net/images/c/c6/Edge_UK_097.pdf. Retrieved February 18, 2024.
- ↑ Hager, Dean; Boyer, Crispin; Dudlak, Jonathan (July 2001). "Top Gear GT Championship". Electronic Gaming Monthly (Ziff Davis) (144): 94. Archived from the original on January 19, 2023. https://web.archive.org/web/20230119023333/https://retrocdn.net/images/e/ea/EGM_US_144.pdf. Retrieved February 18, 2024.
- ↑ 6.0 6.1 "全日本GT選手権" (in ja). Famitsu (Enterbrain). Archived from the original on September 3, 2022. https://web.archive.org/web/20220903223204/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12221&redirect=no. Retrieved February 18, 2024.
- ↑ Kuipers, Kévin (April 18, 2001). "Test : All Japan GT [Championship : un moteur qui cale"] (in fr). TF1 Group. Archived from the original on September 3, 2022. https://web.archive.org/web/20220903223206/https://www.gamekult.com/jeux/top-gear-gt-8157/test.html. Retrieved June 5, 2023.
- ↑ "Top Gear GT Championship". GamesMaster (Future Publishing). 2001.
- ↑ Provo, Frank (July 5, 2001). "Top Gear GT Championship Review". Fandom. Archived from the original on January 4, 2005. https://web.archive.org/web/20050104075139/http://www.gamespot.com/gba/driving/topgeargtchampionship/review.html. Retrieved February 18, 2024.
- ↑ 10.0 10.1 "Top Gear GT Championship". NextGen (Imagine Media) (79): 69. July 2001. https://archive.org/details/NextGen79Jul2001/page/n69/mode/2up. Retrieved September 3, 2022.
- ↑ "Top Gear GT Championship". Nintendo Power (Nintendo of America) 145. June 2001.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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