Software:Torpedo Fire

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Torpedo Fire
Torpedo Fire.jpg
Publisher(s)Strategic Simulations
Designer(s)John Lyon[1]
Platform(s)Apple II
Release1981
Genre(s)Turn-based strategy

Torpedo Fire is a turn-based submarine warfare game written by John Lyon for the Apple II and published by Strategic Simulations in 1981.[1]

Gameplay

Torpedo Fire is a game in which a submarine attack against a convoy is simulated.[2] It is designed for two players, each turn covering 60 seconds of simulation time.[3]

Reception

Forrest Johnson reviewed Torpedo Fire in The Space Gamer No. 41.[2] Johnson commented that "I cannot help but feel that Strategic Simulations has taken a wrong turn somewhere. I hope they find their way again soon."[2] In Video Games, Rich Sutton said playability concerns meant that he "only recommended [Torpedo Fire] for the advanced player who desires the most accurate simulation on the market".[4]

Bob Proctor, in a detailed analysis for Computer Gaming World, concluded "Although extremely well conceived, the concepts could have been better implemented. "[3]

Reviews

Legacy

In early 1982, designer Gary Grigsby got his break in the game industry when he called Strategic Simulations' hotline with a question about Torpedo Fire, which he owned a copy of at the time. Getting into a conversation with company head Joel Billings paved the way for SSI's release of Grigsby's title Guadalcanal Campaign.[6]

References

  1. 1.0 1.1 Hague, James. "The Giant List of Classic Game Programmers". https://dadgum.com/giantlist/. 
  2. 2.0 2.1 2.2 Johnson, Forrest (July 1981). "Capsule Reviews". The Space Gamer (Steve Jackson Games) (41): 36. 
  3. 3.0 3.1 Proctor, Bob (November–December 1981). "Torpedo Fire: Review and Analysis". Computer Gaming World 1 (1): 9–12. https://archive.org/details/19811112Issue1/page/n9. 
  4. Sutton, Rich (October 1993). "War Games: A Battle Plan for Attacking Video Simulations". Video Games 2 (1): 40, 41, 44–48. 
  5. "Video Games - Volume 2 Number 01 (1983-10)(Pumpkin Press)(US)". October 1983. https://archive.org/details/Video_Games_Volume_2_Number_01_1983-10_Pumpkin_Press_US/page/n45/mode/2up. 
  6. Staff (January 23, 2011). "Interview: War in the East Developers". Wargamer. Archived from the original on February 3, 2011. https://web.archive.org/web/20110203052400/http://www.wargamer.com/article/2983/war-in-the-east-developers.