Software:Tsugunai: Atonement
| Tsugunai: Atonement | |
|---|---|
North American cover art | |
| Developer(s) | Cattle Call[lower-alpha 1] |
| Publisher(s) | |
| Director(s) | Yoshihiro Yamamoto |
| Designer(s) |
|
| Programmer(s) | Hirotoshi Kuwabara |
| Writer(s) | Katsutoshi Sasaki |
| Composer(s) | Yasunori Mitsuda |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single-player |
Tsugunai: Atonement[lower-alpha 2] is a 2001 role-playing video game developed by Cattle Call and published by Sony Computer Entertainment for the PlayStation 2. It was released in North America by Atlus USA.
Story
The main character, Reise, is a Raven, a sort of mercenary who takes dangerous jobs to earn a living. The game opens as Reise climbs an ancient tower to retrieve the Treasure Orb, a sacred artifact. In doing so, he angers the gods, who retaliate by separating Reise's body and soul. In order to atone for his sins, Reise must demonstrate kindness and courage by assisting the denizens of a small fishing village. He accomplishes this by possessing the bodies of those he needs to help, in order to allow them to accomplish tasks that they will not or cannot accomplish by themselves. In time, he ends up saving the village from a great evil.
Gameplay
The game is broken up into around 35 different quests. Some of them involve the principal characters, while some are more peripheral and lets the player explore the lives of some of the other characters in the village. All combat-oriented quests involve the principal characters. Once Reise meets the quest's objective, the quest is solved and the story advances, often changing the situation in the village and opening up new quests.
Even though the game involves many different characters, the mechanics treat the characters as equal, except in the case of the weapons they can equip. Magic, supplementary equipment, and items are carried over from quest to quest, regardless of whom Reise possesses.
Music
The score was written by Yasunori Mitsuda, better known for his work at Square, including the Chrono series and Xenogears.[4][5] A soundtrack featuring enhanced quality, An Cinniùint, was released in Japan on December 25, 2001.[6]
Reception
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In Japan, Famitsu gave the game a score of 28 out of 40.[10] Upon its release in North America, the game received "average" reviews according to the review aggregation website Metacritic.[7]
Tsugunai: Atonement debuted at number 19 on the Famitsu Japanese sales chart and selling 6,261 units.[17]
References
- ↑ "JAPANスタジオ作品一覧 2000年~1999年" (in ja). Sony Interactive Entertainment. 2021. https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1999-2000/.
- ↑ IGN staff (November 29, 2001). "Tsuganai Ships Today! Rejoice!". Ziff Davis. https://www.ign.com/articles/2001/11/30/tsuganai-ships-today-rejoice. Retrieved August 13, 2020.
- ↑ Sony staff. "tsugunai 〜つぐない〜" (in Japanese). Sony Computer Entertainment. http://www.jp.playstation.com/software/title/scps11007.html. Retrieved April 4, 2012.
- ↑ Kennedy, Sam (January 28, 2008). "Radical Dreamer: Yasunori Mitsuda". Ziff Davis. Archived from the original on November 3, 2012. https://web.archive.org/web/20121103121915/http://www.1up.com/features/radical-dreamer?pager.offset=0. Retrieved April 6, 2012.
- ↑ Hill, Doug (October 5, 2001). "Atlus Talks Hoshigami, Tsugunai, and Wizardry". http://archive.rpgamer.com/news/Q4-2001/100501a.html. Retrieved August 13, 2020.
- ↑ Kanzaki, Sumire (January 8, 2002). "Tsugunai Soundtrack Sees Release". https://www.rpgfan.com/news/2002/1016.html. Retrieved April 6, 2012.
- ↑ 7.0 7.1 "Tsugunai: Atonement for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/tsugunai-atonement/critic-reviews/?platform=playstation-2. Retrieved April 6, 2012.
- ↑ Thompson, Jon. "Tsugunai: Atonement - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115094545/http://www.allgame.com/game.php?id=36606&tab=review. Retrieved August 13, 2020.
- ↑ EGM staff (February 2002). "Tsugunai: Atonement". Electronic Gaming Monthly (Ziff Davis) (151): 158.
- ↑ 10.0 10.1 "tsugunai 〜つぐない〜 [PS2"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9436&redirect=no. Retrieved August 13, 2020.
- ↑ Kato, Matthew (January 2002). "Tsugunai: Atonement". Game Informer (FuncoLand) (105): 83. http://www.gameinformer.com/Games/Review/200201/R03.0801.1012.02509.htm?CS_pid=280312. Retrieved August 13, 2020.
- ↑ Star Dingo (December 11, 2001). "Tsugunai: Atonement Review for PS2 on GamePro.com". GamePro (IDG Entertainment). Archived from the original on December 22, 2004. https://web.archive.org/web/20041222040021/http://www.gamepro.com/sony/ps2/games/reviews/19062.shtml. Retrieved August 13, 2020.
- ↑ Villoria, Gerald (January 14, 2002). "Tsugunai: Atonement Review [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/tsugunai-atonement-review/1900-2838817/. Retrieved August 13, 2020.
- ↑ Fujita, Mark (December 10, 2001). "Tsugunai: Atonement". Ziff Davis. https://www.ign.com/articles/2001/12/11/tsugunai-atonement. Retrieved August 13, 2020.
- ↑ "Tsugunai: Atonement". Official U.S. PlayStation Magazine (Ziff Davis) (53): 114. February 2002.
- ↑ "Review: Tsugunai: Atonement". PSM (Imagine Media). January 2002.
- ↑ Famitsu staff (March 1, 2001). "ゲームソフト販売ランキング TOP30" (in Japanese). Famitsu (Enterbrain). http://www.famitsu.com/game/rank/2001/03/01/index.html. Retrieved April 6, 2012.
Notes
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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