Software:Toy Commander

From HandWiki
Short description: 1999 video game
Toy Commander
Developer(s)No Cliché
Publisher(s)Sega
Director(s)Frédérick Raynal
Producer(s)Frantz Cournil
Designer(s)Lionel Chaze
Didier Quentin
Programmer(s)Serge Plagnol
Frantz Cournil
Artist(s)Didier Chanfray
Composer(s)Philippe Vachey
Platform(s)Dreamcast
Release
  • EU: October 14, 1999
  • NA: November 2, 1999[1]
Genre(s)Action, adventure
Mode(s)Single-player, multiplayer

Toy Commander is an action game for the Dreamcast developed by No Cliché and published by Sega.

A Microsoft Windows version was planned for release in 2001, but despite being almost completed, it was ultimately cancelled, due to No Cliché shutting down the following year.

Plot

The game's plot revolves around a child named Andy (Guthy in the European game, mostly referred to on screen as "Toy Commander"), who gets new army-themed toys for Christmas, and neglects his childhood favorites. The toys, led by Huggy Bear, Andy's childhood teddy bear, rebel and try to destroy the new toys.

Each boss in the game has taken over a specific area of the house, serving as one of Huggy Bear's Generals.

Gameplay

In the game, the player must complete missions by controlling toys (usually in the form of vehicles). These missions take place in rooms of a house. The game is known for its unique tasks themed around the various household areas. For instance, the first mission, which takes place in the kitchen, is a basic training level involving swapping vehicles and different types, including a helicopter, pick-up and plane. Meanwhile, the second level involves using a toy car to roll eggs over to a pot of boiling water.

The game has five basic types of playable vehicles: race cars, which are primarily used in racing missions (although some missions have the player navigating mazes in race cars), armed ground vehicles such as tanks or trucks with rocket launchers, airplanes, helicopters, and transport vehicles (which are always unarmed, but are typically used to transport various smaller toys). Not all vehicles are available for use outside of one-player, which are the unarmed and transport vehicles.

A battle mode, with other modes, is also available in the game for multiple players, allowing up to four players, with no online play.

Development

When interviewed by Official Dreamcast Magazine the game's executive producer David Chomard stated that:

...the original idea [for Toy Commander] comes from Didier Chanfray, our artistic director, and Frédérick Raynal, our creative director. The basic idea was to fly small planes and fight in a house. Then the idea of having plenty of small missions with different styles of gameplay and vehicles was added. Finally, the storyline of the rebellion of toys was added.[2]

Chomard said that No Cliché attempted to "avoid any comparison to Toy Story" but acknowledged that the studio were "big fans of Micro Machines, and it's true we took it as a reference of a good game with small cars". However, in a later interview with programmer Frantz Cournil it was stated that "Didier Chanfray, the art director, had the soul of a child and he loved the Toy Story computer-animated film", which led to him wanting to produce "a game in which everyone could remember their childhood and the toys they played with in their house".[3]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings79%[4]
Review scores
PublicationScore
AllGameStarStar[5]
Edge6/10[7]
EGM8.375/10[8]
Famitsu25/40[9]
Game Informer8.75/10[10]
GameFan87%[11]
GamePro(S.L.) StarStarStarStarHalf star[12]
(M.M.) StarStarStarStar[13]
GameRevolutionA−[14]
GameSpot6.7/10[15]
GameSpy8.5/10[16]
IGN8.9/10[17]
Next GenerationStarStarStarStar[18]

The game received favorable reviews according to the review aggregation website GameRankings.[4] Brandon Justice of IGN said, "The strong sense of atmosphere can be attributed in large part to the game's subtle but spectacular visuals," and added, "Most of the time, the game finds a nice balance between challenging and competitively frustrating."[17] Jeff Gerstmann of GameSpot said in his early review of the game, "Toy Commander does a nice job in the graphics department. The game has an extremely frustrating learning curve, since you must get used to the control while dealing with missions that require an extremely delicate touch"; he then remarked at the end of the review, "It should make for an excellent rental, but most players won't remain interested for more than three days."[15]

In most of the causal reviews of Toy Commander, players enjoy the graphics more than the tricky control scheme on difficult levels. Adam Pavlacka of NextGen said of the game, "If there's trouble in paradise, it's that success in a given mission is often a matter of trial and error (instructions are often vague), and playing certain stages over and over can grow tiresome. Also, the difficulty level varies widely, with seemingly impossible tasks followed by something so simple that you crack it the first try. Still, you owe it to yourself to try this one."[18] In Japan, where the game was ported for release under the name Totsugeki! Teketeke!! Toy Ranger (突撃!てけてけ!! トイ・レンジャー, Totsugeki! Teketeke!! Toi Renjā, lit. "Charge! Scrape Scrape!! Toy Ranger") on January 6, 2000,[19] Famitsu gave it a score of 25 out of 40.[9]

No Cliché

No Cliché
TypeSubsidiary
IndustryVideo games
FateDissolved
PredecessorAdeline Software International
Founded1999
Defunct2001
HeadquartersFrance
Key people
Frédérick Raynal
ProductsToy Commander
Toy Racer
ParentSega

No Cliché was a France -based game development company who created games for the Dreamcast, led by French developer Frédérick Raynal. The core team was previously established in Adeline Software International, before being bought by Sega. Adeline's parent company, Delphine Software International, retained the rights to Adeline's intellectual properties.[20]

No Cliché was best known for its first Dreamcast title, Toy Commander, released in 1999. In 2000, it produced Toy Racer and helped Raster Productions into coding localisation for the European release of its Dreamcast Quake III Arena port. In 2001, Sega Europe stopped development on many Dreamcast European games, causing the company to cease development on its current project at the time, Agartha, a survival horror game.[21] No Cliché remained together for a little while after the cancellation, attempting to create a PC port of Toy Commander. However, the group split before it could be finished. No Cliché went quiet, but Adeline Software continued to remain active until they were shut down in 2004. Raynal went on to work for a new developer, F4-Toys, which failed to find a publisher for their first title, Trium Planeta, and then switched to developing serious games. He then founded Ludoid, and has also begun working with Ubisoft.

Games

  • Toy Commander (1999)
  • Quake III Arena (2000) (European release coding localisation)
  • Toy Racer (2000)
  • Agartha (cancelled 2001)

Legacy

Toy Racer cover art

No Cliché created a special Christmas-themed demo of "Toy Commander" exclusive for Official Dreamcast Magazine. The game, entitled "Toy Commander: Christmas Surprise", appeared in both the U.K. and U.S. editions in their Holiday 2000 issues.[22]

No Cliché also created a special summer-themed demo of "Toy Commander" exclusive for Official Dreamcast Magazine. The game, entitled "Toy Commander: Summer Special", appeared in both the U.K. and U.S. editions in special issues.[citation needed]

A sequel/spin-off, entitled Toy Racer, was released in Europe on December 22, 2000 for the Dreamcast. It was developed by No Cliché and published by Sega. The game also serves as an expansion to Toy Commander and its racing sections, designed exclusively for both offline and online multiplayer modes for up to four players. As a result, there is no possibility to play against AI controlled players, being the only single player features of the game both a Practice and a Time Attack modes. Toy Racer was only released in Europe at a low budget price of £5, £1 of which was designated to charity. North American and Japanese releases were planned and all set in 2001, but were cancelled for unknown reasons. It did not meet the same commercial success as its predecessor, having a much more limited single-player mode but shares similar toys, often in a different livery and using the same rooms in the house. The online functions of Toy Racer were revived as a part of the project dcserv.org on December 3, 2014.

References

  1. Justice, Brandon (October 14, 1999). "Toy Commander Comes Out to Play a Bit Late". Ziff Davis. https://www.ign.com/articles/1999/10/15/toy-commander-comes-out-to-play-a-bit-late. Retrieved October 22, 2020. 
  2. "In the hot seat with David Chomard". Official Dreamcast Magazine (UK ) (Dennis Publishing) (3): 120–121. 9 December 1999. 
  3. "Interview with Frantz Cournil, Toy Racer Project Manager" (in en-US). 7 August 2019. https://dreamcastlive.net/blogs/post/interview-with-frantz-cournil-toy-racer-project-manager/. 
  4. 4.0 4.1 "Toy Commander for Dreamcast". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505054400/https://www.gamerankings.com/dreamcast/199093-toy-commander/index.html. Retrieved October 22, 2020. 
  5. Nguyen, Cal. "Toy Commander - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114162106/http://www.allgame.com/game.php?id=20166&tab=review. Retrieved October 22, 2020. 
  6. Gaudiosi, Peyton (November 17, 1999). "Toy Commander". CNET. Archived from the original on August 23, 2000. https://web.archive.org/web/20000823052352/http://gamecenter.com/Consoles/Dreamcast/Toycomm/. Retrieved June 14, 2022. 
  7. Edge staff (November 1999). "Toy Commander". Edge (Future Publishing) (78): 76. https://retrocdn.net/images/c/c7/Edge_UK_078.pdf. Retrieved June 14, 2022. 
  8. Davidson, John; Boyer, Crispin; Hsu, Dan "Shoe"; Smith, Shawn (December 1999). "Toy Commander". Electronic Gaming Monthly (Ziff Davis) (125): 267. https://retrocdn.net/images/6/6d/EGM_US_125.pdf. Retrieved June 14, 2022. 
  9. 9.0 9.1 "突撃!てけてけ!! トイ・レンジャー [ドリームキャスト"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12803&redirect=no. Retrieved October 22, 2020. 
  10. Fitzloff, Jay; Anderson, Paul; Reiner, Andrew (November 1999). "Toy Commander". Game Informer (FuncoLand) (79). Archived from the original on June 5, 2000. https://web.archive.org/web/20000605010450/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4179. Retrieved October 22, 2020. 
  11. Weitzner, Jason "Fury"; Ngo, George "Eggo"; Rodriguez, Tyrone "Cerberus" (January 2000). "Toy Commander". GameFan (Shinno Media) 8 (1): 18. https://archive.org/details/Gamefan_Vol_8_Issue_01/page/n19/mode/2up. Retrieved October 22, 2020. 
  12. Scary Larry (October 27, 1999). "Toy Commander Review for Dreamcast on GamePro.com". GamePro (IDG Entertainment). Archived from the original on October 29, 2004. https://web.archive.org/web/20041029055417/http://www.gamepro.com/sega/dreamcast/games/reviews/2699.shtml. Retrieved October 22, 2020. 
  13. Major Mike (December 1999). "Toy Commander". GamePro (IDG Entertainment) (135): 196. https://archive.org/details/GamePro_Issue_135_December_1999_U/page/n189/mode/2up. Retrieved February 11, 2021. 
  14. Colin (December 1999). "Toy Commander Review". CraveOnline. Archived from the original on December 19, 2016. https://web.archive.org/web/20161219054647/http://www.gamerevolution.com/review/toy-commander. Retrieved October 22, 2020. 
  15. 15.0 15.1 Gerstmann, Jeff (October 5, 1999). "Toy Commander Review". Red Ventures. https://www.gamespot.com/reviews/toy-commander-review/1900-2540738/. Retrieved October 22, 2020. 
  16. Tren (October 20, 1999). "Toy Commander". IGN Entertainment. Archived from the original on January 25, 2009. https://web.archive.org/web/20090125095516/http://www.planetdreamcast.com/games/reviews/toycommander/. Retrieved October 22, 2020. 
  17. 17.0 17.1 Justice, Brandon (November 4, 1999). "Toy Commander". Ziff Davis. https://www.ign.com/articles/1999/11/05/toy-commander. 
  18. 18.0 18.1 Lundrigan, Jeff (December 1999). "Toy Commander". NextGen (Imagine Media) (60): 104. https://archive.org/details/NextGen60Dec1999/page/n105/mode/2up. Retrieved October 22, 2020. 
  19. Gantayat, Anoop (November 19, 1999). "Toy Commander Gets a Japanese Date". Ziff Davis. https://www.ign.com/articles/1999/11/20/toy-commander-gets-a-japanese-date. Retrieved January 6, 2014. 
  20. "In the Studio". Next Generation (Imagine Media) (34): 26. October 1997. https://archive.org/details/NEXT_Generation_34/page/n27/mode/2up. Retrieved October 22, 2020. 
  21. Fahs, Travis (June 23, 2008). "Alone in the Dark Retrospective". Ziff Davis. https://www.ign.com/articles/2008/06/23/alone-in-the-dark-restrospective. Retrieved October 22, 2020. 
  22. Charnock, Tom (August 2014). "The Land Before DLC: Toy Commander". http://www.thedreamcastjunkyard.co.uk/2014/08/the-land-before-dlc-toy-commander.html. Retrieved June 19, 2018. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari