Software:Toy Story 2 (video game)
| Toy Story 2 | |
|---|---|
| Developer(s) | Tiertex Design Studios |
| Publisher(s) | THQ |
| Artist(s) | Kevin Knot[1] |
| Series | Toy Story |
| Platform(s) | Game Boy Color |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Toy Story 2 is a 1999 side-scrolling platform game for Game Boy Color based on the film of the same name. The game was developed by Tiertex Design Studios and published by THQ. It was released in November 1999 in North America with the European version releasing the following year. The premise of the game loosely follows the original film with players taking control of Buzz Lightyear on a mission to rescue Woody by traversing through stages.
Gameplay
The Game Boy Color version is a side-scrolling platform game unrelated to the other versions.[4] The player controls Buzz, who can jump, run, and shoot his laser at enemies. It features 11 levels, including two bonus levels that can be accessed if the player collects all the coins located in certain levels.[5][6] Because the Game Boy Color has only two action buttons, Buzz's running and jumping are both done through the B button. While standing motionless, the player can jump and move across gaps, whereas running is initiated by pressing the B button while moving. Gameplay is saved through a password feature.[4][7]
Development
Toy Story 2 was developed by Tiertex Design Studios, which also developed the Game Boy version of the original Toy Story game.[5] The Game Boy Color version was published by THQ and was also released in the U.S. in November the same year.[6][4]
Reception
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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The game was considered average,[8][6][4] with Game Informer criticizing its lack of originality.[6] It was also criticized for its control setup with regards to running and jumping;[6][7] IGN's Craig Harris wrote that "granted, you can't do much with only two action buttons, but it's obvious Tiertex wanted three".[4] Doug Trueman of GameSpot praised Buzz's animation but stated that many of the other toys in the game did not look as good. Trueman considered the sound and music to be average, and stated that background graphics often blended in too well with the foreground.[7] Weiss called the Game Boy Color version an "adequate, but very forgettable and very short game", while saying it can become quickly tedious. Weiss believed the addition of boss enemies and more action would have helped, although he considered the animation and artwork to be above average for a Game Boy Color game.[8] Official Nintendo Magazine also found the game lacking in action and its visuals "drab".[9] Superjuegos writer J.C. Mayerick highlighted the "catchy music" and the ninth stage, but overall criticized it as the first Toy Story Game Boy game released years prior, only with the addition of color; he concluded that young players who are attached to the Toy Story's characters would not be interested in a Game Boy game, thus the game had little value in the marketplace. He condemned its mediocre graphics and poor animation.[10] THQ president and CEO Brian Farrell said the game was a hit for THQ during Q4 of 1999.[12]
References
- ↑ "Toy Story 2 credits (Game Boy Color)". AllGame. http://www.allgame.com/game.php?id=22469&tab=credits.
- ↑ "GameSpot: News: Archive". 2002-02-15. http://gamespot.com/gamespot/filters/archive/news/0,14265,11081999,00.html.
- ↑ "THQ Ships Toy Story 2" (in en-US). https://www.gamespot.com/articles/thq-ships-toy-story-2/1100-2446849/.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Harris, Craig (17 November 1999). "Toy Story 2 (GBC)". http://www.ign.com/articles/1999/11/18/toy-story-2-4.
- ↑ 5.0 5.1 Weiss, Brett Alan. "Toy Story 2 overview". http://www.allgame.com/game.php?id=22469&tab=overview.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Helgeson, Matt (29 February 2000). "Toy Story 2 (GBC)". Game Informer. http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4770. Retrieved 19 March 2014.
- ↑ 7.0 7.1 7.2 7.3 Trueman, Doug (29 February 2000). "Toy Story 2 Review (GBC)". http://www.gamespot.com/reviews/toy-story-2-review/1900-2537203/.
- ↑ 8.0 8.1 8.2 Weiss, Brett Alan. "Toy Story 2 (GBC) - Review". AllGame. http://www.allgame.com/game.php?id=22469&tab=review.
- ↑ 9.0 9.1 "Toy Story 2". Official Nintendo Magazine (92): 6. May 2000. https://archive.org/details/nom92/page/n49/mode/2up?q=%22toy+story+2%22. Retrieved 30 September 2021.
- ↑ 10.0 10.1 Mayerick, J.C.. "Toy Story 2: Buzz Lightyear to the Rescue" (in es). Superjuegos (97): 134. https://archive.org/details/Superjuegos_097/page/n133/mode/2up?q=%22toy+story+2%22. Retrieved 30 September 2021.
- ↑ Christian (June 2000). "Toy Story 2" (in de). Video Games: 129. https://archive.org/details/video-games-de-2000-06/page/128/mode/2up. Retrieved 30 September 2021.
- ↑ "THQ Reports Record Fourth Quarter and 1999 Results.". Business Wire. 23 February 2000. https://www.thefreelibrary.com/THQ+Reports+Record+Fourth+Quarter+and+1999+Results.-a059610776. Retrieved 26 February 2018.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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