Software:Transport Fever 3
| Transport Fever 3 | |
|---|---|
| Developer(s) | Urban Games |
| Publisher(s) | Paradox Interactive |
| Series | Transport Fever |
| Platform(s) | |
| Release | 2026 |
| Genre(s) | Business simulation |
| Mode(s) | Single-player |
Transport Fever 3 is an upcoming business simulation game developed by Urban Games and published by Paradox Interactive. It is the fourth installment of the Transport Fever series, and is a sequel to Transport Fever 2. The game is set for a 2026 release on Linux, MacOS, PlayStation 5, Windows and Xbox Series X/S.
Gameplay
Transport Fever 3 features a completely overhauled map generation system utilizing node-based technology. This allows for seamless transitions between different biomes within a single map, such as swamps flowing into coastlines or deserts transitioning into canyons.[1] Environments include tropical shores, sub-arctic tundras, deserts, and jungles. For the first time in the series, a fully featured day-night cycle is included, featuring dynamic lighting and physical skies.[2] Terrain interaction has been deepened; players must choose between adapting routes to the landscape or terraforming. Significant modification of the landscape, such as bulldozing through terrain, now negatively impacts the satisfaction of the local population, introducing a trade-off between construction costs, speed, and public approval.[3] An improved in-game map editor allows players to import heightmaps or sculpt landscapes from scratch.
Infrastructure tools have been rebuilt to offer greater control.[4] Road construction allows for free-form shaping, custom intersection designs, and lane-specific traffic flow management. Rail networks have been expanded to include line-specific train priorities and distinct track types that impact gameplay. Tram networks can now utilize dedicated tracks and operate underground. The simulation of city growth is influenced by negative externalities; growing cities generate traffic, noise, and pollution. Additionally, vehicle maintenance is now a dynamic mechanic where vehicles wear down over time, with neglect leading to tangible consequences. Passenger satisfaction and city growth are directly tied to travel time and comfort.[5]
The cargo system has been redesigned to give players full control over the delivery chain. To maximize efficiency, players can utilize new facilities such as warehouses, industry boosters, and specialized loading stations.[6] The economic model requires players to manage supply chains ranging from feeding small settlements to supplying high-demand capital cities.
Development
The game was announced in May 2025, following the success of Transport Fever 2.[7] It was reported that the budget of the game was over $25 million, the highest of the series.[8] The game is scheduled for release in 2026 for PlayStation 5, Windows and Xbox Series X/S.[9] MacOS and Linux would also be supported.[10]
In May 2026, the developer Urban Games announced a partnership with Paradox Interactive, a video game publisher known for titles such as Software:Cities: Skylines II.[11] This agreement means that Paradox Interactive will publish the game worldwide.[12]
References
- ↑ McMahon, Andrew (18 July 2025). "Transport Fever 3 Showcases Map Generation, Terrain Types, and More". https://simulationdaily.com/news/transport-fever-3-showcases-environements/.
- ↑ Racinowska, Olga (21 May 2025). "Transport Fever 3 is official and finally brings a crucial feature that was missing in the second game". Gamepressure. https://www.gamepressure.com/newsroom/transport-fever-3-is-official-and-finally-brings-a-crucial-featur/z27f0e. Retrieved 7 June 2025.
- ↑ Heini, Nicolas (17 July 2025). "Transport Fever 3: First Look - Episode 1: Environment". https://www.transportfever3.com/news/first-look-episode-1-environment/.
- ↑ Saw, William (22 December 2025). "Transport Fever 3 Reveals Major Traffic and Infrastructure Overhaul in New First Look Video". https://monstervine.com/2025/12/transport-fever-3-infrastructure-traffic-overhaul-first-look/.
- ↑ Heini, Nicolas (22 December 2025). "First Look - Episode 3: Infrastructure". https://www.transportfever3.com/news/first_look_episode_3_infrastructure/.
- ↑ Heini, Nicolas (28 August 2025). "Transport Fever 3: First Look - Episode 2: Industries and Cargo". https://www.transportfever3.com/news/first-look-episode-2-industries-and-cargo/.
- ↑ Smith, Ed (21 May 2025). "Cities Skylines 2 has a serious rival, as Transport Fever 3 is finally confirmed". PCGamesN. https://www.pcgamesn.com/transport-fever-3/confirmed.
- ↑ Kleffmann, Marcel (23 December 2025). "Urban Games Largely Self-Financed the $25m Budget for Transport Fever 3". https://www.gamesmarket.global/urban-games-largely-self-financed-25-million-budget-for-transport-fever-3/.
- ↑ Romano, Sal (21 May 2025). "Transport Fever 3 announced for PS5, Xbox Series, and PC". https://www.gematsu.com/2025/05/transport-fever-3-announced-for-ps5-xbox-series-and-pc.
- ↑ Dawe, Liam (6 March 2026). "Transport Fever 3 confirmed for Linux and macOS support". https://www.gamingonlinux.com/2026/03/transport-fever-3-confirmed-for-linux-and-macos-support/.
- ↑ Allsop, Ken (6 May 2026). "Transport Fever 3 dev's new deal with Cities Skylines 2 publisher Paradox "will have nothing but positive effects"". PCGamesN. https://www.pcgamesn.com/transport-fever-3/paradox-interactive-publishing-deal.
- ↑ Romano, Sal (6 May 2026). "Transport Fever 3 to be published by Paradox Interactive". https://www.gematsu.com/2026/05/transport-fever-3-to-be-published-by-paradox-interactive.
External links
