Software:Trip World
| Trip World | |
|---|---|
European box art | |
| Developer(s) | Sunsoft |
| Publisher(s) | Sunsoft |
| Director(s) | Yuichi Ueda |
| Designer(s) | Toshihiko Narita |
| Programmer(s) | Yuichi Ueda |
| Composer(s) | Phase Out (Tsutomu Ishida, Masayuki Iwata, Atsushi Mihiro) |
| Platform(s) | Game Boy |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Trip World[lower-alpha 1] is a 1992 platform game developed and published by Sunsoft for the Game Boy. It was released in Japan in 1992. The game's plot centers around the bunny-like being Yakopoo and his quest to retrieve the flower of peace so that peace will return to his disarranged world. The protagonist's trademark ability is to shapeshift into different forms.
The game was re-released for the Nintendo 3DS Virtual Console in Japan on November 30, 2011, and in Europe January 5, 2012.[2] A remastered version, Trip World DX, was developed by Limited Run Games and released in 2023.
Gameplay

Trip World is a platform game similar to Gimmick!, another Sunsoft game released in the same year. In Trip World, the player controls Yakopoo (ヤコプ) through five relatively stages. They include areas such as a mountain, a jungle, the ocean and a castle.[3] The stages also feature some secret passages and divergent paths. The objective is to find the stolen flower of peace, since the inhabitants of Trip World turned mad because of its absence, acting as the enemies in the game.[4] At the end of each world, Yakopoo faces a boss, in the fifth and last world the player has to defeat multiple bosses in a row in order to complete the game. There are also a few mini-bosses in certain parts of the stages.
Yakopoo is able to shapeshift between three different primary forms at any time, these forms are manually activated by the player when desired.[5] In his normal form, he is able to walk and to jump and can attack enemies by kicking them. When Yakopoo's ears transform into wings, he is able to fly in a limited way. This form doesn't allow to fly completely freely through a stage due to gravity, and since the player isn't able to change direction during flight, and Yakopoo always falls down when he touches a wall. In the third form, Yakopoo resembles a fish. While he can't move on the ground, the fish-like Yakopoo is able to swim well and attack enemies with foam in water. Beneath these three forms, Yakopoo also occasionally shapeshifts into other special forms which can't be manually activated or deactivated by the player. By picking up special power-ups, Yakopoo turns into forms such as Flower Yakopoo (stunning enemies with seeds) or Tail Yakopoo (tail attack with long range) for a short time.[6][7][8]
The player's character has four health points and loses them by touching spikes or when being hit by enemy attacks; they lose a life when all health points are gone. Unlike many other platform games, most of the enemies in Trip World don't hurt the player's character on touch. Many benign enemies will become violent if attacked by Yakopoo however. Most of them just push Yakopoo around when not angered, while other enemies are able to attack in certain manners and do so freely. All bosses are able to hurt Yakopoo.[7]
Plot
The game is set in Trip World, a peaceful world where Yakopoo lives. He is a young member of the Shabubu race of bunny-like beings.[9] Yakopoo lives with his grandfather, an old Shabubu, on the holy mountain known as Mount Dubious, where the Maita Flower is found. The named flower is the flower of peace and is deemed to have supernatural powers. Because of this, it is usually protected by Yakopoo's grandpa, so that it won't fall in the wrong hands. However, one day mysterious shadowy creatures appear, attack Yakopoo's grandfather and steal the flower of peace.[7]
Since the Maita Flower has been removed from its place, the peace is gone and the inhabitants of Trip World get mad and don't stop quarreling with each other. In order to save his world, Yakopoo sets out to find the thieves and to return the Maita Flower.[3][4][7] In the game's last stage, Mirror Land, it turns out that the King of Mirror Land, a Shabubu himself, and his minions stole the flower. After Yakopoo defeats the King's minions and the King who fights Yakopoo in a robot, the Queen appears who hid with the Maita Flower during the fight. The King was actually possessed by a flower of unknown origin on his head which now disappears after his defeat. The King turns good again, Yakopoo's grandfather returns the flower to the holy mountain and the peace is back in Trip World.
Release
In April 2023, Limited Run Games announced they were developing Trip World DX, a remastered version of Trip World, in collaboration with Sunsoft.[10] It was released for Nintendo Switch on November 30, 2023,[11] and for PlayStation 4 and PlayStation 5 on February 15, 2024.[12] A Microsoft Windows version was also announced for Steam but never released on the storefront for unknown reasons, instead being sold exclusively in limited physical quantities through Limited Run Games' official website.[13]
Reception
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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The German magazine ASM rated the game an overall score of 9 out of 12. The reviewer stated that Trip World is "in any case a treat for action fans".[15] Video Games, another German magazine, rated the game a score of 68%. The magazine referred to Trip World as a "better" platform game and lauded its graphics and music. The review's author commented that Trip World is "ideally suited" for inexperienced players due to its low level of difficulty. Video Games also praised the "clear game structure", but criticized the "missing lasting appeal" for experienced players.[18] Hardcore Gaming 101 praised the game's visuals stating it has some of the best visuals on the Game Boy. However, they also criticized the game for being too easy.[7] Marcel van Duyn of Nintendo Life was impressed with the visuals as well, but found the simplicity of the gameplay and the game's length to be lacking. Van Duyn therefore recommended Gimmick! instead, citing it as a game that was somewhat similar but did everything better.[8]
Retro Gamer included the game in their "Guide to the Game Boy" article in 2016 that listed the systems "essential releases".[19]: 26 The publication compared Trip World to Gimmick! and complimented the "high quality" graphics and sound as well as the variety of power-ups and large stages.[19]: 26 : 31
Legacy
Yakopoo later appeared in Sunsoft's fighting game, Software:Galaxy Fight: Universal Warriors as a mini-boss and with a more detailed look. His name is romanized "Yacopu" in this game.[20] According to game's plot, he is the pet of Galaxy Fight's final boss, Rouwe. Similar to some other transforming characters from other one-on-one fighting games like Geegus from World Heroes and Shang Tsung from the Mortal Kombat series for example, Yakopoo has the ability to shapeshift himself into whoever he fights against, providing a mirror match. While in his regular form, he can only be hit by crouching attacks while on the ground. Also, he does his signature kicks he used in Trip World. The background music played in his stage is an arranged version of the background music heard during the second to last boss fight in Trip World.
Yakopoo makes an unnamed appearance as a minor character in 2019's Blaster Master Zero 2, an entry in Sunsoft's Blaster Master series developed and published by Inti Creates. Here, he is presented as an assistant creature accompanying the Metal Attacker "EIR" and its pilots Kanna and Kenwood. When protagonists Jason Frudnick and Eve arrive on the planet Stranga, Yakopoo is fed a variety of fruits that Jason is sent to collect and produces a medicine for Eve that alleviates the effects of the environment on her. Other references to Trip World can be found on the planet, such as flowers blooming from enemy mutants in reference to the Flower Yakopoo power-up.
Notes
- ↑ Trip World (トリップワールド)
References
- ↑ トリップワールド みんなのクロスレビュー、最新情報 / ファミ通.com
- ↑ ニンテンドー3DS|バーチャルコンソール トリップワールド|Nintendo
- ↑ 3.0 3.1 "Stufen" (in de). Trip World instruction booklet. Sunsoft. 1993. pp. 6–8.
- ↑ 4.0 4.1 "Die Geschichte" (in de). Trip World instruction booklet. Sunsoft. 1993. p. 3.
- ↑ "Spielkonsole" (in de). Trip World instruction booklet. Sunsoft. 1993. p. 5.
- ↑ "Angriffsmethoden" (in de). Trip World instruction booklet. Sunsoft. 1993. pp. 10–11.
- ↑ 7.0 7.1 7.2 7.3 7.4 Szczepaniak, John (2017-05-04). "Trip World review". http://www.hardcoregaming101.net/trip-world/.
- ↑ 8.0 8.1 8.2 "Trip World review: Bad Trip?". January 13, 2012. http://www.nintendolife.com/reviews/2012/01/trip_world_3dsvc.
- ↑ "Charaktere" (in de). Trip World instruction booklet. Sunsoft. 1993. p. 9.
- ↑ "Trip World DX announced for PS5, PS4, Switch, PC, and Game Boy Color" (in en-US). 2023-04-18. https://www.gematsu.com/2023/04/trip-world-dx-announced-for-ps5-ps4-switch-pc-and-game-boy-color.
- ↑ "Trip World DX for Switch launches November 30" (in en-US). November 10, 2023. https://www.gematsu.com/2023/11/trip-world-dx-for-switch-launches-november-30.
- ↑ "Trip World DX for PS5, PS4 now available" (in en-US). February 15, 2024. https://www.gematsu.com/2024/02/trip-world-dx-for-ps5-ps4-now-available.
- ↑ "Trip World DX (PC) - Limited Run Games" (in en-US). https://limitedrungames.com/products/trip-world-dx-pc?srsltid=AfmBOooTUrHfzx4jxrY--tkkhPKS9oUmDThTlfGJ3g5SWBtnDqqqnw4t.
- ↑ "トリップワールド" (in ja). Famitsu (ASCII) (206). November 27, 2011.
- ↑ 15.0 15.1 "Trip World Review" (in de). ASM (Tronic Verlag). June 1993. http://www.kultboy.com/index.php?site=t&id=2899. Retrieved August 31, 2019.
- ↑ "Trip World Review". Mega Fun (Monatlich). September 1993. https://www.ninretro.de/v3plus/game-3-514.html#reviews.
- ↑ "超絶 大技林 '98年春版: ゲームボーイ - トリップワールド" (in ja). PlayStation Magazine (Tokuma Shoten Intermedia) 42: 503. 15 April 1998. ASIN B00J16900U.
- ↑ 18.0 18.1 Markt & Technik Verlag (August 1993). "Dream Stuff: Trip World" (in de). Video Games: 117. http://www.ninretro.de/v3plus/game-3-514.html#reviews. Retrieved August 31, 2019.
- ↑ 19.0 19.1 White, Jon, ed (2016). "The Retro Guide To... Game Boy". Retro (Imagine Publishing Ltd.) 89 (9). ISBN 9781785464133. Cite error: Invalid
<ref>tag; name "RET26" defined multiple times with different content - ↑ "Galaxy Fight Review". December 10, 2008. http://www.hardcoregaming101.net/sunsoftfighters/sunsoftfighters.htm.
External links
- Official 3DS Virtual Console webpage (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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