Software:Tower of Babel (1989 video game)

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Short description: 1989 video game
Tower of Babel
Developer(s)Rainbird Software
Publisher(s)Microprose Software
Designer(s)Pete Cooke
Platform(s)Amiga, Atari ST, Acorn Archimedes
Release
Genre(s)Puzzle
Mode(s)Single-player

Tower of Babel is a computer game for the Amiga, Atari ST and Acorn Archimedes systems programmed by Pete Cooke, developed by Rainbird Software and released by Microprose Software in 1989. It is a puzzle video game played on a three-dimensional tower-like grid viewed in vector graphics with filled polygons.

Background

The plot of the game is based on the biblical story of the Tower of Babel. At the height of the tower's construction, while it failed in its original purpose to directly contact God, it caught the attention of a passing Zandorian alien spaceship. The Zantorians descended and left three spider-like robots to help the Shinarians in constructing the tower. However, distrust broke out among the two species, and the humans betrayed the robots, stealing their energy packs (called "Klondikes"). Playing the robots, it is the player's job to find the energy packs to be able to get back home to Zantor.

Gameplay

Screenshot from the Amiga version.

The game play is purely puzzle-based. The famous Tower of Babel itself does not actually appear; instead there are several differently-configured 8*8*4 towers (four floors of 8*8 squares each).

The Zantorians robots are called the Grabber, the Pusher and the Zapper. Each of these has different abilities. The Grabber can collect Klondikes and operate various devices, the Pusher can push things further away, and the Zapper can destroy things. In a tower, players can be assigned any combination of these robots, depending on the tower's design. In each tower, the player's goal is either to destroy a set number of objects, collect a set number of Klondikes, or both. Towers with Klondikes to collect need the Grabber, but the other robots can sometimes be superfluous, and indeed, the destruction of these robots is sometimes necessary for the completion of a tower.

Everything in the game is viewed in a realistic 3D vector graphics view, but the actual movement in the game is far more contained than in games usually associated with such graphics, only allowing square-by-square movement in rectangular directions and vertical movement using special lifts.

Various devices, sentry mechanisms and autonomous robots also inhabit each tower. Some of these can be used to gain an advantage, while some hinder progress.

Editor

Tower of Babel also includes a construction kit where players can design their own towers and save them to disk for later play and distribution. The towers can be password-protected to avoid spoiling them by looking directly at the design.

One feature of the game is the ability to program the robots. Each robot can be given up to eight orders (for example: Forward, Forward, Left, Fire, Right, Forward). In some levels, programming the robots is mandatory, as they need to coordinate their actions in order to solve the level.

Game objects

Block
Can be pushed around but cannot be shot.
Converter
Changes laser beams into pushing beams and vice versa.
Exchanger
When activated by the Grabber, switches places with it and vanishes. Deflects laser beams back to their source.
Flag
Does nothing but fly in the wind and get in the way. Its only use is to be destroyed.
Force up/down
When activated by the Grabber, moves all lifts not currently holding something either up or down.
Freezer
When activated by the Grabber, temporarily freezes everything in the tower except the robots and the lifts. Once used, takes several seconds to recharge.
Glass block
Can be pushed around. Shooting at it deflects the laser beam back to its source, destroying whoever shot at it.
Hopper
Hops around in a random fashion. Can be destroyed by shooting it.
Klondike
The robots' energy pack. Can be collected by the Grabber.
Lizard
Constantly moves in a straight line. When changing direction, eats away a floor tile. Cannot be shot.
Mine
When it is pushed next to an object, or an object is pushed next to it, it explodes, destroying everything it touches.
Prism
Deflects laser beams at a 90° angle. Can be pushed.
Pushing cannon
Constantly fires a pushing beam. Comes in two varieties, fixed and rotating. Cannot be shot.
Time bomb
When the timer reaches zero, it explodes, destroying everything it touches. Can be pushed.
Watcher
Moves around in a random fashion. Cannot be shot.
Wiper
When activated by the Grabber, eats away all floor tiles in a cross-shaped pattern with itself at the centre.
Worm
Constantly moves in a straight line. Shooting at it makes it reverse direction. When trapped, can be pushed sideways. Moving worms cannot be pushed.
Zapping cannon
Constantly fires a lethal laser beam. Comes in two varieties, fixed and rotating. Can be destroyed by shooting it.

Further reading

  • Jeux & Stratégie nouvelle formule #6[1]

Legacy

Triogical is a Freeware puzzle game for Microsoft Windows inspired by Tower of Babel.

Due to its unique nature and the easily usable editor the game has acquired a small, but very dedicated community of fans. Thanks to emulation software like WinUAE the game can be played on modern PCs and homemade towers swapped via the Internet. Currently there is one remake in the making.

In July 2015, a remake for iPhone and iPad was released by Laser Point Software Ltd.

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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