Software:Top Gear Hyper Bike
| Top Gear Hyper Bike | |
|---|---|
North American box art | |
| Developer(s) | Snowblind Studios |
| Publisher(s) | Kemco |
| Series | Top Gear |
| Platform(s) | Nintendo 64 |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Top Gear Hyper-Bike is a racing video game developed by Snowblind Studios and released for the Nintendo 64 in 2000.
Gameplay
Top Gear Hyper-Bike is a motorcycle racing video game that features three gameplay modes and six track layouts.[1] A track editor where players can create their own tracks is also included in the game.[1]
Development
As a follow-up to Top Gear Overdrive, Top Gear Hyper-Bike was developed by Snowblind Studios and runs on an enhanced version of its engine.[2] To make the motorcycle handling and animations more realistic, the game's polygonal racers were segmented into six independent parts.[3] The sound effects of the motorcycle engines were recorded from real bikes in a dealership.[4] The game was presented at the Electronic Entertainment Expo in 1999.[5]
Reception
| Reception | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||
Top Gear Hyper Bike received "mixed" reviews according to the review aggregation website GameRankings.[6]
References
- ↑ 1.0 1.1 1.2 Boulding, Aaron (March 27, 2000). "Top Gear Hyperbike". http://www.ign.com/articles/2000/03/28/top-gear-hyperbike. Retrieved May 30, 2017.
- ↑ "Top Gear Hyper Bike". N64 Magazine (Future Publishing) (33): 24. October 1999.
- ↑ "Top Gear Hyper-Bike Exposed". March 27, 1999. Archived from the original on May 24, 2014. https://web.archive.org/web/20140524043345/http://www.ign.com/articles/1999/03/27/top-gear-hyper-bike-exposed. Retrieved January 24, 2020.
- ↑ Austin, Dean (November 30, 1999). "Talking Dirt Bikes". Archived from the original on January 21, 2020. https://web.archive.org/web/20200121215222/https://www.ign.com/articles/1999/11/30/talking-dirt-bikes. Retrieved January 21, 2020.
- ↑ "Top Gear Hyperbike". March 24, 2000. Archived from the original on January 23, 2020. https://web.archive.org/web/20200123212023/https://www.ign.com/articles/2000/03/24/top-gear-hyperbike-2. Retrieved January 23, 2020.
- ↑ 6.0 6.1 "Top Gear Hyper-Bike for Nintendo 64". GameRankings. http://www.gamerankings.com/n64/199066-top-gear-hyper-bike/index.html. Retrieved May 30, 2017.
- ↑ McCall, Scott. "Top Gear Hyper-Bike - Review". AllGame. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116003517/http://www.allgame.com/game.php?id=19935&tab=review. Retrieved May 30, 2017.
- ↑ EGM staff (March 2000). "Top Gear Hyperbike [sic]". Electronic Gaming Monthly (128): 227.
- ↑ Fitzloff, Jay (March 2000). "Top Gear Hyper Bike". Game Informer (83). Archived from the original on December 1, 2000. https://web.archive.org/web/20001201225200/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4953. Retrieved May 30, 2017.
- ↑ The Freshman (April 6, 2000). "Top Gear Hyper-Bike Review for N64 on GamePro.com". GamePro. Archived from the original on February 20, 2005. https://web.archive.org/web/20050220214254/http://gamepro.com/nintendo/n64/games/reviews/5242.shtml. Retrieved May 30, 2017.
- ↑ "Top Gear Hyper-Bike". Nintendo Power (Nintendo of America) (130): 121. March 2000.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
