Software:Tweety's High-Flying Adventure (video game)
| Tweety's High Flying Adventure | |
|---|---|
Cover art | |
| Developer(s) | Kemco |
| Producer(s) | Kemco |
| Platform(s) | Game Boy Color |
| Release | November 2000 |
| Genre(s) | Platform |
| Mode(s) | Single-player, Multiplayer |
Tweety's High-Flying Adventure is a 2000 Game Boy Color game developed and published by Kemco, and is a platform game based on the 2000 Looney Tunes film of the same name.
Gameplay

Tweety's High-Flying Adventure is a platform game that largely follows the narrative of the film. The player guides Tweety as they undertake a journey to ten different worldwide locations to collect 80 'pawprints' from cats across the globe, including Paris, Venice, Egypt, and San Francisco.[1] There are 15 collectable items such as weapons that can assist the player to defeat enemies, a stopwatch to stop time, and oil slicks and banana peels.[2] The game uses a health system consisting of three 'life points', replenished by hearts.[3] The game features a link cable support for two players and a battery save feature.[4]
Reception
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Tweety's High Flying Adventure received lukewarm reviews. Total Game Boy Color stated that the game's "graphics and sounds are suitably upbeat and quirky", and praised the variety, stating "every level is totally re-designed, with differing pick-ups and enemies".[6] Writing for Game Boy Power, Russell Barnes praised the "well-presented (story) with familiar characters and good humor", although stated that the game featured "repetitive gameplay" and "more variety (was) needed".[2] Jon Thompson for Allgame found the game's visuals "extremely appealing", stating "Kemco has done a very admirable job with both the look and the sound, which features a host of buoyant musical tracks that are quite high quality for the Game Boy."[1] Craig Harris of IGN stated the game was a "formulaic platformer", stating "the controls are extremely simplistic", and "the level design is formulaic and predictable", noting "the game doesn't change its design throughout the journey".[4]
References
- ↑ 1.0 1.1 1.2 Thompson, Jon. "Tweety's High Flying Adventure". http://www.allgame.com/game.php?id=25668.
- ↑ 2.0 2.1 2.2 Barnes, Russell (2000). "Tweety's High Flying Adventure". Game Boy Power (5): 27. https://archive.org/details/game-boy-power-05/page/26.
- ↑ "Tweety Bird". Nintendo Power (136): 105. September 2000. https://archive.org/details/nintendo-power-issue-136-september-2000/page/104.
- ↑ 4.0 4.1 4.2 Harris, Craig (13 January 2001). "Tweety's High-Flying Adventure". https://www.ign.com/articles/2001/01/13/tweetys-high-flying-adventure-2.
- ↑ "On The Shelves". Game Boy Xtreme (1): 65. July 2001. https://archive.org/details/GBX-Magazine-Print-Collection/04%20GBX%20October%202001/page/n59/mode/2up.
- ↑ 6.0 6.1 "Tweety's High Flying Adventure". Total Game Boy Color (12): 39. October 2000. https://archive.org/details/total-gbc-12/page/n33/mode/2up.
- ↑ "Tweety's High Flying Adventure". Nintendo Official Magazine (98): 7. November 2000. https://archive.org/details/nintendo-official-magazine-uk-98-november-2000/page/n55.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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