Software:Top Gun: Combat Zones

From HandWiki
Short description: 2001 video game
Top Gun: Combat Zones
North American PlayStation 2 cover art
Developer(s)Digital Integration (PS2/GameCube)
Titus Interactive Studio (GBA)
Publisher(s)Titus Interactive (PS2/GameCube)
Mastiff (GBA)
SeriesTop Gun
Platform(s)
Release
Genre(s)Combat flight simulation
Mode(s)Single-player

Top Gun: Combat Zones is a combat flight simulation game named after the 1986 film Top Gun. It was developed by British studio Digital Integration[5] and published by Titus Interactive. It was originally released for the PlayStation 2 in 2001, followed by a GameCube version in 2002. Versions were also released for the Game Boy Advance and Microsoft Windows.

Gameplay

Top Gun: Combat Zones is a combat flight simulation game. The game includes the main "Game" mode and the "Quick Start" mode. Game mode features 36 missions played across three eras, set respectively in Vietnam, the Gulf States, and the Arctic Circle. Several training missions take place at San Diego's Miramar base at the beginning of each era before the player moves on to live combat. The player begins with an F-14 Tomcat fighter jet. Seven additional planes are unlocked as the game progresses: F-18 Hornet, F-22 Raptor, F-4 Phantom, X-32, YF-23, Osprey, and Harrier.[6][7][8][9][10][11]

There are various mission objectives, such as destroying a target, providing air support for an evacuation, or escorting allies. Each mission includes a time limit. The player's weapons include bombs, a machine gun, and several types of missiles. A map informs the player of nearby enemies, although it does not specify their altitude. The player can view the game from within the cockpit, or can choose from several exterior perspectives. Points are awarded to the player for actions such as flying close to buildings or performing certain aerial moves. In Quick Start, the player can create a customized mission with selectable settings such as the number of enemies and the playing location. The GameCube version includes "simple" and "expert" controller settings.[6][7][10][8][9][11] The Game Boy Advance version features the same locations as the other versions.[12]

Development and release

In January 1999, Titus Software secured the rights to produce video games based on the 1986 film Top Gun.[13] The game is named after the film but is not directly related.[14][15] Top Gun: Combat Zones was developed by Titus' Digital Integration, and was published by Titus in October 2001, for PlayStation 2 (PS2).[16]

Titus later released a GameCube version of Top Gun: Combat Zones.[17][18] The GameCube version featured improvements over the PS2 version, including enhanced resolution and draw distance, and the addition of new control options.[19][20] The GameCube version was released later in 2002.[21][11][22]

In January 2003, Titus announced that the game would be released on Microsoft Windows.[23] This version was released in Europe in April 2003.[16] In late 2004, Mastiff re-released the game on PS2 and GameCube through a deal with Titus.[24][25] The Game Boy Advance version, developed by Titus, was also published by Mastiff in 2004.[12]

Reception

Reception
Review scores
PublicationScore
GCPS2
AllGameN/AStarStarStar[28]
EGMN/A4.5/10[29]
Famitsu29/40[30]28/40[31]
Game Informer6.75/10[32]7.75/10[33]
GameProN/AStarStarStarHalf star[34]
GameRevolutionN/AD−[7]
GameSpotN/A6.2/10[35]
GameSpyStarStarStar[8]73%[9]
GameZone7/10[11]7/10[36]
IGN4.8/10[10]5.9/10[6]
Nintendo Power3.1/5[37]N/A
OPM (US)N/AStarStarStar[38]
Aggregate score
Metacritic59/100[26]63/100[27]

The GameCube and PlayStation 2 versions received mixed reviews according to the review aggregation website Metacritic.[26][27] Nintendo Power gave the GameCube version a mixed review, about three months before its U.S. release date.[37] In Japan, where both console versions were ported for release under the name Top Gun: Ace of the Sky (トップガン 〜エース オブ ザ スカイ〜, Toppu Gan 〜Ēsu obu za Sukai〜) on December 26, 2002, Famitsu gave it a score of 29 out of 40 for the GameCube version,[30] and 28 out of 40 for the PS2 version.[31]

Reviewers noted that aside from the title, the game has no relation to the film.[28][7][34][8][9][10] Fran Mirabella III of IGN found the title misleading.[10] Barak Tutterrow of GameSpy was surprised that Digital Integration did not take advantage of the "opportunity that the Top Gun name offers".[9] Doug Radcliffe of GameSpot was disappointed that the game did not make more use of the Top Gun license.[35]

Reviewers criticized the game's minimal storyline.[7][8][11][9] Steve Steinberg of GameSpy said that the game contains minimal storyline.[8] Ralph Edwards of IGN was critical of the missions, graphics and minimal story.[6] Tutterrow was also critical to the game.[9]

GameZone's Louis Bedigian felt that Top Gun: Combat Zones and Star Wars: Starfighter were the best flight games available for the PS2.[36] Other critics opined that Software:Ace Combat 04: Shattered Skies was a superior game.[6][9][35] Tim Surette of GameZone wrote that the game is entertaining and frustrating at the same time.[11] Edwards stated that the game lacks the fun factor.[6] Computer and Video Games called it a "dull shoot 'em up".[39] Critics considered the controls easy to use,[34][36][8][6] but were critical of the in-game map for difficulty in locating enemies.[28][6][8] Radcliffe criticized the presence of a time limit.[35] GamePro wrote that the missions can become surprisingly dull and repetitive, with little tension and action.[34] AllGame's Jon Thompson praised the game's variety, but stated that the planes largely handled the same as one another.[28]

Some critics praised the visuals, but felt that the game did not take full advantage of the PS2's graphical capabilities.[8][36][6] Shawn Sanders of GameRevolution was critical of the graphics,[7] while Thompson considered them average.[28] Some criticized the explosions for their poor graphical quality.[7][9] Radcliffe considered the plane explosions unimpressive, stating that they resemble toy plane models detonated by firecrackers.[35]

Sanders said that the sound was probably the only decent aspect of the game.[7] Edwards praised the sound effects, but was critical of the goofy elevator music.[6] Tutterrow also praised the sound effects, but was critical of the music.[9] Radcliffe found the use of rock music uninspired,[35] and GamePro was critical of the "subdued" sound effects and "cheesy" guitar riffs. Thompson considered the music average and the sound effects generic.[28]

Some critics considered the GameCube version to be an improvement over its PS2 counterpart.[22] Lee Skittrell of Computer and Video Games praised the improved controls and higher resolution of the GameCube version, but still found the graphics unremarkable. Skittrell also stated that the game was still lacking a "real sense of speed", writing that "surely tearing through canyons in a fighter jet should be far more exciting than this?" Skittrell believed that Star Wars: Rogue Squadron II – Rogue Leader was a superior game.[22]

Surette praised the GameCube version for its graphics and simple controls.[11] Mirabella described the graphics, especially at low altitude, as blurry and outdated.[10] Steinberg had mixed feelings about the graphics of the GameCube version, stating that the game looked better while flying at high altitude. He also felt that the "simple" and "expert" control settings were too easy and too difficult respectively. Steinberg enjoyed the sound effects of the GameCube version, but described the music as "generic techno junk".[8] Mirabella criticized the mix of "cheesy" guitar ballads and "modern techno beats".[10] Surette considered the sound to be below average.[11]

The game sold more than 350,000 units for the PlayStation 2.[40]

References

  1. "Titus Interactive: The highly anticipated game Top Gun™ Combat Zones available on PlayStation®2". November 16, 2001. http://www.titus-interactive.com/index.php?lang=en&pg=press/011116. 
  2. Bramwell, Tom (November 8, 2002). "What's New?". Gamer Network. https://www.eurogamer.net/article-46956. 
  3. Yeung, Karlie (November 1, 2002). "Titus Ships Top Gun: Combat Zones". NINWR, LLC. https://www.nintendoworldreport.com/news/7976/titus-ships-top-gun-combat-zones. 
  4. Bramwell, Tom (April 11, 2003). "Titus turns PC into a Combat Zone". Gamer Network. https://www.eurogamer.net/article-47723. 
  5. "Digital Integration Ltd.". Atari SA. https://www.mobygames.com/company/751/digital-integration-ltd/. 
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 Edwards, Ralph (October 30, 2001). "Top Gun: Combat Zones (PS2)". Ziff Davis. https://www.ign.com/articles/2001/10/31/top-gun-combat-zones-2. 
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Sanders, Shawn (December 2001). "Top Gun: Combat Zones Review (PS2)". CraveOnline. https://www.gamerevolution.com/review/33525-top-gun-combat-zones-review. 
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 Steinberg, Steve (November 25, 2002). "GameSpy: Top Gun: Combat Zones (GCN)". IGN Entertainment. http://cube.gamespy.com/gamecube/top-gun-combat-zones/568535p1.html. 
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 Tutterrow, Barak (November 28, 2001). "Top Gun: Combat Zones (PS2)". IGN Entertainment. http://archive.gamespy.com/reviews/november01/topgunps2/. 
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Mirabella III, Fran (November 21, 2002). "Top Gun: Combat Zones (GCN)". Ziff Davis. https://www.ign.com/articles/2002/11/21/top-gun-combat-zones. 
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Surette, Tim (November 27, 2002). "Top Gun: Combat Zones - GC - Review". https://www.gamezone.com/reviews/top_gun_combat_zones_gc_review/. 
  12. 12.0 12.1 "Top Gun: Combat Zones - Overview (GBA)". All Media Network. http://www.allgame.com/game.php?id=46818. 
  13. Fudge, James (January 5, 1999). "Titus Software secures Top Gun License". Computer Games Strategy Plus (Strategy Plus, Inc.). http://www.cdmag.com/articles/016/116/topgun.html. 
  14. MacDonald, Ryan (August 9, 2001). "Top Gun: Combat Zones Preview [date mislabeled as "March 14, 2003""]. Fandom. https://www.gamespot.com/articles/top-gun-combat-zones-preview/1100-2803179/. 
  15. Cooper, Michael (October 12, 2001). "PS2 Preview: Top Gun: Combat Zones". Computer and Video Games (Future Publishing). http://www.computerandvideogames.com/article.php?id=20103. 
  16. 16.0 16.1 Calvert, Justin (April 11, 2003). "First look: Top Gun: Combat Zones". Fandom. https://www.gamespot.com/articles/first-look-top-gun-combat-zones/1100-6024984. 
  17. IGN staff (February 5, 2002). "Fly Into GameCube's Danger Zone". Ziff Davis. https://www.ign.com/articles/2002/02/05/fly-into-gamecubes-danger-zone. 
  18. Varanini, Giancarlo (February 6, 2002). "Top Gun Combat Zones for the GameCube announced". Fandom. https://www.gamespot.com/articles/top-gun-combat-zones-for-the-gamecube-announced/1100-2845952. 
  19. Minkley, Johnny (June 18, 2002). "Titus gunning for the top". Computer and Video Games (Future Publishing). http://www.computerandvideogames.com/article.php?id=58434. 
  20. Deci, T.J.. "Top Gun: Combat Zones (GC) - Overview". All Media Network. http://www.allgame.com/game.php?id=38181. 
  21. IGN staff (April 10, 2002). "Titus Reveals E3 Plans". https://www.ign.com/articles/2002/04/10/titus-reveals-e3-plans. 
  22. 22.0 22.1 22.2 Skittrell, Lee (September 6, 2002). "GameCube Review: Top Gun [Combat Zones"]. Future Publishing. http://www.computerandvideogames.com/article.php?id=80146. 
  23. "Titus Interactive: Top Gun™ -Combat Zone". http://www.titus-interactive.com/index.php?lang=en&pg=press/030114. 
  24. Surette, Tim (November 12, 2004). "Top Gun heading back into danger zone". Fandom. https://www.gamespot.com/articles/top-gun-heading-back-into-danger-zone/1100-6113067. 
  25. Dunham, Jeremy (November 12, 2004). "Top Gun Re-Released". Ziff Davis. https://www.ign.com/articles/2004/11/12/top-gun-re-released. 
  26. 26.0 26.1 "Top Gun: Combat Zones for GameCube Reviews". Fandom. https://www.metacritic.com/game/top-gun-combat-zones/critic-reviews/?platform=gamecube. 
  27. 27.0 27.1 "Top Gun: Combat Zones for PlayStation 2 Reviews". Fandom. https://www.metacritic.com/game/top-gun-combat-zones/critic-reviews/?platform=playstation-2. 
  28. 28.0 28.1 28.2 28.3 28.4 28.5 Thompson, Jon. "Top Gun: Combat Zones (PS2) - Review". All Media Network. http://www.allgame.com/game.php?id=28746&tab=review. 
  29. Rybicki, Joe (January 2002). "Top Gun: Combat Zones (PS2)". Electronic Gaming Monthly (Ziff Davis) (150): 222. https://retrocdn.net/images/3/31/EGM_US_150.pdf. Retrieved April 10, 2023. 
  30. 30.0 30.1 "トップガン 〜エース オブ ザ スカイ〜 [ゲームキューブ"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9946&redirect=no. Retrieved April 10, 2023. 
  31. 31.0 31.1 "トップガン 〜エース オブ ザ スカイ〜 [PS2"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9947&redirect=no. Retrieved April 10, 2023. 
  32. Brogger, Kristian (November 2002). "Top Gun: Combat Zones (GC)". Game Informer (FuncoLand) (115): 96. http://www.gameinformer.com/Games/Review/200211/R03.0807.1245.59176.htm. Retrieved April 10, 2023. 
  33. "Top Gun: Combat Zones (PS2)". Game Informer (FuncoLand) (102). October 2001. 
  34. 34.0 34.1 34.2 34.3 Jake The Snake (November 1, 2001). "Top Gun: Combat Zones Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/17780.shtml. 
  35. 35.0 35.1 35.2 35.3 35.4 35.5 Radcliffe, Doug (October 30, 2001). "Top Gun: Combat Zones Review [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/top-gun-combat-zones-review/1900-2821315/. 
  36. 36.0 36.1 36.2 36.3 Bedigian, Louis (November 29, 2001). "Top Gun: Combat Zones - PS2 - Review". https://www.gamezone.com/reviews/top_gun_combat_zones_ps2_review/. 
  37. 37.0 37.1 "Top Gun: Combat Zones". Nintendo Power (Nintendo of America) 159: 144. August 2002. 
  38. Rybicki, Joe (November 2001). "Top Gun: Combat Zones". Official U.S. PlayStation Magazine (Ziff Davis) (50): 160. https://archive.org/details/official-us-playstation-magazine-issue-50-november-2001/page/160/mode/2up. Retrieved April 10, 2023. 
  39. CVG staff (December 19, 2001). "PS2 Review: Top Gun [Combat Zones"]. Computer and Video Games (Future Publishing). http://www.computerandvideogames.com/article.php?id=22015. 
  40. "First six months of the fiscal year 2001/2002 Net revenues: EUR 75.3 million". February 14, 2002. http://www.titusgames.com/company/press/pr_020214.php. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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